Timothy J. Kask | |
---|---|
Born | Timothy James Kask January 14, 1949 Moline, Illinois, United States |
Occupation | Game designer, editor |
Genre | Role-playing games, fantasy, wargames |
Timothy James Kask (born January 14, 1949) is an American editor and writer in the role-playing game industry. Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stint in the US Navy, he was part of a group that playtested an early version of the new role-playing game Dungeons & Dragons (D&D) for game co-designer Gary Gygax. Gygax hired him as the first employee of TSR, Inc. in 1975. After editing some of TSR's early D&D publications, Kask became editor of The Strategic Review , which later became The Dragon , and then Dragon Magazine.
Kask left TSR in 1980 to publish a new magazine, Adventure Gaming , but when that failed, he left the games industry in 1983 and spent some time as a freelance editor and speechwriter before becoming a teacher. In 2010 he returned to the games industry as one of the co-founders of Eldritch Enterprises.
Tim Kask was born and raised in Moline, Illinois. [1] At age 11, he became interested in Avalon Hill's board wargame D-Day , and played it frequently for three years. During a four-year stint with the US Navy (1967–1971) during the Vietnam War, he often played 1914 , another Avalon Hill game. He married his wife Cheryl in 1970, and they have a daughter, [2] and a son.[ citation needed ]
After leaving the navy, Kask attended Southern Illinois University’s campus in Carbondale, Illinois. While there, he was introduced to miniature wargaming, including Chainmail . Kask phoned Chainmail author Gary Gygax with some questions about the game. This developed into a series of long late-night phone conversations about miniatures rules that eventually resulted in Gygax's invitation to Kask to come to the Gen Con gaming convention in Lake Geneva, Wisconsin. [3] : 04:15 There Kask finally met Gygax in person for the first time. [2] At the time, Gygax was co-developing the rules for a new type of game that he called "The Fantasy Game". Kask sat in on the two sample sessions that Gygax offered, [3] : 08:05 thereby becoming one of the first people outside of Gygax's family and friends to play what would become Dungeons & Dragons . [1]
In 1975, a year after the original rules to Dungeons & Dragons were published by Tactical Studies Rules (soon to become TSR, Inc.), Gygax hired Kask as an editor, the first full-time employee of the new company. [2] Kask's first assignment was editing, developing, and contributing to the Blackmoor rules supplement. [4] Kask became editor of The Strategic Review , starting with Issue #5. [5] Kask authorized Jennell Jaquays through a casual license to publish The Dungeoneer as a fanzine to publish adventures for gamemasters to use. [6] In 1976 Kask edited the final three supplementary rules booklets for the original D&D rules: Eldritch Wizardry , Gods, Demi-gods & Heroes , and Swords & Spells . Kask's focus within TSR then changed, as he oversaw the formation of TSR Periodicals. He split The Strategic Review into two new periodicals: The Dragon , devoted to D&D; and Little Wars , devoted to historical board gaming and miniatures play. Kask was the editor of the first 33 issues of The Dragon (soon renamed Dragon Magazine). Kask developed and edited TSR's historical board game, William the Conqueror, 1066, and was responsible for starting the Days of the Dragon line of calendars. During the development of Advanced Dungeons & Dragons and Basic Dungeons & Dragons in the late 1970s, Kask helped Gygax delineate the differences between the two game systems.
Kask was responsible for hiring a number of people at TSR who subsequently went on to become influential creators in the role-playing game industry, including Kim Mohan. [7]
Kask resigned from TSR in 1980. [8] He stayed in the games industry for a few years, re-developing Naval War for Avalon Hill in late 1981. He also started up Manzakk Publishing in order to become the publisher and editor of a new games magazine, Adventure Gaming. [3] : 47:15 Kask was able to sell advertising space, and on paper he should have made money. But due to the ongoing recession of the early 1980s, many of his advertisers were in financial trouble, and he had difficulty collecting any of his ad revenue. Kask was forced to cease publication after only 13 issues, admitting that "I lost my shirt" in what he called "a crushing defeat." [3] : 47:30
Following the failure of Adventures Games in 1983, Kask left the games industry to do freelance editing, ghost-writing, and speech-writing. He went back to school in 2002, and after earning a master's degree in Education from Xavier University in Cincinnati, Ohio, he became a teacher.
In 2006 Kask was a celebrity auctioneer, with Frank Mentzer, at Gen Con Indy.[ citation needed ] He joined Mentzer as a special guest at the Lake Geneva Gaming Convention in 2007 and 2008.[ citation needed ] Kask and Mentzer frequently returned to the role of auctioneer at Gen Con Indy until 2017, which was ultimately the final year for each in that capacity.[ citation needed ]
Jim Ward, a fellow TSR employee in the early days of the company, who had become managing editor of The Crusader magazine, persuaded Kask to write a monthly column for his magazine.
At the KC Game Fair in November 2010, Kask announced his return to the games industry as one of the founders (with Mentzer, Jim Ward and Chris Clark) of Eldritch Enterprises, which would publish a variety of general works as well as new creations for role-playing games. [9]
In 2012, Kask became a contributing editor for Gygax Magazine. [10] This quarterly journal, published by Ernie and Luke Gygax, sons of the late Gary Gygax, was dedicated to "old school" Dungeons & Dragons. [11] Six issues were published from 2013 to 2016, but the Gygax brothers ceased publication when Gary's widow, Gail Gygax, initiated a trademark dispute over the magazine's name. [12]
Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, along with Dungeon.
TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for D&D, a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. Dungeons & Dragons is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular D&D as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his other son Kevin, making the two Blume brothers the largest shareholders in TSR Hobbies.
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.
Tom Wham is a designer of board games who has also produced artwork, including that for his own games.
Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.
Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules, the publisher of Dungeons & Dragons. The Guidon Games publishing imprint was the property of Lowrys Hobbies, a mail-order business owned by Don and Julie Lowry. About a dozen titles were released under the imprint from 1971 to 1973.
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.
Don Lowry is a wargamer, businessman, illustrator, and game designer who is best known as the publisher of Chainmail and the editor of Panzerfaust Magazine.
James Michael Ward III was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game Dungeons & Dragons. He wrote various books relating to Dungeons & Dragons, including guidebooks such as Deities & Demigods, and novels including Pool of Radiance, based on the computer game of the same name.
Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.
Lenard William Lakofka was an American writer of material for the fantasy role-playing game Dungeons & Dragons. Although never a formal employee of TSR, the company that published Dungeons & Dragons, Lakofka was an influential voice in the development of the game. He was one of the playtesters of the game as it was being developed, an editor of early manuscripts, wrote a widely-read monthly D&D magazine column and two official D&D adventures, and had his home campaign setting of the Lendore Isles incorporated into Gary Gygax's World of Greyhawk Fantasy Game Setting.
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.
Blackmoor is a supplementary rulebook of the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson.
Swords & Spells is a supplementary rulebook by Gary Gygax for the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 2007.
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.
Brian John Blume was an American game designer and writer, principally known as a former business partner of Gary Gygax at TSR, Inc., original publishers of the fantasy role-playing game Dungeons & Dragons.
Jon Pickens is an American game designer and editor who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.
Dungeons & Dragons Immortals Rules, written by Frank Mentzer, is a boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game first published by TSR in 1986 as an expansion to the Basic Set.
Theron O. Kuntz is a game designer who was an early associate of Gary Gygax and employee of TSR.
the magazine is to cease publication following the recent trademark dispute with Gail Gygax and the withdrawal of Luke and Ernie Gygax from the magazine.