Christian Whitehead

Last updated

Christian Whitehead
NationalityAustralian
Other namesThe Taxman
Occupation Game programmer
EmployerEvening Star
Known forDeveloping Sonic the Hedgehog video games

Christian Whitehead, known professionally as The Taxman, [1] is an Australian video game programmer and designer. [2] He is most recognized for his work creating updated ports of early games in Sega's Sonic the Hedgehog series, as well as being the lead developer of an original game in the series, Sonic Mania . He has also developed multiple remakes of classic Sonic games and most recently, the remasters in Sonic Origins . [3]

Contents

Career

In 2006, Whitehead worked as a freelance 3D animator with the company Kine Graffiti. Since 2009, he has focused on game development, developing various fangames based on the Sonic the Hedgehog series. [4] In 2009, Whitehead produced a "proof-of-concept" video of Sonic CD running on an iPhone using his own custom engine, the "Retro Engine". [5] [6] In an interview with Steven O'Donnell of Good Game: Spawn Point , Whitehead proclaims that he spent "about a year or so" convincing Sega to let him work on the Sonic CD port. [7] In 2009, a video regarding Sonic CD from Whitehead was taken down, leading Eurogamer to report that Whitehead possibly faced a cease and desist letter from Sega, which Whitehead claimed was false. [8] [7] The port was released for Xbox 360, PlayStation 3, iPhone and Android in 2011. [8] His remake was so successful that he, along with developer Simon "Stealth" Thomley of the studio Headcannon, would later be commissioned to remaster Sonic the Hedgehog and Sonic the Hedgehog 2 for mobile devices. [6]

Although he, along with Headcannon, released a proof-of-concept video for a Sonic the Hedgehog 3 remaster in 2014, Sega did not greenlight the port. [9] In 2015, it was announced that Whitehead would be involved in his first non-Sonic game, Freedom Planet 2 . [10] In 2017, Whitehead, in collaboration with Headcannon and PagodaWest Games, developed and released their own original title in the Sonic series, titled Sonic Mania . [11] [12] In 2018, Sonic Mania became Sonic Mania Plus, with the release of the Encore DLC. Sonic Mania Plus was developed by Whitehead, Headcannon, PagodaWest Games, and the now included Hyperkinetic Studios. [13] Whitehead also contributed to the development of Sonic Origins , providing a new version of the engine used in the remasters. [14]

In late 2018, Whitehead and other development members behind Sonic Mania founded their own studio Evening Star, [15] [16] where he serves as creative director and lead engine architect. [16]

Works

YearTitleCollaborator(s)PublisherPlatforms
2007Retro Sonicself-published Windows, Dreamcast
2008Sonic NexusBrad Flick and Hunter Bridgesself-published Windows, Mac OS X
2011 Sonic CD BlitWorks (PC/Console port) [17] Sega Xbox 360, PlayStation 3, iOS, Android, Ouya, Windows, Apple TV, Amazon Fire TV
2013 Sonic the Hedgehog HeadcannonSega iOS, Android, Apple TV, Amazon Fire TV
Sonic the Hedgehog 2 HeadcannonSega
2017 Sonic Mania Headcannon, PagodaWest Games, Hyperkinetic Studios (Plus update) and Tantalus Media (Switch port)Sega Nintendo Switch, Xbox One, Xbox Series X/S, PlayStation 5, PlayStation 4, Windows
2022 Sonic Origins Headcannon and Sonic Team Sega
Freedom Planet 2 GalaxyTrailGalaxyTrail Windows, macOS, Linux
2023 Sonic Origins Plus Headcannon and Sonic TeamSega Nintendo Switch, Xbox One, Xbox Series X/S, PlayStation 5, PlayStation 4, Windows
2024 Penny's Big Breakaway Evening Star Private Division Nintendo Switch, PlayStation 5, Xbox Series X/S, Windows

Related Research Articles

Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for its namesake long-running Sonic the Hedgehog series and games such as Nights into Dreams and Phantasy Star Online.

<i>Sonic the Hedgehog 3</i> 1994 video game

Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

<i>Sonic the Hedgehog</i> (1991 video game) 1991 platform game

Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

<i>Sonic CD</i> 1993 video game

Sonic the Hedgehog CD is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other Sonic games, Sonic runs through themed levels while collecting rings and defeating robots. Sonic CD introduces time travel as a game mechanic. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics.

<i>Sonic & Knuckles</i> 1994 video game

Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.

<i>Knuckles Chaotix</i> 1995 platform video game

Knuckles' Chaotix is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.

<i>Sonic the Hedgehog: Triple Trouble</i> 1994 platform game

Sonic the Hedgehog: Triple Trouble is a 1994 platform game developed by Aspect and published by Sega for the Game Gear. It is the sequel to Sonic Chaos (1993) and features classic side-scrolling Sonic gameplay. The player controls either Sonic the Hedgehog or Miles "Tails" Prower as they venture to protect the powerful Chaos Emeralds from Doctor Robotnik, Knuckles the Echidna, and series newcomer Nack the Weasel. Sonic and Tails' unique abilities, as well as various power-ups, can assist the player in gameplay.

<i>Sonic the Hedgehog</i> (2006 video game) Platform game by Sega

Sonic the Hedgehog is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic series' 15th anniversary and intended as a reboot for seventh-generation video game consoles. Players control Sonic, Shadow, and the new character Silver, who battle Solaris, an ancient evil pursued by Doctor Eggman. Each playable character has his own campaign and abilities, and must complete levels, explore hub worlds and fight bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level.

<i>Sonic the Hedgehog</i> Video game franchise

Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.

<i>Sonic the Hedgehog 2</i> 1992 video game

Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics.

A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture.

