| Bus Simulator 16 | |
|---|---|
| Cover art of Bus Simulator 16 featuring an articulated MAN Lion's City bus | |
| Developer | Stillalive Studios |
| Publisher | Astragon Entertainment |
| Series | Bus Simulator |
| Engine | Unity |
| Platforms | |
| Release |
|
| Genre | Vehicle simulation |
| Modes | Single-player, multiplayer |
Bus Simulator 16 is a bus simulator game developed by stillalive studios and published by Astragon Entertainment for Microsoft Windows and macOS. It is powered by Unity and was available on 3 March 2016 worldwide. It is the fourth game in the Bus Simulator series. A sequel titled Bus Simulator 18 was released in 2018.
Bus Simulator 16 has licensed the vehicles of MAN. [1] In addition to the buses of the German bus maker, the game features a total of six buses that allow players to drive across five districts. [2] The game also provides a route manager for players to create their own bus lines. A multiplayer mode is available in the game as well. [3]
Bus Simulator 16 was announced July 2015. It is the first game in the series developed by Austrian video game developer stillalive Studios. [4] The game was scheduled to release on 20 January 2016 for Microsoft Windows and macOS, [5] but it was postponed to 3 March 2016 due to technical issues. [6] A bus downloadable content featuring three licensed Mercedes-Benz buses, including an 18-meter long Citaro G articulated bus, were available on 25 January 2017. [7]
| Aggregator | Score |
|---|---|
| Metacritic | 46/100 [8] |
| Publication | Score |
|---|---|
| GameStar | 45/100 [9] |
Bus Simulator 16 received "mixed or average" reviews, according to review aggregator Metacritic. [8]
Richard Allen of Invision Community rated a seven to the game. He wrote that the handlings of the game were quite similar with the American Truck Simulator of SCS Software, which was published in the same period. [10]
Brash Games only rated the game a poor three points out of ten. The writer commented, "Bus Simulator 16 is a lifeless, soulless lie of a simulator; and I use the term ‘simulator’ in the loosest possible way." [11]