Boxxle

Last updated
Boxxle
Boxxle Cover.png
North American version cover
Developer Atelier Double Co.
Publishers Pony Canyon, FCI
Platform Game Boy
Release
  • JP: 1 September 1989
  • WW: 15 March 1990
[1]
Genre Puzzle
Mode Single-player

Boxxle [a] is a 1989 sokoban puzzle video game for the Game Boy developed by Atelier Double Co. and published by Pony Canyon in Japan and FCI in North America and Europe. [2] [3] The game was one of the first licensed third-party titles for the Game Boy. [4] A sequel, Boxxle II , was released in 1990.

Contents

Gameplay

Gameplay screenshot Boxxle Screenshot.png
Gameplay screenshot

Similar to other sokoban puzzles, the objective of Boxxle is to manoevure the player to push a series of boxes on dots in designated positions to clear the level. [1] The game features 108 levels. [5] An edit mode allows the player to create and modify their own levels. [1] The game uses a password system for players to save progress. [6]

Reception

Several critics praised the challenge and addictiveness of the sokoban puzzles. [1] [7] [5] Electronic Gaming Monthly praised the level of thought and planning required to solve the puzzles, although found the game "gets so hard and complex it becomes more of a chore". [1] Comparing the game to Tetris , Computer & Video Games praised the game as "simple but effective", "infuriatingly addictive", and ideal for the Game Boy. [7] TOTAL! found the game "unspectacular-looking", unexciting and lacking variety, and the puzzle concept "too basic [to] hold interest for long". [5] Comic Book Resources and TheGamer retrospectively described Boxxle as one of the most difficult titles for the Game Boy. [8] [9]

Notes

  1. Known in Japan as 倉庫番 (Sōkoban)

References

  1. 1 2 3 4 5 6 "Boxxle". Electronic Gaming Monthly. No. 9. April 1990. p. 22.
  2. "履歴1989" [History 1989]. Atelier Double (in Japanese). Archived from the original on 26 May 2000.
  3. "履歴1991" [History 1991]. Atelier Double (in Japanese). Archived from the original on 18 June 2000.
  4. "FCI's Little Boxes". Games Magazine. No. 100. October 1989. pp. Software Games supplement 6.
  5. 1 2 3 4 "Boxxle". TOTAL!. No. 9. September 1992. p. 37.
  6. 1 2 Weiss, Brett Alan. "Boxxle". Allgame. Archived from the original on 15 November 2014.
  7. 1 2 3 "Soko Ban". Computer & Video Games. No. 96. November 1989. p. 119.
  8. Looker, Gavin (7 March 2024). "The Most Difficult Game Boy Games". TheGamer. Retrieved 7 January 2026.
  9. Hughes, Marley (17 July 2025). "10 Hardest Game Boy Games of All Time, Ranked By Difficulty". CBR. Retrieved 7 January 2026.