Challenge (Scrabble)

Last updated

In the game of Scrabble, a challenge is the act of one player questioning the validity of one or more words formed by another player on the most recent turn. In double challenge (most common in North American tournaments), if one or more of the challenged words is not in the agreed-upon dictionary or word source, the challenged player loses her/his turn. If all challenged words are acceptable, the challenger loses his/her turn. [1]

Contents

In tournament play, a player challenges by neutralizing the game clock and announcing, "Challenge." Both players must refer to word judge software, or request an adjudicator if one is unable to do so. Depending on the rules in play, there may be different consequences for a challenge. There are three common variations: double challenge, single challenge, and penalty challenge.

Double challenge

Double challenge is most widely used in North American club and tournament play. Suppose a player makes a play and the opponent challenges. If the challenged word(s) are acceptable, the challenger loses his/her turn. If any of the challenged words is unacceptable, the player removes her/his played tiles and forfeits the turn.

In NASPA tournament play, the only exception occurs when the first play of the game misses the center star, in which the opponent may challenge the play off the board, regardless of its validity.

A criticism of double challenge is that it is more conducive to bluffing, although supporters of this rule believe it gives an added Poker-like element of strategy. A player may play a word he or she knows is invalid in the hope that their opponent will not risk a challenge. Or a player could play a strange looking but legal word hoping their opponent will challenge it and lose their turn (and perhaps cause that player to be more reluctant to challenge words later).

Single challenge

In single challenge, largely used in tournament play, if a player places a word and her/his opponent wishes to challenge, the challenger may do so with no penalty. If the word is valid, it remains on the board. If it is invalid, it is removed from the board, the challenged player gets back exactly the same letters as he/she had, and the turn is noted as a pass with a score of zero points. The challenger receives no penalty (point deduction or loss of a turn) no matter if the challenged play is valid or invalid. [2]

A suggested flaw of this is that a player can challenge any word at any time, even words which are known to be valid; since tournament games are usually timed, this can be used to unfairly gain additional time to think about her/his own next turn.

Penalty challenge

In penalty challenge (also known as modified single challenge, 5-point challenge, or 10-point challenge), a fixed number of points for the penalty is agreed on before the game, either by the two players or more often in tournament play, by the director(s). If a player challenges his/her opponent's play and it is invalid, the letters are taken back as usual and the opponent loses her/his turn. However, if the word is valid, the word remains on the board and the challenger loses 5, 10 or however many points the agreed penalty was. This can either be given to the opponent or subtracted from the challenger's score, depending on the agreed rules.

This is a compromise between single and double challenge, with many of the strengths and weaknesses of the two. Players are unlikely to challenge a word they know just to gain thinking time, as it may cost points or spread. On the other hand, the potential loss of points of a failed challenge may discourage a player from challenging a word they believe to be invalid, increasing the chances of an invalid word remaining throughout the game.

Holding a play

In club and tournament play, a player may choose to "hold" the previous play, provided that the opponent has not seen a single drawn tile yet, in order to consider whether to challenge. To do this, the player simply announces, "Hold," which prevents the opponent from drawing replenishment tiles for 15 seconds (but may draw thereafter, keeping those tiles separate). The player may decide to rescind the hold, or challenge the play.

Internet variations

Scrabble and Scrabble-like game sites on the Internet such as Yahoo! Games' Literati, Internet Scrabble Club and Lexulous offer automatic verification as an option, which makes it impossible to play an invalid word. The Facebook version of Scrabble and Zynga's mobile game Words With Friends make automatic verification compulsory without imposing a penalty for wrong guesses or a limit on the number of attempts, allowing players to guess repeatedly at words until the computer verifies one to be acceptable.

On the Internet Scrabble Club, where multiple languages are available, automatic validation allows players to play in their second language or even languages they have no experience with, without the fear of an invalid word ever being played.

Lexulous also has a "strict challenge" option in which a player loses a turn as well as 20 points on a wrong challenge.

Related Research Articles

Clabbers is a game played by tournament Scrabble players for fun, or occasionally at Scrabble variant tournaments. The name derives from the fact that the words CLABBERS and SCRABBLE form an anagram pair.

<i>Scrabble</i> Board game with words

Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.

<i>Upwords</i> Board game

Upwords is a word game invented by Elliot Rudell and originally published by the Milton Bradley Company, now a division of Hasbro. Worldwide marketing rights to Upwords have been licensed to Spin Master Inc. by Rudell Design, LLC as of 2018. Upwords is similar to Scrabble or Words With Friends, in that players build words using letter tiles on a gridded gameboard. The point of difference is that in Upwords letters can be stacked on top of other letters already on the gameboard to create new words. The higher the stack of letters, the more points are scored. This typically makes words built in later turns of the game more valuable than earlier words, increasing play intensity and adding a level of strategy unique to Upwords. The memorization of two-letter words is considered a useful skill in this game.

<span class="mw-page-title-main">Anagrams (game)</span> Tile-based word game

Anagrams is a tile-based word game that involves rearranging letter tiles to form words.

<i>Boggle</i> Timed dice-based word game

Boggle is a word game in which players try to find as many words as they can from a grid of lettered dice, within a set time limit. It was invented by Allan Turoff and originally distributed by Parker Brothers. The game is played using a plastic grid of lettered dice, in which players look for words in sequences of adjacent letters.

