Ai Space

Last updated
Ai Space
Ai Sp@ce logo.png
Developer(s) Ai Space Production Committee
Publisher(s) Ai Space Production Committee
Platform(s) Windows
ReleaseOctober 15, 2008–June 30, 2011
Genre(s) MMOSG, Virtual world
Mode(s) Single-player, multiplayer

Ai Space (officially stylized as ai sp@ce) is a Japanese virtual 3D massively multiplayer online social game (MMOSG) developed by several companies that formed the Ai Space Production Committee which was launched on October 15, 2008 for Windows PCs, despite an earlier announcement of a Q3 2008 release. [1] [2] Beta testing commenced between mid-September and mid-October 2008. [3] Primary development was handled by Headlock, and Dwango provided the world's infrastructure and Internet service. Dwango's subsidiary Niwango tied in the Nico Nico Anime Channel from the Nico Nico Douga video sharing website which provided users the opportunity to upload gameplay sequences online. [4] The game closed down on June 30, 2011.

Contents

A downloadable client program enables its users to interact through motional avatars with each other and primarily with bishōjo game heroines from three visual novels: Clannad by Key under Visual Art's, Shuffle! by Navel under Omegavision, and Da Capo II by Circus. [5] After a player creates an avatar, one of the bishōjo game heroines is selected as a personal character doll, or "chara-doll", to live with on one of the game's three virtual "islands" which are patterned on the worlds featured in the three visual novels. The islands are connected by a central Akihabara Island where players with their chara-dolls can gather for chatting and events. [1] The first theme song for Ai Space is sung by Kotoko. [1]

Gameplay

Before gameplay can begin, a player must download a client program unique to Ai Space which will enable its users to interact on the game's servers. The player is given the chance to customize a motional avatar to explore the virtual world. This avatar can be chosen to take on a male or female form; the male avatars are described as "cool" while female avatars are described as "sweet". [6] Facial expressions, figures, and hairstyle among other things are customizable, and the player can even customize personal information like birthdays and blood type. [6] The main gameplay will begin when the player has chosen one personal bishōjo game character from the visual novels Clannad , Shuffle! , and Da Capo II , which the player will be able to customize. [1] These bishōjo characters, known in the game as character dolls, or "chara-dolls", are able to wear different costumes (based on in-game items), and do a variety of things such as memorize various motions to act out or dance. [7] The chara-dolls can even eventually develop a unique personality for each user, known in-game as each chara-doll having a different "aitune". [1] [7] [8]

The player and the selected chara-doll are able to live together in the game on one of the game's three virtual "islands" which are designed to resemble the worlds features in the three aforementioned visual novels used as reference material for the game. [4] [9] The house in which the players resides is equipped with furniture, though more could potentially be bought, along with items for the chara-doll or player to wear. [1] [2] When inside the house together, the chara-doll moves of her own accord, though when outside the chara-doll stays with the player. [9] The player can freely converse with their chara-doll in a manner similar to visual novels where the text appears in the lower portion of the computer screen. [10] The three islands are connected by a central "Akihabara Island", modeled after the real Akihabara, where the different players and chara-dolls can interact via chatting and events. [4] When in Akihabara Island, the names given to the avatars and chara-dolls are viewable above their heads.

While Ai Space can be played free of charge, a player can buy Nico Nico Points from Nico Nico Douga for use in the game to expand the gameplay. Nico Nico Points can be used to obtain special in-game items such as clothing for the player's avatar and chara-doll, and furniture for the house where the player resides. [11] The Nico Nico Points can be purchased in 1000, 2000, 3000, and 5000 point sets with one point costing roughly one yen (about one cent).

