Fujisankei Communications International

Last updated
Fujisankei Communications International
IndustryTelevision, video game publishing (past)
FoundedOctober 1986 [1]
Headquarters
Key people
Makoto Wakamatsu (President and CEO)
Number of employees
79 [1]
Parent Fuji Media Holdings [1]
Website http://www.fujisankei.com

Fujisankei Communications International, Inc. (FCI) is the American arm of the Fujisankei Communications Group, a Japanese media conglomerate of television and radio channels, magazine, newspaper, record and video game companies. The Fujisankei Communications Group regroups more than 90 companies, like Fuji TV in Japan, among others. Founded in 1986 in New York City and owned by Fuji Media Holdings, FCI makes productions from the Fujisankei Communications Group available to the United States and the rest of the western world.

Contents

FCI was involved with videogame publishing as well, being one of the early third-party licensees for Nintendo Entertainment System (NES) starting in 1987. [2] Originally, FCI merely published in North America translations of video games that were released in Japan mainly by Pony Canyon, another company from the Fujisankei Communications Group. FCI was well-known at this time for the many RPG and Adventure games they released for the NES as conversions from PC games, such as the Advanced Dungeons & Dragons and Ultima series. Later, FCI began contracting outside development houses to create original games; examples include WCW Super Brawl Wrestling and WCW: The Main Event , both developed by Beam Software of Australia; Might & Magic III , developed by Iguana Entertainment; and Metal Morph and the Runes of Virtue titles in the Ultima series, both developed by Origin Systems. FCI had a long partnership with Origin, starting when Pony Canyon was hired to translate the Ultima PC games for Japan, strengthening through the conversion of Ultima III , IV and V for the NES, followed by Ultima VI and VII for the Super NES, and continuing through the end of FCI's videogame department; a conversion of Origin's PC game Wing Commander II to the Super NES was in development for release by FCI when they closed their video games division. In the mid-1990s, FCI abandoned video game distribution to concentrate on television operations.

FCI has contracts with television stations in New York City, Hawaii and California to air programming segments. Since 1999, Fuji TV, through FCI, has forbidden foreign TV stations from subtitling its dramas, a practice that is criticized and has alienated some fans of the genre.

The company continues to be based in Manhattan, but has since moved from its original offices to its current location around 1988. FCI also has secondary offices in the United States, Europe and Egypt. [3]

Published games

NES

Super NES

Game Boy

Sega CD

Unpublished games

Curse of the Azure Bonds was abandoned due to difficulties during development. [4] The remaining games were in development. [5]

Related Research Articles

<i>Might and Magic</i> Video game series

Might and Magic is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft, which "rebooted" the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.

<i>Ultima</i> (series) Role-playing video game series

Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.

<i>Pool of Radiance</i> 1988 video game

Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.

<span class="mw-page-title-main">Pony Canyon</span> Japanese publishing company

Pony Canyon Inc., also known by the shorthand form Ponican, is a Japanese company, established on October 1, 1966, which publishes music, DVD and VHS videos, movies, and video games. It is affiliated with the Japanese media group Fujisankei Communications Group. Pony Canyon is a major leader in the music industry in Japan, with its artists regularly at the top of the Japanese charts. Pony Canyon is also responsible for releasing taped concerts from its artists as well as many anime productions and several film productions.

<i>Curse of the Azure Bonds</i> 1989 video game

Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box adventure computer games, continuing the events after the first part, Pool of Radiance.

<span class="mw-page-title-main">Gold Box</span> Video game series and game engine

Gold Box is a series of role-playing video games produced by SSI from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<i>Ultima III: Exodus</i> 1983 video game

Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.

<i>Ultima IV: Quest of the Avatar</i> 1985 video game

Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV has a much larger game world than its predecessors, with an overworld map sixteen times the size of Ultima III and puzzle-filled dungeon rooms to explore. Ultima IV further advances the franchise with dialog improvements, new means of travel and exploration, and world interactivity.

<i>Ultima V: Warriors of Destiny</i> 1988 video game

Ultima V: Warriors of Destiny is the fifth entry in the role-playing video game series Ultima released in March 1988. It is the second in the "Age of Enlightenment" trilogy. The game's story takes a darker turn from its predecessor Ultima IV. Britannia's king Lord British is missing, replaced by a tyrant named Lord Blackthorn. The player must navigate a totalitarian world bent on enforcing its virtues through draconian means.

<i>Ultima VII: The Black Gate</i> 1992 video game

Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released on April 16, 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.

<span class="mw-page-title-main">Super NES Mouse</span> SNES peripheral

The Super NES Mouse, sold as the Super Famicom Mouse in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It was released in 1992, on July 14 in Japan, in August in North America, and on December 10 in Europe. Originally designed for use with the game Mario Paint, the Super NES Mouse was sold in a bundle with the game and included a plastic mouse pad. Soon after its introduction, several other titles were released with Mouse support.

The Faces of Fear was a professional wrestling tag team of The Barbarian and Meng in World Championship Wrestling (WCW) that existed between 1996 and 1999. The two were first paired together in the World Wrestling Federation (WWF) as part of The Heenan Family, a heel faction, where Meng was known as Haku. In WCW, they teamed together regularly as members of the Dungeon of Doom. They appeared on several WCW pay-per-view events but did not receive a push from the promotion and were unsuccessful in their matches for the World Tag Team Championship. The team separated after The Barbarian turned on Meng in 1998 and they feuded with each other throughout the year. They briefly reunited in 1999 before Barbarian turned on Meng again and the team dissolved.

<i>Hillsfar</i> 1989 video game

Hillsfar is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the Advanced Dungeons & Dragons fantasy role-playing game. A port to the Nintendo Entertainment System was released in 1993. Hillsfar received mixed reviews from critics.

<i>WCW SuperBrawl Wrestling</i> 1994 video game

WCW SuperBrawl Wrestling is a professional wrestling video game published by FCI, Inc. for the Super Nintendo Entertainment System in 1994. The third World Championship Wrestling (WCW) video game, it is named after the pay-per-view SuperBrawl. It was the only WCW game to be released on the Super NES, and the last to be produced by FCI, Inc. A Sega Genesis version was planned but never released.

<i>Hydlide</i> 1984 video game

Hydlide is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year.

<span class="mw-page-title-main">SuperBrawl III</span> 1993 World Championship Wrestling pay-per-view event

SuperBrawl III was the third SuperBrawl professional wrestling pay-per-view (PPV) event produced by World Championship Wrestling (WCW). It took place on February 21, 1993 from the Asheville Civic Center in Asheville, North Carolina in the United States.

Pool of Radiance is a series of role-playing video games set in the Forgotten Realms campaign settings of Dungeons & Dragons; it was the first Dungeons & Dragons video game series to be based on the Advanced Dungeons & Dragons rules.

References

  1. 1 2 3 "Company Profile | About Us".
  2. "Wealth of new titles for Nintendo System" (PDF). Computer Entertainer . Vol. 6, no. 3. June 1987. p. 11.
  3. "WHERE WE ARE | ABOUT US | FCI". Archived from the original on 2017-11-07.
  4. "Curse of the Azure Bonds...there were plans to remake it for the SNES".
  5. "Might and Magic III: Isles of Terra" . Retrieved January 29, 2014. A prototype ROM indicating prospective publishing by FCI...