![]() | This article contains promotional content .(October 2024) |
Age of Ascent | |
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Developer(s) | Illyriad Games [1] |
Publisher(s) | Illyriad Games |
Platform(s) | Web browser |
Genre(s) | Space trading and combat simulator, first-person shooter |
Mode(s) | Multiplayer |
Age of Ascent is a video game [2] that aims to become the largest MMO game ever created. [3] It utilizes a cutting-edge, on-demand scaling cloud-based architecture and features real-time direct piloting in a single integrated universe. [4] The game was officially announced on February 28, 2014.
On March 14, 2014 Age of Ascent attempted to set a new Guinness World Record for the "World's Largest Videogame PvP Battle" during a public alpha. [5] The alpha was designed to support over 50,000 players with a throttling mechanism in place to handle up to 2,000,000 players. However, at its peak, the test saw 997 concurrent players, utilizing only 2% of the deployed server CPU capacity, falling short of the record of 4075. [6]
Age of Ascent stands out from other games in its genre by being browser-based and leveraging WebGL technology for its implementation. This allows players to jump into the game instantly, regardless of their device, without the need to install plug-ins, apps or executables. [7]
Powered by Microsoft Azure, Age of Ascent has been designed from the ground up to scale across hundreds of computers, creating a single, seamless, and cohesive universe. Dubbed as the pioneer of ultra-MMOs, Age of Ascent is set to revolutionize the genre. [8]
Illyriad Games collaborated closely with the Microsoft Technology Centre and the Microsoft Developer eXperience Technical Evangelism & Development team to fully harness the capabilities of the Azure platform.
To ensure responsiveness the game is distributed across multiple datacenters worldwide, providing high-bandwidth, low-latency network access for players, globally.
Eve Online is a space-based, persistent-world massively-multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat. The game contains a total of 7,800 star systems that can be visited by players.
A massively multiplayer online game is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.
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Vanguard: Saga of Heroes was a high fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by Sigil Games Online and published by Sony Online Entertainment (SOE). The game was released on January 30, 2007 and initially sold around 242,000 copies, while the number of active subscriptions was estimated to be around 130,000, to drop in the next months to about 40,000. In May 2007, Sony Online Entertainment acquired key assets from Sigil Games Online, including all rights to Vanguard.
An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.
The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.
Throne and Liberty is a massively multiplayer online role-playing game (MMORPG) developed and published by NCSoft. It was published in North America, South America, Europe, and Japan by Amazon Games.
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Eve Online is a player-driven persistent-world massively multiplayer online role-playing game set in a science fiction space setting. Since its release on May 6, 2003, the developer CCP Games has added a total of twenty-one expansions to the game. CCP provides expansions free of charge to its subscribers. This article highlights the expansions and changes introduced to the game.
Realm versus Realm (RvR) is a type of player versus player (PvP) gameplay in massively multiplayer online role-playing games (MMORPGs) where the player base is divided over multiple preset realms that fight each other over game assets. This differs from normal Player versus Player combat in that Realm versus Realm usually involves a combat-based game, as opposed to one where sporadic Player versus Player combat occurs. In this context, "realm" generally means a geographic territory or political affiliation.
Firefall was a science fiction free-to-play massive multiplayer online open world shooter video game developed and released by Red 5 Studios in 2014. Officially announced in 2010, the game entered closed beta in 2011 and open beta in 2013. It was the first and only game to be developed by Red 5 Studios, combining elements from both the shooter genre and some role-playing aspects from the massive multiplayer online genre. Firefall was shut down in 2017.
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