Development

Ai Space is a collaborative effort from several companies that form the Ai Space Production Committee. [10] The project is headed by the Dwango online service provider which developed the virtual world's infrastructure and Internet service support. According to Dwango's executive vice-president Toyoki Ōta, planning for the project began in 2006. [2] The initial idea was to make a world like Ai Space, but only incorporate the Da Capo II franchise, but this was changed to incorporate the Clannad and Shuffle! franchises as well. In 2006, Dwango was still primarily involved with the mobile phone industry, but were able to gain Internet service experience due to launching their subsidiary video sharing website Nico Nico Douga, which made it possible for Ai Space to move forward in development. [2]

Primary development was handled by Headlock which worked in collaboration with Key under Visual Art's, Navel with Omegavision, and Circus for the design of the bishōjo game heroines featured in Ai Space from Clannad, Shuffle!, and Da Capo II. [5] Ai Space was initially going to be a text-based game similar to that of visual novels, but this was changed in favor of a 3D environment. [2] Dwango's subsidiary Niwango ties in the Nico Nico Anime Channel from the Nico Nico Douga video sharing website by providing users the opportunity to upload gameplay sequences online. [4] The trading card game company Bushiroad is also involved in the project. [10] I've Sound member Kotoko sings the first theme song for Ai Space, [1] entitled " U Make Ai Dream " (U make 愛 dream), and the single was released on December 3, 2008. Other music provided in the game is taken from the three visual novels used as a basis for Ai Space.

Beta testing

Despite an initial announcement of a Q3 2008 release of Ai Space's full version, [1] beta testing for the game was conducted in three separate phases between mid-September to mid-October 2008. Phase one commenced between September 16 and September 19, 2008 and was restricted to 1,010 users. People had the chance to buy one of 1,010 "Ai Space Deluxe Card Sets" for 500 yen (about US$5) each at Comiket 74 between August 15 and August 17, 2008, [12] but those who bought the card sets also had to submit a participation application between August 18 and September 3, 2008 at Ai Space's official website. [3] Phase two beta testing occurred between September 22 and September 26, 2008 (though not September 23) and consisted of the first 1,010 users plus another 2,525, bringing the total number to 3,535. Finally, phase three commenced between October 7 and October 14, 2008 and consisted of the previous 3,535 users plus another 2,525, bringing the total number of beta testers to 6,060. [3]

Release

Ai Space's client program was released for free on October 15, 2008 downloadable on Ai Space's official website for Windows PCs. On opening day, the number of people able to play the game was restricted to 53,000 users, and the number was gradually increased based on the order of a registration number a given player received when registering for Ai Space. [13] In order to register for Ai Space, a user must already have an account for Nico Nico Douga. [13]

Related Research Articles

Dating sims, or romance simulation games, are video game subgenre of simulation games with romantic elements.

A visual novel, often abbreviated as VN, is an interactive fiction video game genre, featuring text-based story with narrative style of literature and interactivity aided by static or sprite-based visuals, most often using anime-style art or occasionally live-action stills. As the name suggests, they resemble mixed-media novels.

<i>Bishōjo</i> game

A bishōjo game or gal game, is "a type of Japanese video game centered on interactions with attractive girls". These games are a subgenre of dating sims targeted towards a heterosexual male audience.

Key (company) Japanese visual novel studio

Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts, and is located in Kita, Osaka.

<i>Clannad</i> (video game) 2004 Japanese visual novel

Clannad is a Japanese visual novel developed by Key and released on April 28, 2004 for Windows. While both of Key's first two previous works, Kanon and Air, had been released first as adult games and then censored for the younger market, Clannad was released with a rating for all ages. It was later ported to the PlayStation 2, PlayStation Portable, Xbox 360, PlayStation 3, PlayStation Vita, PlayStation 4 and Nintendo Switch consoles. An English version for Windows was released on Steam by Sekai Project in 2015.

<i>Air</i> (video game)

Air is a Japanese adult visual novel developed by Key and released on September 8, 2000, for Windows PCs. Key later released versions of Air without the erotic content, and the game was ported to the Dreamcast, PlayStation 2, PlayStation Portable and PlayStation Vita. The story follows the life of Yukito Kunisaki, a traveling showman searching for the "girl in the sky". He arrives in a quiet, seaside town where he meets three girls, one of whom is the key to the end of his journey.

