First played | Circa 1880, Worcester, Massachusetts, U.S. |
---|---|
Characteristics | |
Contact | No |
Team members | Yes and individual |
Mixed-sex | Yes |
Type | Bowling |
Equipment | Candlepins, candlepin bowling ball, bowling lane |
Venue | Bowling alley |
Glossary | Glossary of bowling |
Presence | |
Country or region | New England, The Maritimes |
Candlepin bowling is a variation of bowling that is played primarily in the Canadian Maritime provinces and the New England region of the United States. It is played with a handheld-sized ball and tall, narrow pins that resemble candles, hence the name.
As in other forms of pin bowling, players roll balls down a 60 foot, wooden or synthetic lane, to knock down as many pins as possible. Differences between candlepin bowling and ten-pin bowling include:
The International Candlepin Bowling Association (ICBA) website states that candlepin bowling was first played in 1880 in Worcester, Massachusetts, [5] thought to have been developed by Justin White, owner of a billiards and bowling hall. [6] A 1987 Sports Illustrated article stated the game was invented in 1881 in that town by one John J. Monsey, a billiards player, [7] who is recognized for standardizing the game. [6] A 1891 newspaper notice [8] shows the incremental introduction of a single "candle-pin bowling set" into a bowling alley originally hosting other types of bowling. In 1906, Monsey created the National Duckpin and Candlepin Congress, which regulated ball size, pin shape and size, and lane surface characteristics, facilitating formation of leagues and other competitions. [6]
Originally, pins were inch-thick dowels, resembling candles, thought to give rise to the name, candlepins. [7] An 1888 newspaper article referred to 2-inch thick pins. [9] Both were thinner than modern candlepins which are specified to be 2+15⁄16 inches (74.6 mm) thick. [1] In the late 1960s, plastic candlepins began to replace wood candlepins, a change that some thought required a change in game strategy. [6]
In 1947, lawyers Howard Dowd and Lionel Barrow overcame the need for human pinsetters by inventing the first automatic candlepin pinsetter, [6] called the "Bowl-Mor", the two inventors receiving a patent that issued in 1956. [4]
Stations WHDH-TV/5 & the later licensee of channel 5, WCVB-TV, aired candlepin bowling's first televised show from 1958 through 1996, and in 1964, The Boston Globe launched its own annual candlepin tournament. [6] In 1965, the World Candlepin Bowling Council (WCPC) began its Hall of Fame, inducting WCVB commentator Don Gillis in 1987. [6] In 1973, station WHDH began airing Candlepins for Cash, allowing contestants to earn a jackpot by rolling a strike. [6]
In 1986, the International Candlepin Bowling Association (ICBA) was formed. [6]
The highest sanctioned candlepin score is 245, achieved in 1984 (Ralph Semb, Erving, Massachusetts) and again on May 13, 2011 (Chris Sargent, Haverhill, Massachusetts). [10]
Candlepins are 15.75 inches (40.0 cm) high and 2+15⁄16 inches (74.6 mm) thick in diameter. Balls are 4.5 in (11 cm) in diameter and lighter than a single candlepin. [1] [2]
A candlepin bowling lane, almost identical to a tenpin bowling lane, has an approach area of 14 to 16 feet (4.3 to 4.9 m) for the player to bowl from, and then the lane proper, a maple surface approximately 41 inches (1.05 m) wide, bounded on either side by a gutter (or "channel" or trough). The lane is separated from the approach by a "foul line" common to most bowling sports, which players must not cross. At the far end of the lane are the pins, 60 feet (18 m) from the foul line to the center of the headpin (or pin #1), placed by a pinsetter machine which occupies space both above and behind the pins. Unlike a tenpin lane, which has a level surface from the foul line to the back end of the lanebed's "pin deck", a candlepin lane has a hard-surfaced "pin plate" where the pins are set up, with the pin plate depressed 7⁄16 inch (11 mm) below the lanebed forward of it. The pin plate can be made from hard-surfaced metal, phenolic, high density plastic, or a synthetic material. Behind the pin plate area is a well-depressed "pit" area for the felled pins and balls to fall into. A heavy rubber backstop, faced with a black curtain, catches the flying pins and balls so they drop into the pit. Generally there is seating behind the approach area for teammates, spectators, and score keeping.
