B.O.B. (video game)

Last updated
B.O.B.
B.O.B. Coverart.png
Developer(s) Gray Matter (SNES)
Foley Hi-Tech Systems (Genesis)
Publisher(s) Electronic Arts
Designer(s) Christopher Gray
Dennis Turner
Ed Zolnieryk
Programmer(s) Christopher Gray
Ed Zolnieryk
Artist(s) Dennis Turner
Composer(s) Michael Bartlow (SNES)
Lx Rudis (Genesis)
Platform(s) Super NES, Genesis
ReleaseSuper NES
  • NA: June, 1993
  • PAL: July 22, 1993
  • JP: December 22, 1993
Genesis
  • NA: 1993
  • PAL: 1993
  • JP: November 19, 1993
Genre(s) Run and gun
Mode(s) Single-player

B.O.B. (known in Japan as Space Funky B.O.B.) is a run and gun video game for the Sega Genesis and Super Nintendo Entertainment System. It was published by Electronic Arts in 1993. A sequel, B.O.B. II, was in development but never released. [1]

Contents

Gameplay

Side-scrolling gameplay in B.O.B. B.O.B snes.png
Side-scrolling gameplay in B.O.B.

The player can choose from a wide variety of weapons and gadgets called "remotes", each with their own ammunition or stock. Use of remotes, such as a trampoline or helicopter, is necessary to complete some stages. A punch is also available when ammunition for B.O.B.'s gun runs out, or if the player wishes to conserve it. There is a time limit on every stage and once it runs out the player loses a life.

B.O.B. uses the same game engine as the Wayne's World video game, also developed by Gray Matter. Elements of the shooting, jumping, and boss battles are very similar between the two games.

Plot

When B.O.B. crashes his dad's space car on the way to pick up his date, he finds himself stranded on a hostile asteroid filled with enemies. By collecting Thiagotches and using fast reflexes, B.O.B. tries to find his way off the asteroid and to his date. B.O.B. fights his way through three strange worlds in total, encountering several particularly enormous or swift enemies (bosses) along the way, and participating in several cart-race levels. There were several different types of setting for each level, including domed space colony cities, large alien hive-type areas, strange biomechanical facilities, ancient (and apparently haunted) temples and cavernous magma chambers. Some of these settings only appeared on certain worlds.

At the end of each world, B.O.B manages to discover a new space-car to allow him to continue on his journey. The first two both fail him under comical circumstances, resulting in him becoming trapped on an entirely new alien world. With the final car, B.O.B. is at last able to meet up with his date, who is revealed to be a large, blue female robot with a huge mouth, who harshly berates B.O.B. for his tardiness. As she is yelling at him, a slender red female robot flies past them on a space surfboard. B.O.B., frustrated with his obnoxious date, declares "That's the girl for me!" and drives off in pursuit of the red female. The game ends with a shot of B.O.B. and his new date sitting on a small asteroid together, staring out at the beauty of the cosmos in silence. Behind them, B.O.B.'s car (in the backseat of which his date had stashed her surfboard) stalls and drifts off into space, presumably leaving them stranded together but neither of the lovers seem to notice.

Development

B.O.B. was developed by Gray Matter and Foley Hi-Tech Systems, and published by Electronic Arts for both the Super NES and Genesis. The cover art for the EA packaging was illustrated by Marc Ericksen.

In August 2006, GameSpot reported that Electronic Arts would be also porting B.O.B. to the PlayStation Portable as part of EA Replay . It was released in North America on November 7, 2006. [2]

On September 12, 2008, the source code of the SNES version was found on a hard drive bought on eBay. [3]

Reception

Super Gamer gave B.O.B. an overall review score of 60% [5]

Related Research Articles

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to a number of other video game consoles.

Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear. All Game Genie devices temporarily modify game data, allowing the player to do things unintended by developers such as, depending on the game, cheating, manipulating various aspects of games, and accessing unused assets and functions. Five million units of the original Game Genie products were sold worldwide, and most video game console emulators for the platforms it was on feature Game Genie code support. Emulators that have Game Genie support also allow a near-unlimited number of codes to be entered whereas the actual products have an upper and lower limit, between three and six codes.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>Shaq Fu</i> 1994 video game

Shaq Fu is a 2D fighting game published by Electronic Arts for the Sega Genesis and Super NES on October 28, 1994. It was developed by Delphine Software International. Versions for the Game Gear, Game Boy, and Amiga followed in 1995. Former professional basketball player Shaquille O'Neal is the player character.

<i>Super Off Road</i> 1989 racing video game

Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland's Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.

<i>Jungle Strike</i> 1993 video game

Jungle Strike is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis/Mega Drive. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C. The player must use the helicopter and occasionally other vehicles to thwart their plans.

<i>James Pond 2</i> 1991 video game

James Pond 2: Codename: RoboCod, also known as Super James Pond on SNES in North America, and Game Boy, and Super James Pond 2 in Europe, is a 1991 platform video game. It was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme. It is the second installment in the James Pond series.

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

The Sega Genesis, also known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.

<span class="mw-page-title-main">Glu Mobile</span> American video game developer

Glu Mobile LLC is an American developer and publisher of mobile games. It was founded as Sorrent in 2001 and acquired Macrospace in 2004. Both companies collectively rebranded as Glu Mobile in 2005. In April 2021, the company was acquired by Electronic Arts.

