Boffo Games

Last updated
Boffo Games
TypeDefunct
Industry Video games
FoundedFebruary 1994 [1]
DefunctFall 1997 [1]
Key people
Steve Meretzky
Mike Dornbrook
Leo DaCosta
Website boffo.us

Boffo Games was a video game developer founded in 1994 by Steve Meretzky, Mike Dornbrook, and Leo DaCosta. The logo was designed by Gayle Syska, formerly of Infocom. Boffo produced two games, Hodj 'n' Podj and The Space Bar , before closing its doors in 1997. Hodj 'n' Podj was originally designed for Media Vision but it divested all of its multimedia interests following a securities-fraud scandal and the title was purchased by Virgin Interactive. The Space Bar was originally to be published by Rocket Science Games (RSG) but SegaSoft bought out RSG and became the game's publisher.

Contents

History

In late 1993, [1] designer Steve Meretzky began to consider founding an independent game development studio with his friends Mike Dornbrook and Leo DaCosta. The three of them had gone to the Massachusetts Institute of Technology together, and Meretzky had worked with Dornbrook at Infocom and with DaCosta during the 1990s. [2] Following the 1989 closure of Infocom, Meretzky worked on a contractual basis for companies such as Legend Entertainment. [1] However, Meretzky later called this period of remote work "creatively unsatisfying" and sometimes "frustrating". [3] [2] He preferred to work on location with a team, [3] and he decided that he no longer wanted "to design games for someone else thousands of miles away." The involvement of Dornbrook, a business school graduate, made the idea of an independent company more viable. According to Meretzky, the final impetus for the project came when Dornbrook read an article about Media Vision's new game division, [2] founded in mid-1993 under record label executive Stan Cornyn. [4] As Cornyn was an acquaintance of Dornbrook's, [2] [5] Dornbrook was able to secure a New York meeting with the executive's second-in-command, Linda Rich. [2]

List of games made by Boffo

Related Research Articles

Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called Cornerstone.

<span class="mw-page-title-main">Interactive fiction</span> Nonlinear narratives set by audience decisions

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphic text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

<i>Zork</i> 1977 video game

Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.

<span class="mw-page-title-main">Activision</span> American video game publisher

Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.

<span class="mw-page-title-main">Steve Meretzky</span> American video game developer

Steven Eric Meretzky is an American video game developer. He is best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the interactive fiction version of The Hitchhiker's Guide to the Galaxy, one of the first games to be certified "platinum" by the Software Publishers Association. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. He has been involved in almost every aspect of game development, from design to production to quality assurance and box design.

<i>The Hitchhikers Guide to the Galaxy</i> (video game) 1984 video game

The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and it was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit family, and Atari ST. It is Infocom's fourteenth game.

Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fiction studio Infocom that shut down in 1989. Legend's first two games, Spellcasting 101: Sorcerers Get All the Girls and Timequest, had strong sales that sustained the company. Legend also profited from negotiating licenses to popular book series, allowing them to create notable game adaptations such as Companions of Xanth and Gateway. Legend also earned a reputation for comedic adventures, with numerous awards for Eric the Unready in 1993. As the technology of the game industry changed, Legend continued to expand its game engine to take advantage of higher graphical fidelity, mouse support, and the increased media storage of the compact disc.

<i>A Mind Forever Voyaging</i> 1985 video game

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. The game was intended as a polemical critique of Ronald Reagan's politics.

<i>Leather Goddesses of Phobos</i> 1986 video game

Leather Goddesses of Phobos is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Macintosh, Atari 8-bit family, Atari ST, Commodore 64, TI-99/4A and MS-DOS. The game was Infocom's first "sex farce", including selectable gender and "naughtiness"—the latter ranging from "tame" to "lewd". It was one of five top-selling Infocom titles to be re-released in Solid Gold versions. It was Infocom's twenty-first game.

<i>Planetfall</i> 1983 video game

Planetfall is a science fiction themed interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. The original release included versions for Apple II, Atari 8-bit family, TRS-80, and IBM PC compatibles. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall uses the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology".

<i>Warcraft Adventures: Lord of the Clans</i> Unreleased video game

Warcraft Adventures: Lord of the Clans is a cancelled graphic adventure game developed by Blizzard Entertainment and Animation Magic from 1996 until 1998. Set in the Warcraft universe after the events of Warcraft II: Beyond the Dark Portal, it followed the orc character Thrall in his quest to reunite his race, then living on reservations and in slavery following its defeat by the human Alliance. Assuming the role of Thrall, the player would have used a point-and-click interface to explore the world, solve puzzles and interact with characters from the wider Warcraft series.

<i>Stationfall</i> 1987 video game

Stationfall is an interactive fiction video game written by Steve Meretzky and released by Infocom in 1987. It was released for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, and MS-DOS,. The game is a sequel to Planetfall, one of Infocom's most popular titles. It is Infocom's twenty-fifth game.

