AV-8B Harrier Assault

Last updated
AV-8B Harrier Assault
AV8B-harrier-assault-box-cover.jpg
Amiga cover art
Developer(s) Simis
Publisher(s) Domark
Platform(s) Amiga, Atari ST, PC
Release 1992
Genre(s) Combat flight simulator, real-time strategy
Mode(s) Single-player

AV-8B Harrier Assault is a combat flight simulator/realtime strategy game developed by Simis and first published by Domark in 1992. [1] An updated version using SVGA graphics was released later the same year, alternatively known as SVGA Harrier. In 1994, a modified version of the SVGA version was released for the classic Mac OS under the new name Flying Nightmares , which was later ported to 3D0.

Contents

In contrast to most simulators of the era, Harrier Assault puts the user in control of the overall battle, assigning missions to both air and ground forces. The game starts with a pre-rolled battle plan which the user can modify as the game progresses, or replace outright from the start. Some of the missions of the overall plan involve flying the Harriers, which the player can fly or leave to the computer.

Setting and gameplay

The battle plan in progress displayed in the Tactical Amphibious Warfare Data System (TAWADS) Av8b-tawds.gif
The battle plan in progress displayed in the Tactical Amphibious Warfare Data System (TAWADS)

The game is set in a fictional conflict between United States forces and the Indonesian army occupying East Timor. A battlegroup led by USS Tarawa is diverted from a navy exercise along with its escorts and is ordered to aid the Rapid Deployment Force (RDF) Marine units engage the Indonesian forces and occupy the island. The carrier group is equipped with a squadron of 16 AV-8B Harrier II jets, a number of CH-46 Sea Knight and CH-53 Sea Stallion helicopters stationed on Tarawa and the escort vessels and a brigade of AAV-7A1 Amphibious Assault Vehicles, tanks and support vehicles aiding the marines and the special forces units.

The game is a cross between a real-time strategy game and a flight simulator. Players can completely ignore one of the elements and either play a pure real-time strategy game controlling the forces as the battle plan progresses, or alternatively participate only in combat, flying the AV-8B Harrier missions. In practice, however, tweaking the battle plan is essential as enemy reinforcements or lost ground battles can affect the plan as a whole. Similarly, flying some missions is essential, e.g. intercepting C-130 planes carrying enemy reinforcements, something that the game's AI cannot handle. Otherwise, enemy forces may overwhelm their target and re-establish control of strategic locations.

USS Tarawa command center Av8b-command-centre.gif
USS Tarawa command center

The game starts in the Tarawa command center where a battle plan can be designed on the area maps. Players are given the choice of creating their own battle plans or loading the Ocean Sabre plan in the Tactical Amphibious Warfare Data System (TAWADS), containing navy/army deployments and operations spanning a five-day period. The battle plan contains information about the movement of navy, army and aerial units during each stage of the operation and needs to take into account all expected enemy strength at various points in the operation area (cities, villages, airports, fuel dumps, etc.). When the battle plan initiates, the first combat flying mission becomes available, where the player can attack a number of targets on the island. As the game progresses new missions become available, ranging from bombing enemy bases and vehicles, reconnaissance, air superiority, interception and close air support of friendly units. The game ends when all enemy forces are destroyed and all strategic locations are occupied by friendly forces.

Flight simulator

Harrier taking off from USS Tarawa Av8b-cockpit.gif
Harrier taking off from USS Tarawa

The game's flight simulator portrays the flying characteristics of an AV-8B Harrier II jet. The fighter plane can take off horizontally or vertically (when payload permits) from the deck of the USS Tarawa and land vertically when the mission ends. Inside the cockpit, the HUD and MFD provide combat information of enemy units along with aircraft and mission data and the point of view can be rotated left, right and back. There are two external camera views, one following the plane and a stationary flyby camera view, which displays a view of the aircraft as it speeds past the camera.

PC versions

The PC version of the game was originally released with VGA resolution (320x200) graphics. A subsequent release in the same year upscaled the graphics to SVGA resolution (640x400), [2] creating the very first SVGA flight simulator. The game in the SVGA release was re-branded to SVGA Harrier.

