Cerberus (board game)

Last updated
Cover of Cerberus wargame 1979.png

Cerberus is a science fiction board wargame published by Task Force Games in 1979.

Contents

Description

Cerberus is a two-player wargame in which one player controls human forces, while the other player controls Cetian forces. The game is set in the year 2094, following the events in the previous Task Force Games wargame Asteroid Zero-Four . [1] The Russian and American forces who had fought each other for control of the asteroid belt in the previous game now discover a warp point that allows them to jump to Proxima Centauri and invade an alien planet. [2]

Gameplay

The game uses a standard "I Go, You Go" system of alternating turns, where one player moves and attacks, followed by the other player. Special Forces can be used to disrupt spaceports, destroy supplies and support ground troops. [3]

Publication history

In the late 1970s, Task Force Games published a number of microgames in the "Pocket Game" line — games packaged in ziplock bags — including Asteroid Zero-Four in 1979, and its sequel Cerberus later the same year. Both games were designed by Stephen V. Cole and featured artwork by Alvin Belflower and Allen D. Eldridge.

Reception

In the September 1979 edition of Dragon , Tim Kask found that although Cerberus was slightly more complex than Task Force Games's other offerings of the time, Starfire and Asteroid Zero-Four , it was "still relatively simple." [1]

In the November 1979 issue of The Space Gamer (Issue No. 33) Greg Wilson characterized it as "a solid game, playable and re-playable. While the occasionally-plodding pace makes it less than perfect for a blood-and-thunder player, I think it is well worth the money... All in all, Cerberus is a Recommended" [2]

In the October 1980 issue of Fantastic , game designer Greg Costikyan wrote "Regardless of the undeniable competence of the execution, one is less than enthusiastic with the flavor of the game. If one wishes to play a conventional land combat game, there are dozens on the market." [4]

In a retrospective review in Issue 25 of Simulacrum, Luc Olivier commented, "In spite of the scale and the strategic dimension of the game, Cerberus is not that much fun to play. Yes, the entire planet is accessible and a lot of different troops are available, but the strategies are rather limited. [...] As both camps have about the same forces, with slow movement and non lethal combat, the game is painful and hard to win. With balanced victory conditions, a draw is the usual result." Olivier concluded, "Cerberus has a fascinating theme: conquer a full planet, but the scale, for me, is not optimal: you’ve got a strategic game with an operational pace. With weekly turns, fewer units and more powerful weapons, the game would have become more fluid with more strategic opportunities." [3]

Related Research Articles

<i>Ares</i> (magazine) Science fiction wargame magazine

Ares was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a small science-fiction-themed board wargame.

Starfire is a board wargame simulating space warfare and empire building in the 23rd century, created by Stephen V. Cole in 1979.

<i>Invasion America</i> (board wargame)

Invasion: America, subtitled "Death Throes of the Superpower", is a near-future board wargame published by SPI in 1976 that simulates a hypothetical coordinated attack on North America by various factions.

<i>Civil War</i> (board game) 1961 board wargame

Civil War is an early strategic board wargame published by Avalon Hill in 1961 that simulates the American Civil War. Unlike other games produced by Avalon Hill during this period such as Gettysburg, Civil War did not sell well and was dropped from production two years later.

<i>Azhanti High Lightning</i> Board wargame published in 1980

Azhanti High Lightning is a science-fiction wargame, designed by Frank Chadwick and Marc W. Miller, illustrated by Paul R. Banner, Charmaine Geist, Richard Hentz, and Richard Flory, and published by Game Designers Workshop (GDW) in 1980. The title is the name of the large military starship that provides the setting for close-action combat between individuals on board. Azhanti High Lightning is the fourth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises's (FFE) Traveller: The Classic Games, Games 1-6+. Originally Supplement 5: Lightning Class Cruisers was only available as part of this game, it was republished in 2000 as part of FFE's Traveller Supplements volume.

<i>The Creature That Ate Sheboygan</i> Science fiction board game

The Creature That Ate Sheboygan is a science fiction board game released in 1979 by Simulations Publications (SPI). The game received good reviews and won an industry award.

<i>WarpWar</i> Science fiction board wargame published in 1977

WarpWar is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series.

<span class="mw-page-title-main">Wizard (board game)</span>

Wizard is a game system of medieval fantasy magical combat published by Metagaming in 1978 that was designed to compliment the previously published Melee, a system of melee combat rules. Forty years later, Wizard was revived and re-released by Steve Jackson Games.

<i>Chitin: I</i> Board game

Chitin: I is a science fiction microgame published by Metagaming Concepts in 1977 in which bands of intelligent insects vie for resources.

<i>Belter</i> (board game) Science fiction board game

Belter, subtitled "Mining the Asteroids, 2076", is a science fiction board game published by Game Designers' Workshop (GDW) in 1979.

<i>Annihilator & One World</i> Two 1979 board games in one box

Annihilator & One World are two board wargames released in one package by Metagaming Concepts in 1979 as the 14th addition to its MicroGame line.

<i>Hot Spot</i> (board game) Board game

Hot Spot is a science fiction board wargame published by Metagaming Concepts in 1979 that simulates the battle for possession of a molten planet.

<i>Double Star</i> (board game) Science fiction board wargame

Double Star is a 1979 science fiction board wargame, designed by Marc Miller, and published by Game Designers' Workshop that simulates interplanetary warfare in a double-star solar system.

<i>Asteroid Zero-Four</i> Board game

Asteroid Zero-Four is a science fiction board wargame published by Task Force Games in 1979.

<i>Titan Strike!</i> Board game

Titan Strike!, subtitled "Battle for the Moon of Saturn," is a science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1979 that is set on Titan, one of Saturn's moons.

<i>Holy War</i> (board game) Board and counter wargame (1979). Metagaming Concepts. Designed by Lynn Willis

Holy War is a science fiction board wargame published by Metagaming Concepts in 1979 in which two groups battle each other inside a pocket universe.

<i>Black Hole</i> (board game) Micro wargame published in 1978

Black Hole is a science fiction board wargame published by Metagaming Concepts in 1978 as part of its MicroGame line.

<i>Invasion of the Air-eaters</i> Board game

Invasion of the Air-eaters is a science fiction near-future board wargame published by Metagaming Concepts in 1979 in which aliens invaders attempt to replace the oxygen in Earth's atmosphere with sulfur dioxide.

<i>Rivets</i> (board game) 1977 board game

Rivets is a post-apocalyptic board wargame published by Metagaming Concepts in 1977.

<i>WorldKiller: The Game of Planetary Assault</i> 1980 science fiction board wargame

WorldKiller: The Game of Planetary Assault is a science fiction board wargame published by Simulations Publications Inc. (SPI) in 1980 that simulates humans in the far future defending a planet against an alien attack.

References

  1. 1 2 Kask, Tim (September 1979). "The Dragon's Augury". Dragon . TSR, Inc. (29): 49.
  2. 1 2 Wilson, Greg (November 1980). "Capsule Reviews". The Space Gamer (33): 28.
  3. 1 2 Olivier, Luc (October 2005). "Cerberus". Simulacrum. No. 25. pp. 38–39.
  4. Costikyan, Greg (October 1980). "Games fen will Play". Fantastic. Vol. 27, no. 11. p. 22.