<i>Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!</i> 1992 video game

Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! is a graphic adventure game written by Steve Meretzky and published by Activision in 1992 under the Infocom label. LGOP2 is the sequel to the 1986 interactive fiction game Leather Goddesses of Phobos, also written by Meretzky. LGOP2 featured full-screen graphics and a point-and-click interface instead of Infocom's text parser.

<span class="mw-page-title-main">Bob Bates</span> American computer game designer

Robert Bates is an American computer game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After Infocom's dissolution in 1989, Bates co-founded Legend Entertainment to continue publishing games in the Infocom tradition, but with added graphics. Notable games that he has designed, written, or produced include Unreal II (2003), Spider-Man 3 (2007), and Eric the Unready (1993), listed as Adventure Game of the Year by Computer Gaming World magazine and also included on the 1996 list of "150 best games of all time". In 1998 he wrote the award-winning game Quandaries for the U.S. Department of Justice. He has twice been the chairperson of the International Game Developers Association, which honored him with a Lifetime Achievement Award in 2010. Bates has written extensively about game design and development in works such as the 2001 book Game Design: The Art and Business of Creating Games, which is commonly used as a game design textbook in college courses. From 2011–2014, Bates was Chief Creative Officer for External Studios at Zynga. He continues to work as an independent consultant with various publishers in the games industry.

<i>The Space Bar</i> 1997 video game

The Space Bar is a 1997 graphic adventure game developed by Boffo Games and published by Rocket Science Games and SegaSoft. A comic science fiction story, it follows detective Alias Node as he searches for a shapeshifting killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI. The player assumes the role of Alias and uses his Empathy Telepathy power to live out the memories of eight of the bar's patrons, including an immobile plant, an insect with compound eyes and a blind alien who navigates by sound. Gameplay is nonlinear and under a time limit: the player may solve puzzles and gather clues in any order, but must win before the killer escapes the bar.

<span class="mw-page-title-main">Rocket Science Games</span> Video game developer

Rocket Science Games was a video game developer and publisher that created games for consoles and personal computers from 1993 to 1997. The company released Loadstar: The Legend of Tully Bodine, Cadillacs and Dinosaurs: The Second Cataclysm, Wing Nuts: Battle in the Sky, Rocket Jockey, and Obsidian. The Space Bar was the final game developed by Rocket Science. After the company folded, it was published by SegaSoft. Six additional games were never completed.

<i>Hodj n Podj</i> 1995 video game

Hodj 'n' Podj is a 1995 computer board game and minigame compilation developed by Boffo Games and published by Media Vision and Virgin Interactive. It was designed by Steve Meretzky, previously known for adventure games such as The Hitchhiker's Guide to the Galaxy. Hodj 'n' Podj features 19 minigames based on peg solitaire, Pac-Man, Battleship and other games. These may be played separately or within an overarching fairy tale story, which follows the suitors Hodj and Podj in their attempts to rescue two princesses.

<i>Spellcasting 101: Sorcerers Get All the Girls</i> 1990 video game

Spellcasting 101: Sorcerers Get All the Girls is a 1990 adventure game. It was the first installment of the Spellcasting series created by Steve Meretzky during his time at Legend Entertainment. All three games in the series tell the story of young Ernie Eaglebeak, a student at the prestigious Sorcerer University, as he progresses through his studies, learning the arcanes of magic, taking part in student life, and meeting beautiful women.

<i>Get Lamp</i> 2010 film by Jason Scott

Get Lamp is a documentary about interactive fiction filmed by computer historian Jason Scott of textfiles.com. Scott conducted the interviews between February 2006 and February 2008, and the documentary was released in July 2010.

Michael Verdu is an American manager and producer and author of computer games.

References

  1. 1 2 3 4 Shif, Gil Alexander (November 23, 2000). "Steve Meretzky". Computer Games Magazine . Archived from the original on March 24, 2005. Retrieved June 12, 2019.
  2. 1 2 3 4 5 Garneau, Brenda (August 1997). "Interview; Steve Meretzky: Der Urvater schenkel klopfender Adventures". Power Play: 158–163.
  3. 1 2 Jong, Philip (May 3, 2001). "Steve Meretzky". Adventure Classic Gaming . Archived from the original on June 15, 2006. Retrieved June 12, 2019.
  4. McGowan, Chris (June 12, 1993). "HomeVideo; CD-ROM Unit in Field of Media Vision". Billboard . Vol. 105, no. 24. pp. 59, 60.
  5. Dornbrook, Mike (May 1998). Look Before You Leap: The Rise and Fall of Boffo Games. Computer Game Developers Conference. Long Beach, California. Archived from the original on October 14, 2016.
  6. Meretzky, Steve (November 19, 2001). "Building Character: An Analysis of Character Creation". Gamasutra . Archived from the original on May 13, 2012.