<i>Shuffle!</i> Japanese visual novel developed by Nave, 2003

Shuffle! is a Japanese visual novel developed by Navel. It was originally released as an adult game for Windows on January 30, 2004. It was subsequently followed by an all-ages release for the PlayStation 2 (PS2) and an expanded adult release for Windows. The Windows version was localized in English by MangaGamer in 2009, and the PS2 version was localized in English by YumeHaven in 2016 on Steam. The gameplay in Shuffle! follows a branching plot line which offers pre-determined scenarios and courses of interaction and focuses on the appeal of the female main characters. Shuffle! has been re-made into an expanded version called Shuffle! Essence+. It has expanded routes for the original five main heroines as well as new routes for six other characters. Shuffle! also has three spin-off sequels: Tick! Tack!, Really? Really! and Shuffle! Love Rainbow.

<i>Tomoyo After: Its a Wonderful Life</i> 2005 adult visual novel

Tomoyo After: It's a Wonderful Life is a Japanese adult visual novel developed by Key released on November 25, 2005 for Windows PCs. The game is a spin-off of Key's earlier all ages game Clannad. Key later released versions of Tomoyo After without the erotic content, and the game was ported to the PlayStation 2, PlayStation Portable, Xbox 360, PlayStation 3 and Nintendo Switch under the title Tomoyo After: It's a Wonderful Life CS Edition; CS stands for "consumer software". The story follows the lives of Tomoya Okazaki, a young man who recently graduated from high school, and his close friend Tomoyo Sakagami as they start to see more of each other in a romantic relationship.

<i>Homeland</i> (video game)

Homeland is a role-playing video game for the Nintendo GameCube developed and published by Chunsoft, and was released in Japan on April 29, 2005.

<i>Summer Days</i>

Summer Days is an erotic visual novel developed by 0verflow, released on June 23, 2006, for Microsoft Windows and later ported as a DVD game and for the PlayStation Portable (PSP). It is the second installation of School Days line of series, succeeding the visual novel of the same name and preceding Cross Days. Unlike the previous titles, that exist in the same continuity however, Summer Days is a spin-off of the original story retold from the perspective of Setsuna Kiyoura, a high school student out for summer vacation who finds herself attracted to Makoto Itou, a classmate and fellow patron of a restaurant she eventually comes to work at. The game retains the anime-like presentation familiar to the franchise, requiring little interaction from users, engaging players through a nonlinear plot they are given opportunities to change, and concluding with an ending specific to the choices made during play.

Jun Maeda

Jun Maeda is a Japanese writer and co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces. His style was originally inspired by James Herbert Brennan, and is influenced by Haruki Murakami's novel Hard-Boiled Wonderland and the End of the World.

Niconico, known before 2012 as Nico Nico Douga, is a Japanese video-sharing service on the web. "Niconico" or "nikoniko" is the Japanese ideophone for smiling. As of 2021, Niconico is the 30th most-visited website in Japan, according to Alexa Internet.

<i>Eternal Fantasy</i>

Eternal Fantasy is a Japanese adult visual novel developed by Circus, released on November 22, 2007 for Microsoft Windows, as both a standard edition and a limited edition. The gameplay in Eternal Fantasy follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the appeal of the main female characters, but differs from traditional visual novel in that the player is allowed to navigate in an overworld map from a top-down perspective, and its utilization of a combat system.

<i>5</i> (visual novel)

5 is a Japanese adult visual novel developed by Ram that was released on July 25, 2008, for Windows as a DVD. 5 is the third game developed by Ram, and the first to be released after an eight-year hiatus since the first release of their last game, Koigokoro. The game is described by the development team as a "dramatic adventure", and a "noisy northern province love comedy". The game bears the tagline, "Five little love tales which are likely to be buried in snow." The gameplay in 5 follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the appeal of the five female main characters.

zoome was a video hosting service in Japan managed by zoome Co., Ltd. (zoome株式会社).

