Academy (video game)

Last updated
Academy
Academy (video game) cover art.jpg
Developer(s) CRL Group
Publisher(s) CRL Group
Designer(s) Pete Cooke
Series Tau Ceti
Platform(s) ZX Spectrum, Amstrad CPC, Amstrad PCW, Amiga, Atari ST, MS-DOS
Release 1986
Genre(s) Action, simulation
Mode(s) Single-player

Academy is an action/simulation video game for the Commodore 64, MS-DOS, ZX Spectrum, [1] Amstrad CPC, and Amiga [2] It was released in 1986 by the CRL Group. It is the sequel to Tau Ceti and written by the same author, Pete Cooke.

Contents

Gameplay

The gameplay is similar to Tau Ceti—the player pilots a 'skimmer' through a 3D world—but with additional features. Instead of a single, large gameworld, the storyline is mission-based (but allowing the player some control over the order of play). The world physics of the original game are expanded on, as these missions take place on different planets under different suns; for example piloting under a dark red-dwarf provides a different play experience to a bright yellow sun.

In addition, the player may design their own skimmers; [3] customising engine and weapon strengths, equipment payloads, and arranging the on-screen control panel.

The game's interface is the same cursor-and-menu system used in Pete Cooke's other creations, such as Micronaut One , A Whole New Ball Game and Tau Ceti.

Plot

From the game's instructions: [4]

After an incident on 61 Cygnus in 2197 when a rookie pilot selected the wrong gear when docking with the main central reactor and reduced half the planet to molten lava, Gal-Corp decided that a special training facility was needed to provide an elite corps of pilots for the advanced military skimmers used in colonisation and reconnaissance work.

The Galcorp Academy for Advanced Skimmer Pilots (GASP) was founded in 2213 to meet this requirement. With an intake of over a hundred would be skimmer pilots a year, only a few meet the exacting requirement of flying and combat skills.

In order to graduate from the Academy cadets must complete 20 missions, grouped in five levels of four, successfully.

A user-created skimmer Academyifitmoves.png
A user-created skimmer

Reception

Your Sinclair scored the game 9/10, and a Megagame award, [5] with reviewer Phil South impressed with the skimmer design system and the difficulty level of the missions. CRASH awarded the game 92%, [6] praising its slick presentation, mission structure and 3D graphics rendering.

Related Research Articles

<span class="mw-page-title-main">Tau Ceti</span> Single yellow-hued star in the constellation Cetus

Tau Ceti, Latinized from τ Ceti, is a single star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass. At a distance of just under 12 light-years from the Solar System, it is a relatively nearby star and the closest solitary G-class star. The star appears stable, with little stellar variation, and is metal-deficient relative to the Sun.

<i>Marathon Trilogy</i> Video game series

The Marathon Trilogy is a science fiction first-person shooter video game series from Bungie, originally released for the Classic Mac OS. The name of the series is derived from the giant interstellar colony ship that provides the main setting for the first game; the ship is constructed out of the Martian moon Deimos. The series is often regarded as a spiritual predecessor of Bungie's Halo series.

<i>Battlezone II: Combat Commander</i> 1999 video game

Battlezone II: Combat Commander is a hybrid tank shooter, first-person shooter and real-time strategy video game, developed by Pandemic Studios, and published by Activision in 1999-2000. It is the sequel to the 1998 game Battlezone, in which players pilot various futuristic vehicles across different planets, along with building and managing additional units and structures. The game's story focuses on a conflict during an alternative 1990s period, in which humanity explores space for resources only to encounter an alien race in the process that they become locked in combat with. Although met with great enthusiasm, the game generated negative reviews due to bugs and other complaints by players, though retrospective reviews were more positive.

<span class="mw-page-title-main">CRL Group</span>

CRL Group plc was a British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers.

<span class="mw-page-title-main">YZ Ceti</span> Star in the constellation Cetus

YZ Ceti is a red dwarf star in the constellation Cetus. Although it is relatively close to the Sun at just 12 light years, this star cannot be seen with the naked eye. It is classified as a flare star that undergoes intermittent fluctuations in luminosity. YZ Ceti is about 13 percent the mass of the Sun and 17% of its radius.

<i>Marathon 2: Durandal</i> 1995 video game by Bungie

Marathon 2: Durandal is a first-person shooter video game, part of the science fiction Marathon Trilogy by Bungie. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a shipboard security officer from the Marathon. This is the only game in the series to be officially released for Windows and Xbox 360 XBLA in addition to the Mac. The unofficial Aleph One community enhancement, built on engine source opened by Bungie in 1999, allows the game to be played on many other platforms. The entire game including assets was released for free to the public by Bungie in 2005, now commonly bundled for distribution with Aleph One.

Pete Cooke is a British computer games programmer, best known for his work published in the 1980s for the ZX Spectrum.

