Death or Glory | |
---|---|
Developer(s) | Wise Owl Software |
Publisher(s) | CRL Group |
Platform(s) | Commodore 16, Commodore Plus/4, Commodore 64, ZX Spectrum, Amstrad CPC |
Release | 1987 [1] |
Death or Glory is a multidirectional scrolling shooter developed by Wise Owl Software and published by CRL Group in 1987 for the Commodore 64 (and 16 and Plus/4), ZX Spectrum, and Amstrad CPC. The player pilots a space ship and encounters an alien invasion that they then have to defeat. The game received average to negative reviews.
The player pilots a "spacedozer" destroying empty space stations, [2] and asteroids from space highways. [3] The player is given work orders to investigate a remote location that turns out to be an alien invasion. [2] The player is forced to engage the fleet before it arrives at their home island planet of New Stratford. [4]
The player pilots a spacedozer that they use to destroy individual alien ships or pieces of alien mothership. [5] [4] The player can use the fire button to drop bombs and rip through the mothership's hull or ram enemy ships to destroy them. [2] [6]
Sinclair User gave Death or Glory 6/10 and called it fun but lacking any stand-out features, describing it as "nothing really to complain about". The reviewer noted original theme, good graphics and controls. [4] Commodore Computing International rated the game "crisp" and acknowledged that the game wasn't "half bad". They noted graphics and gameplay as stronger points. [7] Your Sinclair gave the game 4/10 and advised readers to avoid the game. [5] Zzap64! rated the game at 37%, calling it an "average attempt" and giving particularly low scores to lastability and value. They described it as decently presented, however with repetitive and uninteresting gameplay. [2] Aktueller Software Markt gave the game's demo version's graphics and sound 8/10, and noted it for decent gameplay. They remarked that CLR had produced better games. [3] In a review of Alien Destruction Set, Ahoy! describe the graphics as nice and gameplay as entertaining. [6] Reviewers noted lack of instructions and feedback for using the attack button to damage the mothership. [4] [5] Reviewers also noted game's over-hyped promotional material, which did not translate to gameplay. [3] [7]
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