![]() | This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these messages)
|
Broken Arrow | |
---|---|
Developer(s) | Steel Balalaika Studio |
Publisher(s) | Slitherine Software |
Director(s) | Félix Habert |
Engine | Unity [1] |
Platform(s) | Windows |
Release | 19 June 2025 |
Genre(s) | Real Time, Strategic, Tactical |
Mode(s) | Single-Player & Multiplayer |
Broken Arrow is a large-scale real-time modern warfare tactics game developed by Steel Balalaika and published by Slitherine. It was released on 19 June 2025 exclusively for Microsoft Windows via Steam. The game features American and Russian factions with a unique army building system and deep units customisation tool. [2] The game was initially announced in 2019, during a crowdfunding campaign on the Russian crowdfunding platform Boomstarter. [3]
Players are initially given default decks (Armies/Battlegroups) to use. Each faction is uniquely resourced to a certain specialization. Each faction has upwards of 200+ different units. [4] [5] [6]
An essential part of gameplay is resource management. During gameplay, points can be earned by eliminating enemy units, recycling existing units (sending units back to base) and by staying in the game over time. Each unit is assigned a point/monetary value, which the play can spend and recycle. As players begin to understand the mechanics of the game, they are able to directly customize and manipulate actions of individual units. When customizing/upgrading, units become more expensive and resource dependent. [7]
Russia - Russian units are based on Airborne Forces (VDV), Motostrelki (Mechanized Infantry), Morskaya Pekhota (Naval Infantry), Spetsnaz and other Russian military units. [8] [9]
United States - U.S. units are based on United States Marine Corps Marine air–ground task force, U.S. Army's Armored, Airborne and Stryker Brigade Combat Teams and US Special Operations Forces. [8] [10] [11]
Players build/customize an army that fits their playing style. They can do this in a few ways: customizing/modifying individual units and/or by customizing their army around a specialization (airborne, armor, marines, etc). [7]
Source: [12]
Developer Steel Balalaika is based in Russia. [14] A multiplayer beta was released in early 2024 to over 250,000 users. [15] Steel Balalaika Studios is also developing a new type of scenario editor that allows users to create scenarios with cutscenes and dialogue without the need to write code. [15]
The initial release date was in 2024, but Steel Balalaika Studios pushed back the date to June 19, 2025. [16] In the months before the release, the studio announced an advanced copy release named the Vanguard Edition, which contained the soundtrack, digital wallpapers, and exclusive skins for a range of different units, with early access on Monday June 16. [17]