<i>Earthlight</i> (video game) 1988 video game

Earthlight is a horizontally scrolling shooter published for the ZX Spectrum in 1988 by Firebird Software. Written by Pete Cooke, Earthlight features parallax scrolling and shadow effects, a novelty for the Spectrum.

<i>Tau Ceti</i> (video game) 1985 video game

Tau Ceti is a video game published in 1985 by CRL for the ZX Spectrum and converted to the Amstrad CPC, Amstrad PCW, Atari ST, Commodore 64, and MS-DOS. It was designed and programmed by Pete Cooke. The world, set on Tau Ceti III orbiting Tau Ceti, is displayed using 3D graphics with shadow effects. The planet has a day and night cycle.

<i>Driller</i> (video game) 1987 video game

Driller is a 1987 puzzle video game. It was written by British developers Major Developments and published by Incentive Software for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, Atari ST, and MS-DOS. It uses the Freescape 3D game engine.

<i>Dan Dare: Pilot of the Future</i> 1986 video game

Dan Dare: Pilot of the Future is a 1986 video game by Virgin Games for the ZX Spectrum, Amstrad CPC and Commodore 64 home computer systems. It is based on the classic British comic strip Dan Dare. The Commodore 64 version was considerably different in gameplay to the ZX Spectrum and Amstrad CPC versions.

<i>Wing Commander: Privateer</i> 1993 video game

Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.

<span class="mw-page-title-main">Stars and planetary systems in fiction</span>

The planetary systems of stars other than the Sun and the Solar System are a staple element in many works of the science fiction genre.

<i>Empire!</i> 1986 video game

Empire! is a space combat and trading video game designed by Andrew Glaister and published by Firebird Software in 1986 for the Commodore 64, ZX Spectrum, and Amstrad CPC.

<i>Starfox</i> (1987 video game) 1987 video game

Starfox is a video game published by Ariolasoft on their Reaktor label in 1987 for the ZX Spectrum, Commodore 64, and Amstrad CPC. The player assumes the role of Hawkins, a space fighter pilot charged with protecting the Hyturian star system from invading alien forces. The game uses wireframe and shaded vector graphics to depict combat, in a similar fashion to games such as Elite and Starstrike 2, which was also created by Realtime Games. Ariolasoft had previously published the Electronic Arts titles Skyfox and Arcticfox and the name was chosen to build on the success of those titles. The US Commodore 64 release was titled The Rubicon Alliance.

<i>Avatar: The Game</i> 2009 video game based on the film

Avatar: The Game is a third-person action video game based on James Cameron's film Avatar. The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, Microsoft Windows, Wii and Nintendo DS on December 1, 2009, with a PSP version later released on December 7. It uses the same technology as the film to be displayed in stereoscopic 3D. As of May 19, 2010, the game has sold nearly 2.7 million copies. It was followed by a second video game released for the franchise titled Avatar: Frontiers of Pandora (2023).

<i>Codename MAT</i> 1984 video game

Codename MAT is a space combat simulator published in 1984 by Micromega for the ZX Spectrum and Amstrad CPC written by Derek Brewster. The game is similar to Atari, Inc.'s Star Raiders from 1979. Both games allow switching between front and aft-facing views and have strategic chart and scan modes. While Star Raiders has the player fighting Zylons, in Codename MAT the enemies are Myons.

<i>Pirate Galaxy</i> 2009 video game

Pirate Galaxy is a free-to-play, massive multiplayer online game written in Java. Players can operate spaceships, explore a collection of planets, mine minerals, and fight other players and enemies in the planetary combat. The game features 3D graphics and runs from a downloadable client.

<i>TauCeti Unknown Origin</i> Unreleased video game

TAUCETI Unknown Origin is an upcoming survival role-playing first-person shooter video game developed and published by BadFly Interactive. The game is set in the same universe as Dead Effect and Dead Effect 2.

<i>Project Hail Mary</i> 2021 science-fiction novel by Andy Weir

Project Hail Mary is a 2021 science fiction novel by American novelist Andy Weir. Set in the near future, it centers on school-teacher-turned-astronaut Ryland Grace, who wakes up from a coma afflicted with amnesia. He gradually remembers that he was sent to the Tau Ceti solar system, 12 light-years from Earth, to find a means of reversing a solar dimming event that could cause the extinction of humanity.

References

  1. Academy at SpectrumComputing.co.uk
  2. "HALL OF LIGHT" (Web). Archived from the original on 2011-09-01. Retrieved 2011-08-23.
  3. "Crash Magazine Issue 36". January 1987.
  4. "THE SPECTRUM GAMES DATABASE" (Text). Retrieved 2010-06-16.[ permanent dead link ]
  5. South, Phil. "Academy". United Kingdom. Archived from the original (Web) on 2011-05-15. Retrieved 2010-06-16.
  6. "CRASH 36 – Academy" (Web). United Kingdom. Archived from the original on 2011-05-14. Retrieved 2010-06-16.