Controversy

The game was banned in Australia due to protests from the Catholic Teachers Federation, on the grounds that the game is offensive to East Timorese. [3]

Reception

Computer Gaming World wrote in 1993 that the game "may well be the first successful integration of" the flight simulation and wargame genres, stating that the flight model was "one of the best available". Despite criticizing the many bugs, the magazine concluded that "HA is worth a look. There are enough innovations and hooks in the game to warrant spending some time". [4] Stating in 1994 that "the graphic upgrade is the only functional difference between the first Harrier and SVGA Harrier", the magazine reported that the latter "has done a great job of conveying the feeling of flight", praising the "smooth" controls. Computer Gaming World however criticized the "poor" computer opponents, stated that the SVGA graphics upgrade was incomplete, cited many bugs, warned that the "simplistic user interface" and documentation made playing the otherwise excellent campaign "too much for many players to bear". The magazine recommended SVGA Harrier to flight simulation fans but not to wargamers. [5]

Harrier Assault was named the 84th best computer game ever by PC Gamer UK in 1997. The editors wrote, "The success of Domark's definitive Harrier flight sim hung on the depth and complexity of its enormous campaign". [6]

Related Research Articles

<i>DragonStrike</i> (video game) 1990 video game

DragonStrike is a 1990 video game based on the Dungeons & Dragons fantasy tabletop role-playing game.

<i>Red Baron</i> (1990 video game) 1990 video game

Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990.

<i>Falcon 4.0</i> 1998 video game

Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously.

<i>Gunship</i> (video game) 1986 video game

Gunship is a combat flight simulation video game developed and published by MicroProse in 1986. In the game, controlling a simulated AH-64 Apache helicopter, players navigate through missions to attack enemy targets and protect friendly forces. Commercially and critically successful, Gunship was followed by Gunship 2000 and Gunship!.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

<i>Arma: Armed Assault</i> 2006 video game

Arma: Armed Assault is a 2006 tactical shooter simulation video game developed by Bohemia Interactive and published by 505 Games in Europe and Atari in North America for Microsoft Windows. It is the first installment in the Arma series and is a spiritual successor to the 2001 video game Operation Flashpoint: Cold War Crisis, which was also developed by Bohemia. Set on the fictional Atlantic island of Sahrani, the game follows United States Armed Forces military advisors as they are caught in the midst of a conflict between the two rivalling nations on the island.

<i>Star Wars: X-Wing</i> (video game) 1993 video game

Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the X-wing, for the Rebel Alliance. The narrative precedes and parallels the events of Star Wars Episode IV: A New Hope.

<i>Aces of the Pacific</i> 1992 video game

Aces of the Pacific is a combat flight simulation game developed by Dynamix for MS-DOS compatible operating systems and published by Sierra On-Line in 1992. The game takes place during World War II. Players can choose a single mission or a career path in United States Army Air Forces, United States Navy, United States Marines, Imperial Japanese Army, or Imperial Japanese Navy. Dynamix followed-up the game with Aces Over Europe in 1993.

<i>MechWarrior 2: 31st Century Combat</i> 1995 video game

MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.

<i>B-17 Flying Fortress</i> (video game) 1992 video game

B-17 Flying Fortress: World War II Bombers in Action is a combat flight simulation video game developed by Vektor Grafix and published by MicroProse for the PC MS-DOS in 1992 and for the Amiga and Atari ST in 1993. The game simulates training, combat missions and sorties in a tour of duty in the Eighth Air Force of the United States Army Air Forces in the European Theater of Operations aboard a Boeing B-17 Flying Fortress heavy bomber during World War II. It was followed by B-17 Flying Fortress: The Mighty 8th in 2000.

<i>Combat Flight Simulator 3</i> 2002 video game

Combat Flight Simulator 3: Battle for Europe (CFS3), is the latest installment of combat flight simulators from Microsoft Game Studios, released on October 24, 2002 in North America and on November 15, 2002 in Europe for the Microsoft Windows.

<i>EF2000</i> (video game) 1995 video game

EF2000 is a combat flight simulator video game developed by Digital Image Design (DID) and published by Ocean Software in 1995 for the PC DOS. It is the sequel to DID's earlier software title, TFX. An expansion pack, EF 2000: TACTCOM, was released in 1996. A compilation, EF 2000: Evolution, that included the main game and the expansion was released in 1996. An updated version, Super EF2000, was released exclusively for Windows 95 in 1996 in Europe. In 1997, a compilation titled EF2000 V2.0 was released in North America that included the original DOS versions of EF2000 and TACTCOM and also the Windows exclusive Super EF2000. In June 1997, the graphics were boosted when DID released the "Graphics+" patch, which added Rendition Vérité hardware support and Glide API for 3dfx graphics card support to EF2000.