The candlepins themselves are 15+3⁄4 inches (40 cm) tall, have a cylindrical shape which tapers equally towards each end (and therefore have no distinct "top" or "bottom" end, unlike a tenpin), giving them an overall appearance somewhat like a candle, and have a maximum weight of 2 lb 8 oz (1.1 kg) apiece. [11] Candlepin bowling uses the same numbering system and shape for the formation within the ten candlepins are set, as the tenpin sport. Also, as in tenpin bowling, due to the spacing of the pins (12 inches or 30 centimetres, center to center), it is impossible for the ball to strike every one. However, while in tenpin a well-placed ball (usually between the head pin and the 2 or 3 pin) may knock down all ten pins (a "strike" if on the first ball in a frame) from the chain reaction of pin hitting pin, in candlepins the smaller thickness of the pins makes throwing a strike extremely difficult. To count, the pin must be knocked over entirely; in unlucky circumstances, a pin may wobble furiously, or even more frustratingly, be "kicked" to the side by several inches, yet come to rest upright, thus not being scored (or reset to its original position for any remaining throws, though it may be knocked over by subsequent balls). It is even possible for a toppled pin to bounce off a side "kickback", and return to a standing position on the lane's pin deck. However, if a fallen pin returns to a standing position, the pin is still counted as fallen and is played as live wood. [11]
In addition to the foul line, there is a line 10 feet (3.0 m) further down the lane called the lob line, and the ball must first contact the lane at any point on the bowler's side of it, be it on the approach or the first ten feet of the lanebed. Any "airborne" ball delivery not making contact with the approach or lanebed short of the "lob line" constitutes a violation of this rule, and is termed a lob with any pins knocked down by such a ball not counting—and such pins are not reset if the lobbed ball was not the third and last shot for that player in that box.
Also, a third line, centered 61 cm (24 in) forward of the head pin (number-1 pin) spot is the dead wood line, which defines the maximum forward limit that any toppled pins ("wood") can occupy and still be legally playable ("live wood").
The ball used in candlepins has a maximum weight of 2 lb 7 oz (1.1 kg), and has a diameter of 4.5 in (11 cm), [1] making it the smallest bowling ball of any North American bowling sport. The nearly identical weight of the ball, when compared to that of just one candlepin 2 lb 8 oz (1.1 kg), [1] causes balls to deflect when impacting either standing or downed pins.
A game of candlepin bowling, often called a string in New England, is divided into ten rounds, each which is most commonly referred to as a box, rather than a "frame" as in tenpin bowling. In each normal box, a player is given up to three opportunities to knock down as many pins as possible. In the final box, three balls are rolled regardless of the pincount, meaning three strikes can be scored in the 10th box.
One unique feature of the candlepin sport is that fallen pins, called wood, are not removed from the pin deck area between balls, unlike either the tenpin or duckpin bowling sports. The bowler, before delivering the second or third ball of a box, must also wait until all wood on the deck comes to rest. Depending on where the fallen pins are located on the pindeck and their angle(s) after their movement ceases, the wood can be a major help, or obstacle—partly due to the ball having nearly the same weight as one candlepin—in trying to knock down every single standing pin for either a spare or "ten-box" score in completing a round.
In each of the first nine boxes, play proceeds as follows: The first player bowls his first ball at the pins. The pins he knocks down are counted and scored. Then the player rolls a second and a third ball at any remaining targets. If all ten pins are knocked down with the first ball (a strike), the player receives ten points plus the count on the next two rolls, the pins are cleared, a new set placed. If all ten pins are knocked down with two balls (a spare), the player receives 10 points plus the count of the next ball, pins are cleared and reset. If all three balls are needed to knock all the pins down, the score for that frame is simply ten, and known in New England as a ten-box. [13] If more than one player is playing on the same lane at the same time, bowlers will typically roll two complete boxes before yielding the lane to the next bowler.
