Caves of Fear | |
---|---|
Developer(s) | Atari Corporation |
Publisher(s) | Original releaseRelaunch
|
Producer(s) | David M. Schwartz |
Engine | GameFilm |
Platform(s) | Atari Jaguar CD |
Release | Original releaseRelaunch
|
Genre(s) | Interactive movie |
Mode(s) | Single-player |
Caves of Fear is an unreleased interactive movie video game developed by Atari Corporation in 1995 exclusively for the Atari Jaguar CD. It served as technology demonstration of the GameFilm, a then-newly developed in-house interactive movie format conceived by former Atari Corp. employee David Schwartz during his time at the company. [1] [2] [3]
Set in Montevideo, Uruguay in the year 1996, players assume the role of CIA agent Jack Armstrong tasked with stopping the terrorist organization World White Order before their chemical weapon is released into the world and "purifies" all of humanity. The players interact with the demo by performing actions highlighted with text messages appearing at the bottom of the screen, along with a subliminal voice in the background that queues to their possible decisions which can affect the narrative such as the getting the main character killed, and certain actions may lead to alternative scenes and endings.
Despite Caves of Fear never being intended to be officially released into the public by Atari, a playable prototype build of the game was eventually recovered from being destroyed by Atari historian and video game collector Glenn Bruner along with a colleague. [2] It has since been released and sold online by independent groups such as B&C Computervisions. [4] [5]
Caves of Fear is an interactive movie game demo that uses full motion video (FMV) to present the story and gameplay, similar to Digital Pictures' Sewer Shark and Netflix's Black Mirror: Bandersnatch , where players are instructed by the in-game text messages or a subliminal voice heard on the background to make CIA agent Jack Armstrong perform a choice under quick time events by pressing the A button on the controller, which can alter the course of the narrative and create a branching storyline, leading to different outcomes on each playthrough such as having the main character killed by World White Order agents. [1] [2] Due to its use of the GameFilm technology, scenes play and alter between each other without visible pausing, streamlining the experience and giving them a smooth narrative flow as a result, unlike most FMV titles released at the time. After reaching the end, players are ranked depending on their decisions and scoring is also based upon their actions. [1] [2]
Caves of Fear served as a demonstration of the then-newly developed in-house interactive movie format conceived by former Atari employee David M. Schwartz named GameFilm, which allowed for data arranged in clips representing video film having multiple segments, matching another one in order to make them splice seamlessly when played in series as a result. [1] [2] According to Atari Explorer Online's Jim Marsteller, the project was only showcased to key attendees at E3 1995. [6] Internal documents from Atari also revealed that several production houses were involved in the creation of the project such as Man Made Films, The Music Annex, Apple & Honey Film, and Rimon. [7]
Sometime in the 2000s, a playable prototype build of the game was found and recovered by Atari historian and video game collector Glenn Bruner along with an anonymous colleague from being destroyed, with homebrew programmer Scott Walters writing a CD booting program to run the title. [2] After being rediscovered, it was showcased across fan festivals such as E-JagFest 2001 burned on a CD-R, [8] [9] in addition of being sold at Classic Gaming Expo 2002 by B&C Computervisions including a case and a professionally printed CD for US$25. [4] [10] [11] It has since been leaked online and can be played by either using a Jaguar CD Bypass cartridge from B&C Computervisions or other methods of running unencrypted CD-Rs, as the game was not encrypted to run on standard Jaguar CD systems. [5]
Brain Dead 13 is an interactive movie video game developed and originally published in North America by ReadySoft on 15 December 1995 and in Europe by Empire Interactive on the same year for MS-DOS. Unlike Dragon's Lair and Space Ace, which began as laserdisc arcade games, it was only released for personal computers and video game consoles. In the game, players assume the role of young computer expert Lance Galahad to defeat Dr. Nero Neurosis at his castle and its residents. Its gameplay is primarily presented through the use of full-motion video (FMV).
Commander Blood is a science fiction adventure game that was developed by Cryo, a French company that also created Captain Blood. Designed to run on MS-DOS, Commander Blood was released in 1994. The Big Bug Bang, the sequel to Commander Blood, was released in 1996, and was available in French only.
Creature Shock is a 1994 sci-fi game released for MS-DOS and 3DO. It was developed by Argonaut Software and published by Virgin Interactive Entertainment. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems.
Thea Realm Fighters (TRF) is an unreleased fighting game that was in development by High Voltage Software and planned to be published by Atari Corporation on a scheduled October 1995 release date exclusively for both the Atari Jaguar and the Atari Jaguar CD add-on.
Arena Football '95 is an unreleased arena football video game that was in development by V-Real Interactive and planned to be published by Atari Corporation on a scheduled August 1995 release exclusively for the Atari Jaguar. If it had been released before Midway Games' Kurt Warner's Arena Football Unleashed, it would have been the first officially licensed indoor american football game by the Arena Football League.