Kumikyoku Nico Nico Douga

Kumikyoku Nico Nico Douga is a series of video medleys, and is also the title of one of the videos in the series. The original video was created by Shimo (しも), a user of the video sharing website Nico Nico Douga.

<i>Tayutama: Kiss on my Deity</i> Japanese visual novel, released 2008

Tayutama: Kiss on my Deity is a Japanese visual novel developed by Lump of Sugar. It was first released as an adult game for Windows PCs on July 11, 2008 in both limited and regular editions, and was later followed by an Xbox 360 version. Tayutama is Lump of Sugar's third title after their previous titles Nursery Rhyme and Itsuka, Todoku, Ano Sora ni. The story centers on the male protagonist Yuri Mito, a high school student who is the son of a family that presides over the local Shinto shrine. As Yuri performs a ritual to transfer a relic that hosts a fictional, supernatural race called Tayutai, he and his friends accidentally summon a goddess, who incarnates as a young girl.

<i>Nursery Rhyme</i> (visual novel)

Nursery Rhyme is a Japanese adult visual novel developed by Lump of Sugar and released on November 25, 2005 for Windows. The story follows the life of Shizuma Hasekura, who visits his childhood friend Makina Tomoe and her twin sister, Yukina Tomoe. Nursery Rhyme is set in future, and takes place in the same world of Tayutama: Kiss on my Deity.

<i>Maji Suki: Marginal Skip</i>

Maji Suki: Marginal Skip is a Japanese adult visual novel developed and published by Moonstone. Moonstone has also released such visual novels as Gift, and Clear. Maji Suki was first released as a DVD for Windows PCs on April 24, 2009. The story revolves around Takayuki Kujou, who made a promise to a girl in the past, and now they are reunited.

Gackpoid

Gackpoid, is a software product developed by Internet Co., Ltd. for the Vocaloid software. His voice is sampled from Japanese singer and actor Gackt. The mascot of the software is called Camui Gackpo, after Gackt's alias name. Gackpo is sometimes referred to as Gackpo Camui or Gakupo Kamui, and usually referred to as Kamui Gakupo.

References

  1. 1 2 3 4 5 6 7 8 "Clannad, Shuffle, D.C. II to Launch 3D Virtual World". Anime News Network. 2008-04-08. Archived from the original on 11 April 2008. Retrieved 2008-04-08.
  2. 1 2 3 4 5 "Clannad, Shuffle!, D.C. II to Reappear in a 3D World" (in Japanese). IT Media. 2008-04-08. Archived from the original on 20 April 2008. Retrieved 2008-04-27.
  3. 1 2 3 "Ai Space Beta Testing" (in Japanese). Ai Space Production Committee. Archived from the original on 7 August 2008. Retrieved 6 August 2008.
  4. 1 2 3 4 "About section at Ai Space's official website" (in Japanese). Ai Space Production Committee. Retrieved 2008-04-27.
  5. 1 2 "Introduction section at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 2008-06-26. Retrieved 2008-04-27.
  6. 1 2 "Avatar description section at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 2008-08-11. Retrieved 2008-05-10.
  7. 1 2 "Character doll section at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 26 June 2008. Retrieved 14 June 2008.
  8. "Aitune description section at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 26 June 2008. Retrieved 23 June 2008.
  9. 1 2 "Terminology explanation at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 2008-06-26. Retrieved 2008-04-27.
  10. 1 2 3 "You Can Live With Bishōjo Characters! 3D Living Space Service Ai Space to Begin in Summer 2008" (in Japanese). 4Gamer. 2008-04-08. Archived from the original on 1 May 2008. Retrieved 2008-04-27.
  11. "Nico Nico Points description at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 16 October 2008. Retrieved 17 October 2008.
  12. "Comiket 74 information page at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 6 August 2008. Retrieved 6 August 2008.
  13. 1 2 "Limitation notice at Ai Space's official website" (in Japanese). Ai Space Production Committee. Archived from the original on 17 October 2008. Retrieved 16 October 2008.