In the tenth box, play is similar, except that a player scoring a strike is granted two additional balls, scoring a spare earns one additional ball. Three balls are rolled in the tenth box regardless. [14]
In league play, a bowler may roll two or five boxes at a time, depending on the rules of the league. The five box format is sometimes called a "speed league", and this format is also typical for tournament play. When a bowler is rolling blocks of five boxes, each period is typically called a "half".
A foul (scored by an F on some computer scoring systems) refers to a ball that first rolls into the gutter and then strikes deadwood (felled pins resting in the gutter) or hops out of the gutter and strikes a standing pin, a "lob"-bed ball that touches neither the approach nor lane in the three meters' distance of lanebed before the lob line, or as in tenpins and duckpins, a roll made when a bowler's foot crosses over the foot foul line. Special scoring comes into play.
A foul always scores zero (0) pinfall for that ball's delivery. A player may reset the pins after a foul on the first or second ball provided no pins have legally been felled in that box. Therefore, if on the first ball there is a foul or zero, and on the second ball the bowler fouls and knocks down pins, the pins may be reset, allowing the bowler an opportunity to score on their third ball. Knocking down all ten pins after resetting immediately following a foul in the first ball results in a spare. Fouling on all three attempts scores a zero box.
If the first ball knocked down at least one pin, the rack can not be reset because of a subsequent foul. Those pins felled by a foul ball (a ball rolled into the gutter, a lobbed ball, a ball delivered by a bowler over the foot foul line)—whether standing, playable wood, or pins in the gutter—remain down and reduce the maximum number of pins to be counted for the box. Therefore, if there are six pins standing after the first ball, a foul on the next ball that manages to knock down the remaining six pins means that the frame is finished, with a score of 4. However, if the foul ball knocked down only some of the six standing pins, a third ball may still be rolled to attempt to knock down the remaining upright pins. In this example, the raw score might appear to be "4 4 2 = X", but after adjusting for the foul second ball, the true score is "4 F 2 = 6". Similar logic holds when rolling two good balls and fouling in the third attempt: the frame is over and only the pins felled in the first two attempts are recorded for the score for that box. [11]
While most candlepin alleys have automated scoring systems, and thus know when to trigger a candlepin pinsetter to clear and reset pins; other alleys, especially older ones that require a manual method to initiate the pinsetter will have a button, or floor-mounted foot pedal switch, to start the pinsetter's electrically-powered clearing and resetting of pins. Before the era of the Bowl-Mor powered pinsetter units' debut in 1949, [15] as with ten-pin, candlepins were set by workers called "pinboys".
One point is scored for each pin that is knocked over. So, in a hypothetical game, if player A felled 3 pins with their first ball, then 5 with their second, and 1 with the third, they would receive 9 points for that box. If player B knocks down 9 pins with their first shot, but misses with their second and third, they also score 9.
If a player fells all ten pins in a single box with two or less throws (just as in tenpins) bonuses are awarded for a strike or spare. A strike is achieved with just the first delivery downing all ten pins, with a spare needing two throws, again just as in the tenpin sport.
In a strike, the bonus for a box adds 10 plus the amount of pins felled by the next two shots. In a spare, the bonus for a box adds 10 plus the amount of pins on the next shot.
If all ten pins are felled by rolling all three balls in a box, the result is a ten-box, marked by an X (as in the Roman numeral for ten) but no additional points are awarded. (In tenpin bowling, a strike is often scored with an X).
Although never achieved, [10] the maximum possible score in a single game/string of candlepins is 300. This is scored by bowling 12 strikes: one in each box, and a strike with both bonus balls in the 10th box. In this way, each box will score 30 points (see above: scoring: strike).
This scoring system, except for the scoring sheet's appearance and the graphic symbols used to record strikes, spares and 10-boxes, [16] is identical to that of duckpins, as it is the other major form of bowling that uses three balls per frame.