<i>Alien 3</i> (video game) 1992 video game

Alien 3 is a run and gun game based on the 1992 film of the same name. It was released for the Genesis and Amiga in 1992, then for the Commodore 64, Game Boy, Game Gear, Nintendo Entertainment System, Super Nintendo Entertainment System, and Master System.

<i>Sonic Blast Man</i> 1990 arcade game

Sonic Blast Man is a video game franchise by Taito starring the titular superhero, Sonic Blastman. The game originally started as an arcade video game in 1990, but eventually made its way to the SNES in 1992, with much different gameplay. Both versions received a sequel.

<i>NHL 96</i> 1995 ice hockey video game

NHL 96 is a 1995 sports video game developed by EA Tiburon for the SNES, High Score Productions for the Sega Genesis, EA Canada for DOS, and Probe Entertainment for the Game Boy. EA Sports published all versions of the game except the Game Boy version, which was published by THQ. The game is based on the sport of ice hockey and puts the player in control of a hockey team in modes of play such as exhibitions, seasons and playoffs. It is the fifth installment in the NHL game series.

<i>Desert Strike</i> 1992 video game

Desert Strike: Return to the Gulf is a shoot 'em up video game released by Electronic Arts (EA) in March 1992 for the Sega Genesis. The game was released on several other formats such as the Super Nintendo Entertainment System, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls an Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.

<i>Home Improvement: Power Tool Pursuit!</i> 1994 video game

Home Improvement: Power Tool Pursuit! is a 2D platform game for the Super Nintendo Entertainment System based on the sitcom of the same name. A Sega Genesis version was planned but never released.

Barry Leitch is a Scottish video game music composer, responsible for the music in many games spanning multiple consoles and personal computers. Most notable is his work from the Lotus Turbo Challenge, TFX, Gauntlet Legends, Gauntlet Dark Legacy, Top Gear, and Rush video game series.

<i>Sparkster</i> 1994 video game

Sparkster is a side-scrolling platform game developed and published by Konami for the Super Nintendo Entertainment System. The game, the only one in the series to be released on a Nintendo console, was directed by Hideo Ueda and released in 1994 for Japan in September, for North America in October, and for Europe in 1994.

<i>NBA Live 96</i> 1995 basketball video game

NBA Live 96 is the second installment of the NBA Live video game series published by EA Sports and released on November 30, 1995. The PC and PlayStation covers feature Shaquille O'Neal of the Orlando Magic, while the Super Nintendo Entertainment System, Sega Genesis and European PlayStation box covers feature a photo of the tip-off to Game 1 of the 1995 NBA Finals. PlayStation and PC versions are the first games in the series to feature 3D-rendered courts, allowing for multiple camera angles using EA's "Virtual Stadium" technology, which is also used for FIFA Soccer 96. On-court player graphics remain 2D sprites. It is also the first NBA Live game released for the PlayStation and the only game for the Game Boy. NBA Live 96 is followed by NBA Live 97.

<i>Toy Story</i> (video game) 1995 video game

Toy Story is a side-scrolling platform game released by Disney Interactive in 1995 for the Sega Genesis, Super Nintendo Entertainment System, Game Boy, and Microsoft Windows. It is based on the film of the same name, and follows its plot. The game was followed by a sequel based on the second film, called Toy Story 2: Buzz Lightyear to the Rescue.

<i>Stargate</i> (1995 console video game) 1995 video game

Stargate is a 1995 platform game by Acclaim Entertainment for the Super Nintendo Entertainment System and Genesis/Mega Drive. It follows the adventures of Colonel Jack O'Neil as he struggles to free the slaves of Abydos, defeat Ra, and get his mission team back home using the stargate device. The game is based on the 1994 film of the same name.

<i>Captain Commando</i> 1991 video game

Captain Commando is a 1991 futuristic side-scrolling beat 'em up originally developed and published by Capcom as an arcade video game, and later ported to several other platforms. It was the seventeenth game produced for the company's CP System hardware. The game stars the titular superhero who was originally conceived as a fictional spokesman used by Capcom USA in the company's console games during the late 1980s. On September 13, 2018, Capcom announced Capcom Beat 'Em Up Bundle with Captain Commando being one of seven titles and released digitally for Nintendo Switch, PlayStation 4, Xbox One, and Windows on September 18, 2018.

References

  1. West, B.J. (April 1997). "Logos; Storyboards; Resume". B.J. West - Digital Artist. Archived from the original on 2020-10-26. Retrieved 2020-12-03.
  2. Sinclair, Brendan (2006-08-31). "EA confirms retro Replay". News. Gamespot. Retrieved 2010-07-01.
  3. Callis, Matthew (2008-09-12). "Space Funky B.O.B. - Space Funky B.O.B. Source Code". superfamicom.org. Archived from the original on 2013-01-28. Retrieved 2013-01-14. This was originally posted on eludevisibility.org when I (Matthew Callis) originally bought these disks off eBay
  4. "B.O.B SNES Review Score". Archived from the original on 2019-05-13.
  5. "B.O.B SNES Review". Super Gamer. United Kingdom: Paragon Publishing (2): 122. May 1994. Retrieved March 24, 2021.