Bolo (1982 video game)

Last updated

Bolo
Bolo (1982 video game) (Cover).jpg
Developer(s) Synergistic Software
Publisher(s) Synergistic Software
Designer(s) Jim Lane [1]
Platform(s) Apple II
Release1982
Genre(s) Multidirectional shooter
Mode(s) Single-player

Bolo is a video game written by Jim Lane for the Apple II and published by Synergistic Software in 1982. [1] It was inspired by Keith Laumer's 1976 science fiction novel Bolo: Annals of the Dinochrome Brigade , which featured self-aware tanks. [2]

Contents

Gameplay

Gameplay screenshot Bolo 1982 Apple II screenshot 1.png
Gameplay screenshot

Upon startup Bolo requests a level number (1–9) and density (1–5); [3] the game then generates a random rectangular maze containing six enemy bases. The higher the density specified, the more walls appear in the maze. The player controls a tank, and must destroy the six enemy bases to advance to the next level. The player can view 1/132 of the maze at one time; [2] indicators on the right side of the screen show the player's position within the maze, the direction of the enemy bases and the fuel remaining.

Enemy tanks constantly emerge from each of the six enemy bases. Different levels feature different types of enemy tanks; some move randomly while others pursue the player. All enemy tanks fire deadly shells. If the player collides with a bullet, an enemy base or tank, or a wall, a turn is lost. A turn is also lost if the player runs out of fuel; destroying an enemy base will replenish the player's fuel supply. The player is provided with four tanks per game, and no opportunity is provided to earn more.

Once all six enemy bases are destroyed, the player is presented with a congratulatory message from the Dinochrome Brigade, and a new maze (with the same level and density) is generated.

The player can turn the tank's gun turret with 1 and 2 keys, a necessity in more advanced levels as enemies give chase as fast as the player's tank can move.

Bolo uses pixel-perfect collision detection.[ citation needed ]

Reception

Softline in 1983 said that Bolo "is a hot game. Who ever said that the only good arcade games were in the arcades? ... Animation, graphics, playability—Bolo is in every way a superior 'game' to Tron ". [4] Electronic Games called the game's graphics "a bit plain" compared to Sir-Tech's Star Maze , but "Bolo's play-action is, in its way, every bit as entertaining as the earlier game". [5] Bolo tied Choplifter for SoftTalk Magazine's #1 game for the year 1982. [6]

In 2010, Time columnist Lev Grossman ranked Bolo at number three out of "The 10 Greatest Games for the Apple II". [7] Grossman praised the game's fast action, smooth scrolling, elegant graphics and AI enemies. [7]

Related Research Articles

<i>Joust</i> (video game) 1982 video game

Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds, who must fly around the screen and defeat enemy knights riding buzzards.

<i>Castle Wolfenstein</i> 1981 video game

Castle Wolfenstein is a 1981 action-adventure game developed by Silas Warner for the Apple II and published by Muse Software in 1981. It is one of the earliest games based on stealth mechanics. A port to Atari 8-bit computers was released in 1982, followed by Commodore 64 (1983) and MS-DOS (1984). The player takes the role of an Allied prisoner of war during World War II who held captive in the fictional Castle Wolfenstein. After escaping from a cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldiers can be dealt with via impersonation, sneaking, or killing.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Battlezone</i> (1980 video game) 1980 video game

Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold.

<i>Choplifter</i> 1982 video game

Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.

<i>Tron</i> (video game) 1982 video game

Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released earlier in the summer. The lead programmer was Bill Adams. The music programmer was Earl Vickers.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>Atlantis</i> (video game) 1982 video game

Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot for Imagic. Atlantis was ported to the Atari 8-bit computers, VIC-20, Intellivision, and Magnavox Odyssey 2.

<i>Stellar 7</i> 1983 video game

Stellar 7 is a first-person tank simulation video game based on the 1980s arcade game Battlezone in which the player assumes the role of a futuristic tank pilot. The game was created by Damon Slye for the Apple II and Commodore 64 in 1983, then remade in the early 1990s for MS-DOS, Amiga, and Classic Mac OS. There are three sequels: Arcticfox (1986), Nova 9: The Return of Gir Draxon (1991), and Stellar 7: Draxon's Revenge (1993).

<i>Repton</i> (1983 video game) 1983 video game

Repton is a Defender-inspired scrolling shooter written by Dan Thompson and Andy Kaluzniacki for the Apple II and published by Sirius Software in 1983. It was ported to the Atari 8-bit computers, and Commodore 64.

<i>Crossfire</i> (1981 video game) 1981 video game

Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.

<i>Sneakers</i> (1981 video game) 1981 video game

Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. A version for Atari 8-bit computers was released the same year. Sneakers was Turmell's first published game. He later was the lead designer and programmer of 1993's NBA Jam.

<i>Aztec</i> (video game) 1982 video game

Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit computers and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.

<span class="mw-page-title-main">First-person (video games)</span> Graphical perspective in video games

In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.

<i>Serpentine</i> (video game) 1982 video game

Serpentine is a maze video game written by David Snider for the Apple II and published by Broderbund in 1982. Serpentine's gameplay and visuals are similar to the Konami arcade game, Jungler, released the previous year. It was ported to the Commodore 64 and Atari 8-bit computers. A VIC-20 version was licensed to Creative Software.

<i>Bismarck</i> (video game) 1987 video game

Bismarck is a turn-based strategy video game developed by Personal Software Services and published by Mirrorsoft. It was first released for the Commodore 64 and ZX Spectrum in 1987 for the United Kingdom. It was ported to Amiga, Apple II, Atari ST, and Atari 8-bit computers in both the United Kingdom and the United States the following year. The game is the tenth instalment in the Strategic Wargames series. In the game, the player can choose to control either the German battleship Bismarck or command the pursuing fleet of Royal Navy ships.

<i>Star Maze</i> 1982 video game

Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. Versions for the Atari 8-bit computers and Commodore 64 followed in 1983.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

<i>Nightraiders</i> 1983 video game

Nightraiders is a vertically scrolling shooter designed by Peter Filiberti and published in 1983 by Datamost for Atari 8-bit computers. It is heavily inspired by the 1982 Sega arcade video game Zaxxon.

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. 1 2 Popular computing, Volume 2. McGraw-Hill. 1983. p. 42.
  3. "Software Received". Byte . 8 (5): 509. 1983.
  4. Hunter, David (March 1983). "Bolo". Computer Gaming World. p. 37. Retrieved July 28, 2014.
  5. Davidson, Steve (June 1983). "Bolo". Electronic Games. p. 72. Retrieved January 6, 2015.
  6. Forum post from James Lane, author of Bolo
  7. 1 2 Grossman, Lev (January 6, 2010). "The 10 Greatest Games for the Apple II". Time . Retrieved February 8, 2012.