Cyclemania

Last updated
Cyclemania
Cyclemania (1994) Cover.jpg
Developer(s) Compro Games
Publisher(s) Accolade
Designer(s) Ronnie Yaron
Platform(s)
Release1994
Genre(s) Racing
Mode(s) Single-player

Cyclemania is a motorcycle racing video game developed by Israeli studio Compro Games and published by Accolade in 1994 for MS-DOS. [1] An emulated version was released for Microsoft Windows in 2020. [2] [3]

Contents

Gameplay

The player must compete with other motorcyclists to be the first to cross the finish line while dodging a variety of roadway obstacles including cows, horses, slow moving cars, and oil spills. Each of the game's five race tracks uses digitized full motion video footage of Israeli public roads. The game graphics are split between a third-person view of the player character's motorcycle shot from behind and a lower window displaying its instrument panel. [4] [5] [6]

Reception

Computer Gaming World awarded the game three out of five stars. The magazine commended the game's effective use of animation and sound and its novel use of actual video footage, but criticized its lack of a replay value. [4]

Related Research Articles

<i>Doom</i> (1993 video game) First-person shooter

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

<i>Wasteland</i> (video game) 1988 video game

Wasteland is a role-playing video game developed by Interplay Productions and published by Electronic Arts in 1988. The first installment of the Wasteland series, it is set in a futuristic, post-apocalyptic America destroyed by a nuclear holocaust generations before. Developers originally made the game for the Apple II and it was ported to the Commodore 64 and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and GOG.com, and in 2014 via Desura. A remastered version titled Wasteland Remastered was released on February 25, 2020, in honor of the original game's 30th anniversary.

<i>Myst</i> 1993 video game

Myst is an adventure video game designed by Rand and Robyn Miller. It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.

Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

<i>The 7th Guest</i> 1993 video game

The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received press attention for making live action video clips a core part of its gameplay, for its then-unprecedented amount of pre-rendered 3D graphics, and for its adult content. The game was very successful, with over two million copies sold. It, alongside Myst, is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment".

<i>The Incredible Machine</i> Video game series

The Incredible Machine (TIM) is a series of video games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. PushButton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company.

<i>Stunt Island</i> 1992 video game

Stunt Island is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Walt Disney Computer Software. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different film sets, such as a large city, various small towns, airports, oil rigs, a canyon, an aircraft carrier, and many others locations situated on a fictional island off southern California. There is a free flight mode, where the player can simply fly around in a variety of different aircraft which have unique flying characteristics and flight envelopes. Additionally, the player can position cameras and props around these sets, and create triggers to start actions including the camera panning and an object moving. The game also has an editing mode where the player can splice together taped footage and insert sound effects. The game world is small and it is impossible to leave the area of the island without returning to it. The game runs well under DosBox from ver. 0.65 to present. The game was heavily patched more than a year following its initial release. The last patch, V3 removed copyright protection and addressed many issues. GOG.com released an emulated version for Microsoft Windows, Mac OS X and Linux in 2016. This GOG version, and the one offered by Steam, appear to be the unpatched ver. 1.0 release of the game.

<i>Gobliiins</i> Puzzle adventure video game series

Gobliiins is a puzzle adventure video game series, consisting of five entries, released by Coktel Vision for the Amiga, Atari ST, DOS, and Macintosh platforms. The first three titles were released in the early 1990s, the fourth in 2009. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.

<i>Sensible Soccer</i> Video game series

Sensible Soccer, often called Sensi, is an association football video game series which was popular in the early 1990s and which still retains a following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the IBM PC compatibles. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game MicroProse Soccer (1988), which in turn was inspired by the arcade video game Tehkan World Cup (1985).

<i>Battle Chess</i> 1988 video game

Battle Chess is a video game version of chess with 2.5D graphics and fighting animations showing the result of one piece moving onto the square of another. It was developed and released by Interplay Entertainment for the Amiga in 1988 and ported to many other systems, including the 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple II, Atari ST, Commodore 64, MS-DOS, FM Towns, Nintendo Entertainment System, MacOS, PC-98, X68000, and Microsoft Windows. In 1991, Battle Chess Enhanced was released by Interplay for IBM PC compatibles and Macintosh with improved VGA graphics and a symphonic musical score played from the CD-ROM.

<span class="mw-page-title-main">PC game</span> Electronic game played on a personal computer

A personal computer game, also known as a computer game or abbreviated PC game, is a video game played on a personal computer (PC). They are defined by the open platform nature of PC systems.

SecuROM is a CD/DVD copy protection and digital rights management (DRM) system developed by Sony DADC. It aims to prevent unauthorised copying and reverse engineering of software, primarily commercial computer games running on Windows. The method of disc protection in later versions is data position measurement, which may be used in conjunction with online activation DRM. SecuROM gained prominence in the late 2000s but generated controversy because of its requirement for frequent online authentication and strict key activation limits. A 2008 class-action lawsuit was filed against Electronic Arts for its use of SecuROM in the video game Spore. Opponents, including the Electronic Frontier Foundation, believe that fair-use rights are restricted by DRM applications such as SecuROM.

<i>Noctropolis</i> 1994 video game

Noctropolis is a 1994 MS-DOS third-person adventure game by Flashpoint Productions and published by Electronic Arts. The player assumes the role of the character Peter Grey, a lonely bookstore owner who winds up in the world of his favorite comic book. Grey discovers that he is destined to assume the role of his former comic book hero.

<span class="mw-page-title-main">Artillery game</span> Video game genre

Artillery games are two or three-player video games involving tanks trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.

The Junior Field Trips series is a trilogy of point-and-click children's computer and video games released by Humongous Entertainment in conjunction with Random House. These games offered virtual tours of particular locations related to their theme, and included a game suite with virtual coloring pages, a scavenger hunt, and various other games depending upon the title. They were originally released for Windows and Macintosh computers, but were re-released via Steam in April 2015. These games were written using the SCUMM engine and can thus be played on additional platforms by using ScummVM.

Linux-based operating systems can be used for playing video games. Because many games are not natively supported for the Linux kernel, various software has been made to run Windows games, such as Wine, Cedega, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on Linux.

<i>Xplora1: Peter Gabriels Secret World</i> 1993 video game

XPLORA1: Peter Gabriel's Secret World is a musical computer game designed by musician Peter Gabriel.

<i>Virtual Murder</i> (video game series) Mystery-adventure video game series

Virtual Murder, renamed as Murder Mystery is a four-part murder mystery adventure video game series developed by Creative Multimedia Corporation. The games were released in 1993 and 1994 for Macintosh and Windows PCs.

<i>Road Rash</i> (1994 video game) 1994 racing video game

Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

References

  1. "Cyclemania (1994)". MobyGames. Retrieved 2024-03-12.
  2. "Cyclemania on Steam". Steam. Retrieved 2024-03-20.
  3. "Cyclemania". GOG. Retrieved 2024-03-20.
  4. 1 2 Goble, Gordon (January 1995). "Lean Down On Your Steel Knees and Play". Computer Gaming World . No. 126. Ziff-Davis. pp. 161–164.
  5. Bennett, Dan (February 1995). "Cyclemania". PC Gamer (9): 117.
  6. Mäuer, Jan Markus (2019-04-21). "Cyclemania - "Fotorealismus" anno 1994". Gamondo (in German). Retrieved 2024-03-12.