| Boxxle | |
|---|---|
| North American version cover | |
| Developer | Atelier Double Co. |
| Publishers | Pony Canyon, FCI |
| Platform | Game Boy |
| Release |
|
| Genre | Puzzle |
| Mode | Single-player |
Boxxle [a] is a 1989 sokoban puzzle video game for the Game Boy developed by Atelier Double Co. and published by Pony Canyon in Japan and FCI in North America and Europe. [2] [3] The game was one of the first licensed third-party titles for the Game Boy. [4] A sequel, Boxxle II , was released in 1990.
Similar to other sokoban puzzles, the objective of Boxxle is to manoevure the player to push a series of boxes on dots in designated positions to clear the level. [1] The game features 108 levels. [5] An edit mode allows the player to create and modify their own levels. [1] The game uses a password system for players to save progress. [6]
| Publication | Score |
|---|---|
| AllGame | 2.5/5 [6] |
| Computer and Video Games | 88% [7] |
| Electronic Gaming Monthly | 6.25/10 [1] |
| Total! | 69% [5] |
Several critics praised the challenge and addictiveness of the sokoban puzzles. [1] [7] [5] Electronic Gaming Monthly praised the level of thought and planning required to solve the puzzles, although found the game "gets so hard and complex it becomes more of a chore". [1] Comparing the game to Tetris , Computer & Video Games praised the game as "simple but effective", "infuriatingly addictive", and ideal for the Game Boy. [7] TOTAL! found the game "unspectacular-looking", unexciting and lacking variety, and the puzzle concept "too basic [to] hold interest for long". [5] Comic Book Resources and TheGamer retrospectively described Boxxle as one of the most difficult titles for the Game Boy. [8] [9]