Broadcasting (networking)

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In computer networking, telecommunication and information theory, broadcasting is a method of transferring a message to all recipients simultaneously. Broadcasting can be performed as a high-level operation in a program, for example, broadcasting in Message Passing Interface, or it may be a low-level networking operation, for example broadcasting on Ethernet.

Contents

All-to-all communication is a computer communication method in which each sender transmits messages to all receivers within a group. [1] In networking this can be accomplished using broadcast or multicast. This is in contrast with the point-to-point method in which each sender communicates with one receiver.

Addressing methods

Routing schemes
Unicast

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Broadcast

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Multicast

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Anycast

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There are four principal addressing methods in the Internet Protocol:

Overview

In computer networking, broadcasting refers to transmitting a packet that will be received by every device on the network. [3] In practice, the scope of the broadcast is limited to a broadcast domain.

Broadcasting is the most general communication method and is also the most intensive, in the sense that many messages may be required and many network devices are involved. [1] This is in contrast to unicast addressing in which a host sends datagrams to another single host, identified by a unique address.

Broadcasting may be performed as all scatter in which each sender performs its own scatter in which the messages are distinct for each receiver, or all broadcast in which they are the same. [4]

The MPI message passing method which is the de facto standard on large computer clusters includes the MPI_Alltoall method. [5]

Not all network technologies support broadcast addressing; for example, neither X.25 nor Frame Relay have broadcast capability. The Internet Protocol Version 4 (IPv4), which is the primary networking protocol in use today on the Internet and all networks connected to it, supports broadcast, but the broadcast domain is the broadcasting host's subnet, which is typically small; there is no way to do an Internet-wide broadcast. Broadcasting is largely confined to local area network (LAN) technologies, most notably Ethernet and Token Ring, where the performance impact of broadcasting is not as large as it would be in a wide area network.

The successor to IPv4, IPv6 does not implement the broadcast method, so as to prevent disturbing all nodes in a network when only a few may be interested in a particular service. Instead, IPv6 relies on multicast addressing - a conceptually similar one-to-many routing methodology. However, multicasting limits the pool of receivers to those that join a specific multicast receiver group.

Both Ethernet and IPv4 use an all-ones broadcast address to indicate a broadcast packet. Token Ring uses a special value in the IEEE 802.2 control field.

Broadcasting may be abused to perform a type of DoS-attack known as a Smurf attack. The attacker sends forged ping requests with the source IP address of the victim computer, and all computers in the domain flood the victim computer with their replies.

See also

Related Research Articles

An Internet Protocol address is a numerical label such as 192.0.2.1 that is assigned to a device connected to a computer network that uses the Internet Protocol for communication. IP addresses serve two main functions: network interface identification, and location addressing.

IEEE 802.2 is the original name of the ISO/IEC 8802-2 standard which defines logical link control (LLC) as the upper portion of the data link layer of the OSI Model. The original standard developed by the Institute of Electrical and Electronics Engineers (IEEE) in collaboration with the American National Standards Institute (ANSI) was adopted by the International Organization for Standardization (ISO) in 1998, but it remains an integral part of the family of IEEE 802 standards for local and metropolitan networks.

<span class="mw-page-title-main">IPv4</span> Fourth version of the Internet Protocol

Internet Protocol version 4 (IPv4) is the first version of the Internet Protocol (IP) as a standalone specification. It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor.

<span class="mw-page-title-main">IPv6</span> Version 6 of the Internet Protocol

Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and was intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017.

<span class="mw-page-title-main">Multicast</span> Computer networking technique

In computer networking, multicast is a type of group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast differs from physical layer point-to-multipoint communication.

Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet.

In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths.

A multicast address is a logical identifier for a group of hosts in a computer network that are available to process datagrams or frames intended to be multicast for a designated network service. Multicast addressing can be used in the link layer, such as Ethernet multicast, and at the internet layer for Internet Protocol Version 4 (IPv4) or Version 6 (IPv6) multicast.

The Address Resolution Protocol (ARP) is a communication protocol used for discovering the link layer address, such as a MAC address, associated with a given internet layer address, typically an IPv4 address. This mapping is a critical function in the Internet protocol suite. ARP was defined in 1982 by RFC 826, which is Internet Standard STD 37.

<span class="mw-page-title-main">Subnet</span> Logical subdivision of an IP network

A subnetwork, or subnet, is a logical subdivision of an IP network. The practice of dividing a network into two or more networks is called subnetting.

