Cohen's Towers

Last updated
Cohen's Towers
Cohen's Towers Cover Art.jpg
Developer(s) Fanda
Publisher(s) Datamost
Databyte
Designer(s) Frank Cohen
Platform(s) Atari 8-bit, Commodore 64
Release1983
Genre(s) Platform

Cohen's Towers is a platform game written by Frank Cohen [1] and released by Datamost in 1983 for Atari 8-bit computers [2] and Commodore 64. It was re-released in 1986 by Databyte in the United Kingdom. [3]

Contents

Gameplay

Gameplay screenshot (Atari 8-bit) Cohen's Towers Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

In Cohen's Towers the player plays the part of Allen, starting his new job as a mail boy. He has to collect mail parcels one at the time from different floors and deliver them to any of the three available 'mail drops'. To move up and down between the floors the player can use different elevators, but if he stays on one for too long a falling plant pot will knock him off. The player's work is also hindered by a dog pursuing him on most of the floors, or a sleepwalker.

Once the player collected and deposited all the parcels in the building, the Boss shows up and takes him to the next one. There are three different buildings in the game – Fanda, Datamost, and Cohen's Tower – each one harder to complete.

Music

The game's music is one of the first examples of adaptive music. Different tunes accompany unusual occurrences: a dog chasing the player, a sleepwalker appearance, the Boss checking on the player's work. The main theme is an arrangement of Scott Joplin's "Elite Syncopations".

Reception

Steve Panak wrote in his column in the 1984 ANALOG Computing holiday issue, "don't even consider buying it. Cohen's Towers gives big business a bad name, and all copies should be piled up and turned into a towering inferno." [4] In a 1985 review for Page 6 Jim Short wrote: "it is an original and highly addictive game with great graphics and even better sound. [...] Cohen's Towers is an excellent little game that I can highly recommend." [5] Lloyd Davies, writing in Ahoy! , praised the "colorful scrolling screens and clever visual effects" and the game's learning curve, calling it "an arcade-quality piece of software." [6]

Writing for InfoWorld in March 1984, Scott Mace called it "one of the most humorous video games ever," joking that: "Now, for every mail clerk, everywhere [...], there's a video game that sums up what a fun job it can be." [7] In the journal Education, Research and Perspectives, Michael Scriven called it a "novelty" game whose "whimsy is central though not oppressive." [8]

See also

Other games written by Frank Cohen:

Related Research Articles

<i>Realm of Impossibility</i> 1983 video game

Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies and published by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.

<i>Wizards Crown</i> 1986 video game

Wizard's Crown is a 1986 top-down role-playing video game published by Strategic Simulations. It was released for the Atari 8-bit, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.

<i>One on One: Dr. J vs. Larry Bird</i> 1983 video game

One on One: Dr. J vs. Larry Bird, commonly known as One on One, is a basketball video game written by Eric Hammond for the Apple II and published by Electronic Arts in 1983. It was initially ported to the Atari 8-bit family, ColecoVision, Commodore 64, and IBM PC. Versions followed for the TRS-80 Color Computer, Macintosh, Amiga, and ZX Spectrum. In Europe, the publisher was Ariolasoft. Atari Corporation released an Atari 7800 port in 1987.

<i>Ace of Aces</i> (video game) 1986 video game

Ace of Aces is a combat flight simulation game developed by Artech Digital Entertainment and published in 1986 by Accolade in North America and U.S. Gold in Europe. It was released for the Amstrad CPC, Atari 8-bit computers, Atari 7800, Commodore 64, MSX, MS-DOS, Master System, and ZX Spectrum. Set in World War II, the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. In 1988, Atari Corporation released a version on cartridge for Atari 8-bit computers styled for the then-new Atari XEGS.

<i>The Eternal Dagger</i> 1987 video game

The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.

<i>Drol</i> 1983 video game

Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit family. Versions were released for the SG-1000 in 1985 and Amiga in 1991.

<i>Oils Well</i> 1983 video game

Oil's Well is a video game published by Sierra On-Line in 1983. The game was written for the Atari 8-bit family by Thomas J. Mitchell. Oil's Well is similar to the 1982 arcade game Anteater, re-themed to be about drilling for oil instead of a hungry insectivore. Ports were released in 1983 for the Apple II and Commodore 64, in 1984 for ColecoVision and the IBM PC, then in 1985 for MSX and the Sharp X1. A version with improved visuals and without Mitchell's involvement was released for MS-DOS in 1990.

