Clipper (video game)

Last updated
Clipper
Developer(s) John S. Bayes
Publisher(s) Program Design, Inc.
Platform(s) Atari 8-bit
Release1983

Clipper is a video game written by John S. Bayes for Atari 8-bit computers and published by Program Design, Inc. in 1983 [1]

Contents

Gameplay

Title screen Clipper title.png
Title screen

Clipper is a game in which the player is the Captain of an 1850s clipper in a sailing simulation. [2]

Reception

Mark Bausman reviewed the game for Computer Gaming World , and stated that "The game plays well but I found the constant shifts in wind to be a bit frustrating. The instruction book is very helpful and gives many hints on how to play this game. It also includes a little historical background on Clipper ships and a playing aid to help novice sailors keep their Clipper on course." [2]

Related Research Articles

<i>Pole Position</i> 1982 video game

Pole Position is a racing arcade video game released by Namco in 1982. It was licensed to Atari, Inc. for US manufacture and distribution. Pole Position is considered one of the most important titles from the golden age of arcade video games. It was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on Pole Position.

<i>Kaboom!</i> (video game) 1981 action game

Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as a player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after the release of the game. The game was later ported by Paul Wilson for the Atari 5200 system.

<i>Choplifter</i> 1982 video game

Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>NATO Commander</i> 1983 video game

NATO Commander is a strategy video game designed by Sid Meier for Atari 8-bit computers and published in 1983 by MicroProse. Ports to the Apple II, and Commodore 64 were released the following year.

<span class="mw-page-title-main">Datamost</span> American video game publisher

Datamost was a computer book publisher and computer game company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari 8-bit computers, with some for the IBM PC. It also published educational and reference materials related to home computers and computer programming.

<i>Legionnaire</i> (video game) 1982 video game

Legionnaire is a computer wargame for Atari 8-bit computers created by Chris Crawford released through Avalon Hill in 1982. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.

<i>Tutankham</i> 1982 video game

Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.

<i>Star Fleet I: The War Begins</i> 1984 video game

Star Fleet I: The War Begins is a 1984 strategy video game designed by Trevor Sorensen and developed by Interstel. It was released for Apple II, MS-DOS and Commodore 64. Versions for the Commodore 128, Atari ST, and Atari 8-bit computers were released in 1986 and versions for the Amiga and Mac were released in 1987. The game was successful enough to spawn sequels which are collectively known as the Star Fleet series.

<i>Preppie!</i> (video game) 1982 video game

Preppie! is an action video game for Atari 8-bit computers published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. Preppie! borrows heavily from Konami's Frogger, with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both Frogger and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers.

<i>Kampfgruppe</i> (video game) 1985 video game

Kampfgruppe is a computer wargame designed by Gary Grigsby and published in 1984 by Strategic Simulations for the Apple II, Atari 8-bit computers, and Commodore 64. Kampfgruppe is a game of tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.

<i>Jupiter Mission 1999</i> 1983 video game

Jupiter Mission 1999 is an action-adventure game written by Scott Lamb for the Atari 8-bit computers and published by Avalon Hill Microcomputer Games in 1983. The game shipped on four floppy disks. It was followed by a sequel in 1984, Quest of the Space Beagle.

<i>Hockey</i> (1981 video game) 1981 video game

Hockey is a ice hockey video game published by Gamma Software for Atari 8-bit computers in 1981. Gamma released the Atari 8-bit game Soccer the following year.

<i>Twerps</i> (video game) 1982 video game

Twerps is a shoot 'em up written by Dan Thompson for the Apple II and published by Sirius Software in 1982. It was ported to the Atari 8-bit computers by Joe Kelly.

<i>Operation Whirlwind</i> (video game) 1983 video game

Operation Whirlwind is a 1983 video game published by Broderbund Software for the Commodore 64 and Atari 8-bit computers.

<i>Breakthrough in the Ardennes</i> 1984 video game

Breakthrough in the Ardennes is a computer wargame published in 1984 by Strategic Simulations for the Apple II, Atari 8-bit computers, and Commodore 64.

<i>Gulf Strike</i> (video game) 1984 video game

Gulf Strike is a computer wargame published by The Avalon Hill Game Company in 1984.

<i>Nam</i> (1986 video game) 1986 video game

NAM is a computer wargame published in 1986 by Strategic Simulations for the Apple II, Atari 8-bit computers, and Commodore 64.

<i>Kid Grid</i> 1982 video game

Kid Grid is a grid capture game which borrows heavily from the 1981 arcade video game Amidar. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. In Kid Grid, the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. 1 2 Bausman, Mark (Jul–Aug 1983). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 11. p. 44.