Black ICE\White Noise is an unreleased action-adventure video game that was in development and planned to be published by Atari Corporation on a scheduled December 1995 release date exclusively for the Atari Jaguar CD. It is influenced by the works of American-Canadian writer William Gibson such as Neuromancer and its plot is very reminiscent of The Matrix, which came three years later after the project was discontinued.
Wild Cup Soccer is an arcade-style soccer video game developed by Teque London and published by Millennium Interactive for the Commodore Amiga and Amiga CD32 in 1994. It is the successor to Brutal Sports Football (1993).
Virtuoso is a third-person shooter video game developed by MotiveTime and originally published by Nova Spring and Elite Systems in North America and Europe, respectively, for DOS in 1994.
Vid Grid is a tile-matching full motion video puzzle game originally developed by Geffen Records and published by Jasmine Multimedia Publishing for Windows on September 13, 1994. It was later ported to the Atari Jaguar CD by High Voltage Software in 1995, where it was included along with Blue Lightning as one of the pack-in games for the peripheral when it launched. It is the first entry in the series of the same name.
Bomberman Legends, also known as Jaguar Bomberman, is an unreleased action-maze video game that was in development by Genetic Fantasia and planned to be published by Atari Corporation for the Atari Jaguar. It was going to be a unique entry in the Bomberman franchise, featuring its own dedicated single-player and multiplayer modes, with the latter having support for up to eight players by using two Team Tap adapters.
Varuna's Forces is an unreleased sci-fi video game that was in development by Accent Media Productions and planned to be published by Atari Corporation for the Atari Jaguar CD and JVC for 3DO Interactive Multiplayer, Dreamcast, PC, PlayStation and Sega Saturn.
Mad Bodies is a homebrew Breakout-style/shoot 'em up video game developed and published by FORCE Design exclusively for the Atari Jaguar on May 2, 2009. It is the first and only title to be released for the platform as of date by FORCE Design.
Rocky Interactive Horror Show is a point-and-click adventure game developed by On-Line Entertainment in conjunction with Transylvania Interactive and published by On-Line exclusively for Microsoft Windows. A spiritual successor to CRL Group's 1985 video game adaptation, it is the second video game to be released and based upon Richard O'Brien's musical of the same name, who is also a member of the cast. Following the plot from 20th Century Fox's 1975 musical horror comedy film of the same name, the player assume the role of either Brad Majors or Janet Weiss in order to rescue one of the two playable characters, who has been transformed into stone by Dr. Frank-N-Furter's Medusa Transducer, within a set time limit before the mansion becomes a spaceship and takes off to the planet Transsexual Transylvania.
Country Vid Grid is a tile-matching full motion video puzzle game developed by Geffen Records and published by Jasmine Multimedia Publishing for Windows in May 1995. It is a spin-off of the original Vid Grid, which was released in June 1994, and is the third and last entry in the franchise of the same name.
American Hero is an adult-oriented interactive movie video game that was in development by Inter-Active Productions and planned to be published by Atari Corporation for the Atari Jaguar CD and PC. It was one of the planned titles that would have made use of the GameFilm, a then-newly developed in-house interactive movie format conceived by former Atari Corp. employee David Schwartz during his time at the company that was first used in Caves of Fear, which served as technology demonstration of the format. In addition to being produced and designed by Schwartz, American Hero starred several Hollywood actors such as Timothy Bottoms, Gustav Vintas, Daniel Roebuck, Lawrence Tierney, and Musetta Vander.
Ultimate Brain Games is an unreleased board video game that was in development by Teque London and planned to be published by Telegames on a scheduled Q2 1995 release date exclusively for the Atari Jaguar. The game was going to be a spiritual successor to Fidelity Electronics and Telegames's 1991 Atari Lynx title The Fidelity Ultimate Chess Challenge. It was also intended to be released the Atari Jaguar CD add-on and later on the PC.
Black Out! is a 2012 puzzle homebrew video game developed and published by Stormworks Interactive for the Atari Jaguar and Atari Jaguar CD. It is the first and only title shipped currently by Stormworks Interactive. In the game, the player must turn off all the light bulbs in a 3x3 grid pattern with the lowest amount of moves possible across four stages comprising ten levels each. The player also has a pre-set move limit and a fixed time limit to solve the puzzle efficiently depending on the difficulty setting.
Space War 2000 is an unreleased first-person space combat simulation video game developed and originally planned to be published by Atari Corporation on a scheduled November 1995 release date exclusively for the Atari Jaguar. It is an update by Robert Zdybel of Ian Shepard's 1978 Atari 2600 game Space War. In the game, players assume the role of a space knight to fight against other opponents.