![]() | The topic of this article may not meet Wikipedia's general notability guideline .(August 2025) |
Discipline | game studies, fan studies, media studies, cultural studies |
---|---|
Language | English |
Edited by | Edmond Y. Chang, Aaron Trammell, Shelly Jones, Evan Torner, Megan Condis |
Publication details | |
History | 2014–present |
Publisher | ETC Press, Play Story Press (United States) |
Frequency | 3 to 5 issues annually |
ISO 4 | Find out here |
Indexing | |
ISSN | 2643-7112 |
Links | |
Analog Game Studies (AGS) is a peer-reviewed open-access academic journal dedicated to "the academic and popular study of games containing a substantial analog component". [1] AGS has established itself alongside similar journals including the International Journal of Role-Playing , [2] Game Studies, [1] Board Game Studies Journal, [3] and Boardgame Historian. [4] AGS is regularly included on scholarly and university research guides on game studies. [5] [6] [7] [8] [9]
The first five volumes of the journal were published through ETC Press. [10] It is currently published through Play Story Press Consortium. [11] The editor-in-chief is Edmond Y. Chang (Ohio University).
Analog Games refer to non-video games. Marco Arnaudo of Indiana University argues that that Games Studies, particularly Games History, needs to include Analog games as a significant subfield within the discipline. [12]
The articles in AGS frequently approach Games Studies through intersectional lenses of race, gender, sexuality, disability, and other identities and experiences. Analog Game Studies launched its first issue on August 1, 2014. [13] The editors were Aaron Trammell, Evan Torner, and Emma Waldron. The idea for the journal emerged from conversations at the national conference of the Popular Culture Association/American Culture Association (PCAACA) in March 2013, which was held in Washington, DC. According to the inaugural editors, "Analog Game Studies is committed to providing a periodically published platform for the critical analysis, discussion of design, and documentation of analog games." [14]
In 2018, AGS was a finalist for the Diana Jones Award for Excellence in Gaming, citing that "over the last four years the journal has established itself as a place where scholars of non-digital games discuss their research in an accessible manner. ...It is an important scholarly voice in the analytical tradition discussing hobby games that has, in the past, included sites such as Interactive Fantasy, The Forge, and the Knutepunkt books." [15]
Since its founding in 2014, the journal publishes three to five issues a year. Each issue contains three to six scholarly articles, academic book reviews, even interviews.
AGS publishes in English but includes authors and perspectives from around the world.
Analog Game Studies uses a peer review process that stresses mentorship, collaboration, transparency, conversation, and timeliness. [16] Depending on the number of issues, the journal accepts between 9 and 15 articles a year.
Starting in 2020, AGS organizes Generation Analog, an annual online tabletop games and education conference, co-presented with Game in Lab. [17]
The talks are available on Analog Games Studies YouTube Channel: Analog Game Studies
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: CS1 maint: DOI inactive as of August 2025 (link)