<i>Sonic the Hedgehog 4: Episode I</i> 2010 video game

Sonic the Hedgehog 4: Episode I is a 2010 platform game developed by Dimps, with assistance from Sonic Team, and published by Sega. It is a sequel to Sonic & Knuckles (1994), following Sonic as he sets out to stop a returning Doctor Eggman. Like the Sonic the Hedgehog games released for the Sega Genesis, Episode I features side-scrolling gameplay, with movement restricted to a 2D plane. The player races through levels collecting rings while rolling into a ball to attack enemies. The game also features special stages in which the player collects Chaos Emeralds and online leaderboards comparing level completion times and high scores.

<i>Sonic Generations</i> 2011 video game

Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their modern selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).

<i>Sonic the Hedgehog 4: Episode II</i> 2012 video game

Sonic the Hedgehog 4: Episode II is an episodic platform video game developed by Dimps with assistance from Sonic Team, and published digitally by Sega for the PlayStation 3, Xbox 360, iOS, Android, and Microsoft Windows in 2012, with ports to the Ouya and Nvidia Shield releasing in 2013. It is a sequel to Sonic the Hedgehog 4: Episode I (2010), taking place shortly after the events of the game and following Sonic and Tails as they attempt to once again stop Doctor Eggman and a newly revived Metal Sonic from using Little Planet to power the Death Egg mk.II space station. Like its predecessor, Episode II is restricted to a 2D plane with players guiding Sonic and Tails through levels, collecting rings and rolling into enemies; collecting Chaos Emeralds also requires players to access Special Stages by ending a stage with enough rings.

<i>Sonic Mania</i> 2017 video game

Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.

Retro Engine Multiplatform game engine

The Retro Engine, also known as the Retro Software Development Kit, is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's Sonic the Hedgehog series.

<i>Sonic P-06</i> Platform video game

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Music of <i>Sonic the Hedgehog</i> Music composed for video game franchise

Sonic the Hedgehog is a Japanese video game series and media franchise created and owned by Sega. The franchise began in 1991 with Sonic the Hedgehog, a side-scrolling platform game, and has expanded to include printed media, animations, feature films, and merchandise. The music of Sonic the Hedgehog has been provided by a number of composers, ranging from Sega sound staff to independent contractors and popular bands. It covers a wide array of genres, including pop, funk, rock, metal, ska, hip hop, R&B, jazz, house, dance, breakbeat, drum and bass, techno, ambient, orchestral, and lo-fi.

<i>Sonic Origins</i> 2022 video game compilation

Sonic Origins is a 2022 video game compilation. It features remasters of the first four platform games in Sega's Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD. The games are playable in their original format and a new widescreen format that removes lives. Origins adds additional game modes and missions, which allow players to unlock content in a museum.

References

  1. Mawson, Chris (12 January 2015). "Fans Launch Campaign for Sonic the Hedgehog 3 Mobile Release". Power Up Gaming. Retrieved 23 July 2016.
  2. "Sonic Fans Campaign For the Release of Sonic 3 Remastered | mxdwn Games". games.mxdwn.com. 13 February 2015. Retrieved 23 July 2016.
  3. Chrzanowski, Katie [@KatieChrz] (20 April 2022). "▶️ Taxman versions of Sonic 1, 2, and CD, with @Head_cannon leading development on Sonic 3! ▶️ More info on the collection coming soon!" (Tweet). Retrieved 20 April 2022 via Twitter.
  4. Rainer Sigl (1 February 2015). "Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes" (in German). Der Standard.
  5. Hodapp, Eli (29 July 2009). "Christian Whitehead On 'Sonic CD' and His Retro Engine". TouchArcade. Retrieved 23 July 2016.
  6. 1 2 Nelson, Jared (19 October 2014). "Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen". TouchArcade. Retrieved 23 July 2016.
  7. 1 2 O'Donnell, Steven (10 September 2017), "Making Sonic Mania", Good Game: Spawn Point, retrieved 10 February 2018
  8. 1 2 Parkin, Simon (22 December 2011). "Sonic CD Review". Eurogamer . Retrieved 21 April 2017. However, after a few weeks, Whitehead's website was taken offline, as was the YouTube video he released to show off his work. It seemed as though Sega's lawyers had issued a cease-and-desist and ordered his work to be scrapped.
  9. Mawson, Chris (2 April 2015). "Sonic the Hedgehog 3 Remastered Interview with Christian 'The Taxman' Whitehead". Power Up Gaming. Retrieved 23 July 2016.
  10. Oliver, Tristan (25 December 2015). "Taxman on Board for Freedom Planet 2 Development". TSSZ News. Archived from the original on 27 December 2015. Retrieved 23 July 2016.
  11. Byford, Sam (23 July 2016). "Could Sonic Mania be the best Sonic the Hedgehog game since the Genesis?". The Verge. Retrieved 23 July 2016.
  12. Gartenberg, Chaim (30 May 2017). "Sonic Mania gets an August release date and an adorably animated trailer". The Verge. Retrieved 30 May 2017.
  13. Oloman, Jordan (16 March 2018). "Sonic Mania Plus for PS4, Xbox One, Switch Adds New Characters, Competitive Mode". IGN. Retrieved 16 March 2018.
  14. "Christian Whitehead on Twitter". Twitter. Retrieved 29 June 2022.
  15. @CFWhitehead (12 February 2019). "Hi everyone! I'd like to introduce you to Evening Star, a new game studio I have founded alongside:@TheRealDPad…" (Tweet) via Twitter.
  16. 1 2 "Evening Star - Team".
  17. Orland, Kyle (20 January 2021). "PC fan port of early Sonic games lets you zoom the camera way, way out". Ars Technica.