<i>Star Wars: TIE Fighter</i> 1994 video game

Star Wars: TIE Fighter is a 1994 Star Wars space flight simulator and space combat video game, a sequel in the Star Wars: X-Wing series. It places the player in the role of an Imperial starfighter pilot during events that occur between The Empire Strikes Back and Return of the Jedi.

<i>Harrier Jump Jet</i> (video game) 1992 video game

Harrier Jump Jet, aka Jump Jet was a flight simulator published by MicroProse in 1992.

<i>F-117A Nighthawk Stealth Fighter 2.0</i> 1991 video game

F-117A Nighthawk Stealth Fighter 2.0 is the 1991 remake of the 1988-1990 Cold War combat flight simulator video game F-19 Stealth Fighter by MicroProse, itself a remake of the 1987's Project Stealth Fighter. The original PC version was updated with a corrected aircraft model once the Lockheed F-117 Nighthawk was declassified and with 256-color VGA graphics instead of the original's 16-color EGA, among other changes.

<span class="mw-page-title-main">McDonnell Douglas AV-8B Harrier II</span> Anglo-American second-generation VSTOL ground-attack aircraft

The McDonnell DouglasAV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier family, capable of vertical or short takeoff and landing (V/STOL). The aircraft is primarily employed on light attack or multi-role missions, ranging from close air support of ground troops to armed reconnaissance. The AV-8B is used by the United States Marine Corps (USMC), the Spanish Navy, and the Italian Navy. A variant of the AV-8B, the British Aerospace Harrier II, was developed for the British military, while another, the TAV-8B, is a dedicated two-seat trainer.

Star Wars: X-Wing is a series of space flight simulator video games based in the Star Wars media franchise that attempts to simulate the fictional experience of starfighter combat, while remaining faithful to the movies. The player took the role of a pilot of the Rebel Alliance, and, in later games, the Galactic Empire. To complete the games, players must complete missions such as simple dogfights with opposition starfighters, reconnaissance and inspection tasks, escort duty for freighters or capital ships, or attacks on larger opposition ships. In addition to dogfighting designed to resemble the free-wheeling duels of World War I, the games also offered the challenge of managing power resources and wingmen, and using weapons effectively.

<i>MiG-29 Fulcrum</i> (1990 video game) 1990 video game

MiG-29 Fulcrum is a combat flight simulator video game released by Domark in 1990 for the Acorn Archimedes, Amiga, Atari ST and MS-DOS PC platforms.

<i>F-16 Combat Pilot</i> 1989 video game

F-16 Combat Pilot is a 1989 F-16 fighter flight simulator created by British software company Digital Integration Ltd. for Amiga, Atari ST, DOS, Commodore 64, Amstrad CPC and ZX Spectrum. It is considered as one of the first combat flight simulators to have a dynamic campaign environment. While the graphics, scenery and audio are quite sparse and basic, the instruments and flight dynamics of a F-16C Fighting Falcon are fully featured and modeled.

<i>Flying Nightmares</i> 1994 video game

Flying Nightmares is a flight simulator published by Domark for the Power Macintosh running classic Mac OS. It was a port of the almost identical IBM PC version, SVGA Harrier. It was one of the first commercial PPC native games. It was later ported to the 3DO by Lifelike Productions.

References

  1. Migman's review of AV-8B Harrier Assault Archived June 18, 2008, at the Wayback Machine
  2. Super-VGA release Archived June 18, 2008, at the Wayback Machine
  3. Home of the Underdogs article on Super-VGA Harrier
  4. Rigby, Paul (May 1993). "Domark's AV8B Harrier Assault". Computer Gaming World. p. 114. Retrieved 7 July 2014.
  5. Basham, Tom (January 1994). "The Forecast Calls For... Clear Skies". Computer Gaming World. pp. 147–152.
  6. Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK . No. 45. pp. 51–83.