<span class="mw-page-title-main">Communication channel</span> Physical or logical connection used for transmission of information

A communication channel refers either to a physical transmission medium such as a wire, or to a logical connection over a multiplexed medium such as a radio channel in telecommunications and computer networking. A channel is used for information transfer of, for example, a digital bit stream, from one or several senders to one or several receivers. A channel has a certain capacity for transmitting information, often measured by its bandwidth in Hz or its data rate in bits per second.

<span class="mw-page-title-main">Anycast</span> Network addressing and routing methodology

Anycast is a network addressing and routing methodology in which a single IP address is shared by devices in multiple locations. Routers direct packets addressed to this destination to the location nearest the sender, using their normal decision-making algorithms, typically the lowest number of BGP network hops. Anycast routing is widely used by content delivery networks such as web and name servers, to bring their content closer to end users.

A broadcast address is a network address used to transmit to all devices connected to a multiple-access communications network. A message sent to a broadcast address may be received by all network-attached hosts.

<span class="mw-page-title-main">Unicast</span> Sending a message to one computer; on a one-to-one basis

In computer networking, unicast is a one-to-one transmission from one point in the network to another point; that is, one sender and one receiver, each identified by a network address.

<span class="mw-page-title-main">Protocol Independent Multicast</span> Multicast routing protocol

Protocol-Independent Multicast (PIM) is a family of multicast routing protocols for Internet Protocol (IP) networks that provide one-to-many and many-to-many distribution of data over a LAN, WAN or the Internet. It is termed protocol-independent because PIM does not include its own topology discovery mechanism, but instead uses routing information supplied by other routing protocols. PIM is not dependent on a specific unicast routing protocol; it can make use of any unicast routing protocol in use on the network. PIM does not build its own routing tables. PIM uses the unicast routing table for reverse-path forwarding.

The Neighbor Discovery Protocol (NDP), or simply Neighbor Discovery (ND), is a protocol of the Internet protocol suite used with Internet Protocol Version 6 (IPv6). It operates at the internet layer of the Internet model, and is responsible for gathering various information required for network communication, including the configuration of local connections and the domain name servers and gateways.

In computer networking, the multicast DNS (mDNS) protocol resolves hostnames to IP addresses within small networks that do not include a local name server. It is a zero-configuration service, using essentially the same programming interfaces, packet formats and operating semantics as unicast Domain Name System (DNS). It was designed to work as either a stand-alone protocol or compatible with standard DNS servers. It uses IP multicast User Datagram Protocol (UDP) packets and is implemented by the Apple Bonjour and open-source Avahi software packages, included in most Linux distributions. Although the Windows 10 implementation was limited to discovering networked printers, subsequent releases resolved hostnames as well. mDNS can work in conjunction with DNS Service Discovery (DNS-SD), a companion zero-configuration networking technique specified separately in RFC 6763.

IP multicast is a method of sending Internet Protocol (IP) datagrams to a group of interested receivers in a single transmission. It is the IP-specific form of multicast and is used for streaming media and other network applications. It uses specially reserved multicast address blocks in IPv4 and IPv6.

Transparent Inter Process Communication (TIPC) is an inter-process communication (IPC) service in Linux designed for cluster-wide operation. It is sometimes presented as Cluster Domain Sockets, in contrast to the well-known Unix Domain Socket service; the latter working only on a single kernel.

<span class="mw-page-title-main">IPv6 address</span> Label to identify a network interface of a computer or other network node

An Internet Protocol version 6 address is a numeric label that is used to identify and locate a network interface of a computer or a network node participating in a computer network using IPv6. IP addresses are included in the packet header to indicate the source and the destination of each packet. The IP address of the destination is used to make decisions about routing IP packets to other networks.

References

  1. 1 2 David Padua (2011). Encyclopedia of Parallel Computing. Vol. 4. p. 43. ISBN   978-0387097657.
  2. Goścień, Róża; Walkowiak, Krzysztof; Klinkowski, Mirosław (2015-03-14). "Tabu search algorithm for routing, modulation and spectrum allocation in elastic optical network with anycast and unicast traffic". Computer Networks. 79: 148–165. doi:10.1016/j.comnet.2014.12.004. ISSN   1389-1286.
  3. Andrew Tanenbaum (2003). Computer Networks . Prentice Hall. p.  368. ISBN   0-13-066102-3.
  4. J. Duato; Sudhakar Yalamanchili; Lionel Ni (2012). Interconnection Networks. pp. 210–211. ISBN   978-1558608528.
  5. Jesper Larsson Träff (2002). Improved MPI All-to-all Communication on a Giganet SMP Cluster. Proceedings of the 9th European PVM/MPI Users' Group Meeting on Recent Advances in Parallel Virtual Machine and Message Passing Interface. pp. 392–400. ISBN   3-540-44296-0.