<i>Scrabble</i> (game show) US television series

Scrabble is an American television game show based upon the Scrabble board game. Muriel Green of Exposure Unlimited developed the idea for a television game show based upon the board game concept. During 1983, Green convinced Selchow and Righter, who at that time owned the Scrabble board game, to license Exposure Unlimited to produce the game show. Exposure Unlimited co-produced the show with Reg Grundy Productions, and licensed the show to NBC. Scrabble aired on NBC from July 2, 1984, to March 23, 1990, and again from January 18 to June 11, 1993. Chuck Woolery hosted the program. Jay Stewart was the announcer for the first year. Charlie Tuna replaced him in the summer of 1985 and remained through the original run and the entirety of the 1993 revival.

<span class="mw-page-title-main">Super Scrabble</span>

Super Scrabble is a board game introduced in 2004 and a variant of Scrabble. It is played on a 21×21 grid board instead of Scrabble's usual 15×15, and uses twice as many letter tiles.

Scrabble variants are games created by changing the normal Scrabble rules or equipment.

<span class="mw-page-title-main">Francophone Scrabble</span>

Francophone Scrabble, or French-language Scrabble, is played by many thousands of amateurs throughout the world and the Fédération internationale de Scrabble francophone has more than 20,000 members. Just as in English, points are scored by playing valid words from the lettered tiles. In French there are 102 tiles - 100 lettered tiles and two blanks known as jokers. The official word list for Francophone Scrabble is L'Officiel du jeu Scrabble.

Bingo is a term used in North American Scrabble for a play in which a player puts seven tiles on the board in a single turn. Mattel, the game's manufacturer outside North America, uses the term bonus to describe such a word. In French, it is called a scrabble. A player who does this receives 50-point bonus. The calculation of the bonus varies between the Hasbro and Mattel versions of the game, with the bonus applied before double- and triple-word scores multipliers in the Hasbro rules and after in the Mattel rules.

<span class="mw-page-title-main">Tile tracking</span> Gaming strategy

Tile tracking is a technique most commonly associated with the game of Scrabble and similar word games. It refers to the practice of keeping track of letters played on the game board, typically by crossing letters off a score sheet or tracking grid as the tiles are played. Tracking tiles can be an important aid to strategy, especially during the endgame when there are no tiles left to draw, where careful tracking allows each player to deduce the remaining unseen letters on the opponent's final rack. The marking off of each letter from a pre-printed tracking grid as the tiles are played is a standard feature of tournament play.

<span class="mw-page-title-main">Duplicate Scrabble</span>

Duplicate Scrabble is a variant of the board game Scrabble where all the players are faced with the same board and letters at the same time and must play the highest scoring word they can find. Although duplicate is rarely played at competition level in English, it is the most popular form of the game in French and is also played in other languages, such as Romanian and Dutch. The largest French Scrabble festivals can attract over 2000 people and some individual tournaments can count over 1000 participants per game. Although not popular for competitions in English, the computer game Scrabble 2005 contains a duplicate version allowing up to 16 players to play on the same board at once. It was also used on the UK TV game show TV Scrabble as one of the rounds.

English-language Scrabble is the original version of the popular word-based board game invented in 1938 by US architect Alfred Mosher Butts, who based the game on English letter distribution in The New York Times. The Scrabble variant most popular in English is standard match play, where two players compete over a series of games. Duplicate Scrabble is not popular in English, and High score Scrabble is no longer practised.

<span class="mw-page-title-main">Bananagrams</span> 2006 tabletop word game

Bananagrams is a word game invented by Abraham Nathanson and Rena Nathanson of Cranston, Rhode Island, wherein lettered tiles are used to spell words.

<span class="mw-page-title-main">Scrabble ME</span> Explanation of a board game called Scrabble ME

Scrabble ME is a variation of the classic board game Scrabble, where each player plays on their own small board as it is opposed to all players playing on one main shared board. It was published by Winning Moves Games USA in 2008 but Scrabble ME is not in production anymore.

<i>The Computer Edition of Scrabble</i> 1988 video game

The Computer Edition of Scrabble is a computer game developed by Leisure Genius for the Macintosh in 1988, and was an official computerized version of the board game Scrabble.

<i>Words with Friends</i> Multiplayer crossword style video game

Words with Friends is a multiplayer computer word game developed by Newtoy. Players take turns building words crossword-puzzle style in a manner similar to the classic board game Scrabble. The rules of the two games are similar, but Words with Friends is not associated with the Scrabble brand. Up to 40 games can be played simultaneously using push notifications to alert players when it is their turn. Players may look up friends either by username or through Facebook, or be randomly assigned an opponent through "Smart Match". Players can also find potential opponents using Community Match.

The World English-Language Scrabble Players' Association (WESPA) is the overarching global body for English-language national Scrabble associations and similar entities.

<i>Scrabble Showdown</i> American TV series or program

Scrabble Showdown is an American game show created for the American cable network The Hub. The program was based on the board game Scrabble and was hosted by Justin Willman. It ran from September 3, 2011, to April 15, 2012.

<i>Fightin Words</i> 2011 video game

Fightin' Words is a multi-player, multi-platform word game developed by InterWorks, Inc. The game was designed as a mobile software application for mobile phone users. In the game, players compete against each other by creating words on a Scrabble style game board. The game was first developed for BlackBerry, as the BlackBerry App World lacked Words With Friends style games. The game is now available for BlackBerry and Android systems, allowing for cross-platform gameplay.

References

  1. "ABOUT SCRABBLE - Rules: Game Play". Hasbro . Retrieved 2016-05-02.
  2. "Challenge (Scrabble) - Rules and Strategy of Scrabble Games". Gambiter . Retrieved 2021-10-04.