The candlepin scoring sheet is different from either tenpins or duckpins, in that it is usually oriented vertically, with two columns of squares in a two-square-wide, ten-square-tall arrangement to score one string for one player. The left-hand column is used to detail the "per-box" score, with the cumulative total recorded down the sheet as each box is rolled in the right-hand column of squares, in a top-down order from the first box to the tenth.
Spares and strikes are also marked uniquely in candlepins. Spares are recorded in a box by coloring in the left upper corner of the appropriate left-hand square (using a triangular shape to "fill-in the corner"). If a strike is recorded, opposing corners of the left-hand square are similarly colored in, while leaving sufficient space between the "filled-in" opposing corners, to record the score from the two succeeding balls' "fill" total for the strike. A common (albeit unofficial) practice is to mark a strike on a strike's bonus ball (double strike) by shading in the remaining two corners of the first strike.
Correct calculation of bonus points can be a bit tricky, especially when combinations of strikes and spares come in successive boxes. In modern times, however, this has been overcome with automated scoring systems. When a scoring system is "automated", the bowler only has to bowl. It keeps score and will reset the pinsetter after three balls are thrown or all 10 pins have been knocked down. If a scoring system is "semiautomated", the bowler has to enter the score but the computer will keep track of it. The bowler needs to press a button at the end of the ball return to receive a new "rack" of pins.
Many candlepin terms denote combinations of pins left standing after the first ball has been rolled. Examples of these terms include: [17]
In The New York Times, reviewer Cathleen Schine called Elizabeth McCracken's 2019 novel Bowlaway "a history of New England's candlepin bowling", the sport serving as "the novel's unlikely, crashing, arrhythmic leitmotif". [19]
The 2023 film The Holdovers shows the characters playing candlepin bowling. [20] [21]
Five-pin bowling is a bowling variant which is played in Canada, where many bowling alleys offer it, either alone or in combination with ten-pin bowling. It was devised around 1909 by Thomas F. Ryan in Toronto, Ontario, at his Toronto Bowling Club, in response to customers who complained that the ten-pin game was too strenuous. He cut five tenpins down to about 75% of their size, and used hand-sized hard rubber balls, thus inventing the original version of five-pin bowling.
Tenpin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle. The goal is to knock down all ten pins on the first roll of the ball, or failing that, on the second roll. While most people approach modern tenpin bowling as a simple recreational pastime, those who bowl competitively, especially at the highest levels, consider it a demanding sport requiring precision and skill.
Skittles is a historical lawn game and target sport of European origin, from which the modern sport of nine-pin bowling is descended. In regions of the United Kingdom and Ireland the game remains as a popular indoor pub game.
A bowling alley is a facility where the sport of bowling is played. It can be a dedicated facility or part of another, such as a clubhouse or dwelling house.
Duckpin bowling is a variation of the sport of bowling.
A bowling ball is a hard spherical ball used to knock down bowling pins in the sport of bowling.
A perfect game is the highest score possible in a game of bowling, achieved by scoring a strike with every throw. In bowling games that use 10 pins, such as ten-pin bowling, candlepin bowling, and duckpin bowling, the highest possible score is 300, achieved by bowling 12 strikes in a row in a traditional single game: one strike in each of the first nine frames, and three more in the tenth frame.
Bowling for Dollars is a television game show on which people could play the sport of bowling to win cash and sometimes prizes based on how well they bowled.
In bowling, a pinsetter or pinspotter is an automated mechanical device that sets bowling pins back in their original positions, returns bowling balls to the front of the alley, and clears fallen pins on the pin deck. Prior to the machine's invention, pinsetters were boys or young men hired at bowling alleys to manually reset pins and returned balls to the player. The first mechanical pinsetter was invented by Gottfried (Fred) Schmidt, who sold the patent in 1941 to AMF. Pinsetting machines have largely done away with pinsetting as a manual profession, although a small number of bowling alleys still use human pinsetters. While humans usually no longer set the pins, a pinchaser is often stationed near the equipment to ensure it is clean and working properly, and to clear minor jams.