<i>Gateway to Apshai</i> 1983 video game

Gateway to Apshai is an action-adventure game for the Commodore 64, ColecoVision and Atari 8-bit computers. It was developed by The Connelley Group and published by Epyx in 1983 as a prequel to Temple of Apshai. It is a more action-oriented version of Temple of Apshai, with smoother and faster graphics, streamlined controls, fewer role-playing video game elements, and fewer room descriptions.

<i>Puzzle Panic</i> 1984 video game

Puzzle Panic, also known as Ken Uston's Puzzle Panic, is a puzzle video game created by blackjack strategist Ken Uston, Bob Polin, and Ron Karr. It was published by Epyx in 1984 for the Atari 8-bit computers and Commodore 64.

<i>Beach Head II: The Dictator Strikes Back</i> 1985 video game

Beach Head II: The Dictator Strikes Back is a 1985 video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, and ZX Spectrum.

<i>Transylvania</i> (video game) 1982 video game

Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit family and Commodore 64. A Macintosh conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.

<i>Getaway!</i> (video game) 1982 video game

Getaway! is a crime-themed, multidirectional-scrolling maze game for Atari 8-bit computers. It was designed by Mark Reid and published by the Atari Program Exchange (APX) in 1982. In Getaway!, the player drives around a large city stealing cash, valuable items, and the contents of armored trucks, then must return the loot to their hideout. Three different police vehicles pursue, getting more aggressive as more crimes are committed.

<i>Questron</i> (video game) 1984 video game

Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit family, and Commodore 64. A sequel, Questron II, was released in 1988.

<i>Desert Falcon</i> 1987 video game

Desert Falcon is a scrolling shooter developed by General Computer Corporation for the Atari 7800 and Atari 2600 and published by Atari Corporation in 1987. It was initially announced in 1984, prior to being named Desert Falcon, as one of the planned launch titles for the 7800. A cartridge version for Atari 8-bit computers, with XEGS-styled packaging, followed in 1988.

<i>Cosmic Tunnels</i> 1983 video game

Cosmic Tunnels is a space-themed action game written by Tim Ferris and published by Datamost in 1983 for Atari 8-bit computers and in 1984 for the Commodore 64. Datamost also sold the game with Cohen's Towers as a "twin pack". It was re-released in 1986 by Databyte in the United Kingdom.

<i>Monster Smash</i> 1983 video game

Monster Smash is an action game written by Dave Eisler and published by Datamost in 1983 for the Apple II and Atari 8-bit family. A Commodore 64 port followed in 1984. The Atari version features music written by Gary Gilbertson that was praised by reviewers. An earlier version of the game was published by The Software Farm in 1982 as Monster Mash.

<i>Ghost Chaser</i> 1984 video game

Ghost Chaser is a platform game designed by Frank Cohen and published in 1984 by Artworx for Atari 8-bit computers and Commodore 64. U.S. Gold published the game in Europe.

<i>The Scrolls of Abadon</i> 1984 video game

The Scrolls of Abadon is a maze game designed by Frank Cohen and published in 1984 by Access Software for Atari 8-bit computers and Commodore 64.

<i>Stealth</i> (1984 video game) 1984 video game

Stealth is a pseudo-3D rail shooter designed by Tracy Lagrone and Richard Sansom. The game was published in 1984 by Broderbund for the Atari 8-bit and Commodore 64 home computers.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Cohen's Towers". Atari Mania.
  3. "Twin Pack - Cohen's Towers / Cosmic Tunnels". Atari Mania.
  4. Panak, Steve (December 1984). "Panak Strikes: Cohen's Towers". ANALOG Computing (25): 54–55.
  5. "Three from Datamost". Page 6: 43. May 1985.
  6. Davies, Lloyd (August 1984). "Cohen's Towers". Ahoy! . p. 60.
  7. Mace, Scott (March 5, 1984). "A hard day at the office". InfoWorld . Vol. 6, no. 10. p. 47. Retrieved February 27, 2021.
  8. Scriven, Michael (1987). "Taking Games Seriously". Education, Research and Perspectives. 14 (1). University of Western Australia: 82–135. ISSN   1446-0017.