Apple Panic | |
---|---|
Publisher(s) | Broderbund Funsoft, Inc. (TRS-80) |
Programmer(s) | Apple II Ben Serki [1] Atari, IBM PC Olaf Lubeck [1] TRS-80 Yves Lempereur [2] |
Platform(s) | Apple II, Atari 8-bit, IBM PC, VIC-20, TRS-80 |
Release | July 1981: Apple II 1982: Atari, IBM PC, VIC-20, TRS-80 |
Genre(s) | Platform |
Mode(s) | Single-player |
Apple Panic is a game for the Apple II programmed by Ben Serki and published by Broderbund Software in 1981. [1] Apple Panic is an unauthorized version of the 1980 arcade game Space Panic , the first game with ladders and platforms. [3] While the arcade original remained obscure, Apple Panic became a top seller for home computers. It was ported to the Atari 8-bit computers, [4] VIC-20, IBM PC (as a self-booting disk), and TRS-80. [5]
The player controls a character that walks left and right along platforms made of green brick and climbs up and down ladders between them. The player can use a shovel to dig holes through the platforms, into which enemies will fall and become trapped. Once an enemy is stuck in a hole, the player must strike it repeatedly with the shovel until it falls through and hits the level below. This must be done quickly, because after about 17 seconds an enemy will be able to free itself, filling in the hole in the process. The player can also refill holes they've dug, or drop through them.
There are three types of enemy in the game, the first and most numerous being the "apples". An apple will die if it falls at a single level. As the player advances, green and blue enemies will start to appear, which must be dropped through at least two or three levels, respectively. This is accomplished by digging a series of holes, one directly below another, and trapping the enemy in the uppermost hole. The player earns extra points if they drop one monster on top of another (killing them both).
On each level, the player has only a limited time to dispatch all the enemies, tracked by a bar at the bottom of the screen. There are four distinct configurations of platforms and ladders through which the game cycles, but in every one there will always be five platforms in which the player can dig.
Ports for the Atari 8-bit computers and IBM PC (as a self-booting disk) were done by Olaf Lubeck, who also wrote Cannonball Blitz for the Apple II. A TRS-80 version was programmed by Yves Lempereur and published by Funsoft. [2] [5]
In contrast to Space Panic's lack of success in the arcades, [3] Apple Panic was popular on home computers. Debuting in July 1981, the game sold 15,000 copies by June 1982, appearing on Computer Gaming World 's list of top sellers. [6] Softline reported in 1983 that it was among the top 30 best-selling Apple software for almost two years, in contrast to the "two to four month life span" of the typical arcade game. [7] Electronic Games described Apple Panic in 1983 as "deliciously true to" the gameplay of Space Panic. [3]
Dick McGrath reviewed the game for Computer Gaming World , and decided that the game gets a 4 on a scale of 1 to 10, and stated that "After playing Time Runner, Apple Panic creates a deja-vu, I've-been-here-before." [8]
Byte in 1982 called it "one of the most creative and novel games to be invented for a microcomputer". [9] PC Magazine in 1983 stated "Yes, Apple Panic is a pretty dumb game. It's also fun to play and pretty to watch ... a welcome change from the endless stream of shoot-em-ups in space". [10]
Owen Linzmayer reviewing the TRS-80 version for Creative Computing wrote, "The Apple Panic packaging promises voice and sound effects. This is a bit misleading. The only time the computer speaks (through the AUX port), is when it displays the banner page. At this time, it says only two words, 'Apple Panic'." He concluded, "Apple Panic from Funsoft may be well on its way to the top of the charts." [5] Computer Games magazine gave the VIC-20 version a B rating, noting that it is "a slightly revised version" of Space Panic and stating that it is "better than the Apple game." [11]
Jumpman is a platform game written by Randy Glover and published by Epyx in 1983. It was developed for the Atari 8-bit computers, and versions were also released for the Commodore 64, Apple II, and IBM PC compatibles.
Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.
Miner 2049er is a 1982 platformer game developed and published by Big Five Software in December 1982. It is set in a mine, where the player controls the Mountie Bounty Bob. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms in each level all while avoiding enemies and within a set amount of time.
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
Choplifter is a military-themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit computers the same year, and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.
Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
Hard Hat Mack is a platform game developed by Michael Abbot and Matthew Alexander for the Apple II which was published by Electronic Arts in 1983. Ports for the Atari 8-bit computers and Commodore 64 were released simultaneously. It is part of the first batch of five games from Electronic Arts, and the company called it out as "truly EA's first game." Versions for the Amstrad CPC and IBM PC compatibles followed in 1984.
Dung Beetles is an Apple II maze video game written by Bob Bishop published in 1982 by Datasoft. The gameplay is similar to Pac-Man, but a portion of the maze around the player-controlled character is enlarged as if being viewed through a square magnifying glass.
Space Panic is a 1980 arcade video game developed by Universal. Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms. The genre was initially labeled "climbing games", but later became known as platform games. A ColecoVision port by CBS Electronics was released in the winter holiday season of 1982.
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
Jawbreaker is a Pac-Man clone programmed by John Harris for Atari 8-bit computers and published by On-Line Systems. Released in 1981 before an official version of Pac-Man was available, it was widely lauded by reviewers and became a major seller. The story of its creation and Harris's Atari 8-bit implementation of Frogger form a portion of Steven Levy's 1984 book, Hackers: Heroes of the Computer Revolution.
Rear Guard is a horizontally scrolling shooter written for Atari 8-bit computers and published in December 1981 by Adventure International. Neil Larimer created the game with assistance from Sparky Starks. It was ported to the Apple II, TRS-80, and TRS-80 Color Computer.
Canyon Climber is a video game designed by Steve Bjork and James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1982. Ports to other home computers were published by Datasoft. Canyon Climber is a three-screen platform game with an American Southwest theme. Two of the screens are direct analogs of those in Donkey Kong.
Time Runner is a maze video game, similar to Konami's Amidar arcade game, published by Funsoft in 1981. It was written for the TRS-80 by Yves who also wrote a version for Atari 8-bit computers released the same year. A port to the Commodore 64 by Scott Maxwell and Troy Lyndon was published in 1983.
Mad Mines is a fixed shooter video game written for the TRS-80 by Yves Lempereur and published by Funsoft in 1982.
The Sands of Egypt is a 1982 graphic adventure game written by James Garon, Ralph Burris, and Steve Bjork of Datasoft for the TRS-80 Color Computer. It was licensed to Tandy Corporation and was the first disk-only game for the Color Computer sold by RadioShack. Ports to Atari 8-bit computers in 1982 and Apple II in 1983 were published by Datasoft. Set in 1893, the game follows a British explorer and archaeologist who is lost in the desert. Text commands are entered in the lower half of the screen, while a sometimes animated image of the current location is displayed in the upper half.
Crisis Mountain is a platform game written by David H. Schroeder for the Apple II and published by Synergistic Software in 1982. A port to Atari 8-bit computers was released in 1983. Creative Software published cartridge versions for the Commodore 64 and VIC-20. Ports for the FM-7 and PC-8800 series were from Comptiq.