Bowling pins are upright elongated solids of rotation with a flat base for setting, usually made of wood standing between 9 and 16 inches tall. Some have interior voids to adjust weight and balance. Pins are coated with plastic and painted, by convention mostly white with (usually) transaxial red stripes or other markings around the neck or middle (candlepins). Sets of pins, usually 5, 9, or 10 in a triangular arrangement, are the target of the bowling ball in various bowling games including tenpins, five-pins, duckpins and candlepins.
A split is a situation in ten pin bowling in which the first ball of a frame knocks down the headpin but leaves standing two or more non-adjacent groups of one or more pins. Scoring a spare in this situation is often referred to as a "killer shot".
In the sport of ten-pin bowling, there are many different ways in which to deliver the bowling ball in order to advance it toward the pins in an accurate and powerful manner. Generally, there are three basic forms of 10-pin bowling. The most basic form is known as stroking, which is the most classic form. The most powerful form is known as cranking, which imparts great leverage and maximum rotation on the ball, but sacrifices accuracy. In between the two is the domain of the tweener, who has characteristics of both, but does not truly fit into either category. A well-known variant of "tweening" is the power stroker.
A spare is a term used in bowling to indicate that all of the pins have been knocked down during the second ball of a frame when not all the pins were knocked down in the first frame of that player's two turns. The symbol for a spare for most bowling sports is a forward slash mark (/), while the unique vertically-oriented scoring system for candlepin bowling is somewhat different.
An automatic scorer is the computerized scoring system to keep track of scoring in ten-pin bowling. It was introduced en masse in bowling alleys in the 1970s and combined with mechanical pinsetters to detect overturned pins.
Nine-pin bowling is a bowling game played primarily in Europe. European championships are held each year. In Europe overall, there are some 130,000 players. Nine-pin bowling lanes are mostly found in Austria, Czech Republic, Slovakia, Belgium, Germany, Luxembourg, the Netherlands, Estonia, Switzerland, Serbia, Slovenia, Croatia, Poland, North Macedonia, Hungary, France, Brazil and Liechtenstein.
A bowling league is a competitive event in which teams bowl against each other over the course of a season.
Lofting in bowling is throwing a bowling ball a short or long distance down the lane. This is usually done with the bounce-pass technique, but can also be done with a straight ball. Lofting is sometimes discouraged by the bowling community and bowling alley employees, because it can sometimes cause damage to the ball and lanes. However, this is somewhat untrue. Loft will almost never cause major damage to a ball, nor will lofting cause damage to (synthetic) lanes. Many bowling alleys that use wooden lanes will either have signs that tell the bowlers not to loft, or an employee will inform the bowlers not to do so, because wooden lanes can be dented by a lofted ball. Lofting the ball before the arrows in some bowling alleys is not against the rules. Some professional bowlers do loft a considerable amount under certain lane conditions. Crankers and other high-rev players may be forced to loft under dry conditions in order to delay the ball's reaction and prevent it from over-hooking. Lofting over the gutter is known as "lofting the gutter cap," and is sometimes done when a bowler has to hook the whole lane on a very broken-down oil pattern. It's common for this to happen at qualifying rounds for the US Open.
A hook in ten-pin bowling is a ball that rolls in a curving pattern. The purpose of the hook is to give the ball a better angle at the 1-3 pocket (right-handers) or 1-2 pocket (left-handers.) to achieve a strike. When a ball is rolled straight, hitting the pocket must be precise. By hooking the ball, the ball will hit the pins with more force, producing better carry - especially on the 5-pin during a strike ball. Straight roll - even when it hits the pocket, will tend to leave a tap such as the 5-pin on a light hit, or the 10-pin if the ball was just slightly right of center pocket or with inadequate entry angle. A hook ball can achieve strikes with less precise hits.
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins or another target. The term bowling usually refers to pin bowling, most commonly ten-pin bowling, though in the United Kingdom and Commonwealth countries, bowling may also refer to target bowling, such as lawn bowls. Bowling is played by 120 million people in more than 90 countries, including 70 million people in the United States alone.