DMCA's Sky

Last updated
DMCA's Sky
DMCAsSky-title.png
Developer(s) ASMB Games
Series Mario (unofficial)
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux
Release
  • WW: 30 August 2016
(as No Mario's Sky)
  • WW: 5 September 2016 (as DMCA's Sky)
Genre(s) Action-adventure
Mode(s) Single-player

DMCA's Sky (originally released as No Mario's Sky) is a 2016 open world platform game developed by ASMB Games for Microsoft Windows, OS X, and Linux. As No Mario's Sky, it was a fangame of both Super Mario Bros. and No Man's Sky . [1] [2] [3]

Contents

Gameplay

DMCA's Sky combines gameplay elements of side-scrolling platform games like Super Mario Bros. and open world space exploration games like No Man's Sky . [1] [2] [3] The player controls an astronaut named Finn who uses a futuristic spacecraft to travel between procedurally generated planets. [4] Gameplay primarily takes place on these planets, where Finn can run, jump, and find collectibles in a similar fashion to the Super Mario series. [2]

Development

In August 2016, soon after the release of No Man's Sky, No Mario's Sky was created by ASMB Games, a team based in Australia, for Ludum Dare 36 in 72 hours. [1] [5] The team consisted of Alex McDonald (art and sound director), [6] Sam Izzo, Max Cahill, and Ben Porter. [6] [7]

DMCA removal and re-release

Nintendo sent a Digital Millennium Copyright Act (DMCA) notice to Itch.io on 4 September 2016, requesting that No Mario's Sky be removed due to it infringing "Nintendo's copyrights in its Super Mario video game franchise, including but not limited to the audiovisual work, images, and fictional character depictions". [8] In response, the official page for No Mario's Sky was updated to indicate that the game was no longer available, and the downloads for the game were replaced with a link to the DMCA notice. [9] On 5 September, the game was re-released as DMCA's Sky, with all in-game elements and terms that directly referenced Super Mario replaced with non-copyrighted counterparts. [5] [10]

Deep Sky

ASMB Games released a prototype called Deep Sky as a spiritual successor to the game, later stating that further development had been stalled due to lack of funding. [4] [11]

Related Research Articles

<span class="mw-page-title-main">Platformer</span> Video game genre

A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<i>Mario Bros.</i> 1983 video game

Mario Bros. is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Shellcreepers) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game to be developed by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

<i>Tetris Attack</i> 1995 video game

Tetris Attack, also known as Panel de Pon in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gameplay modes are present, including a time attack and multiplayer mode.

<i>Super Mario Bros. 2</i> 1988 video game

Super Mario Bros. 2 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System.

<i>New Super Mario Bros.</i> 2006 video game

New Super Mario Bros. is a 2006 platform game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions in June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario series and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several old and new power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario has to defeat Bowser Jr. and Bowser before saving Princess Peach.

<span class="mw-page-title-main">The Tetris Company</span> American video game company

The Tetris Company, Inc. (TTC) is the manager and licensor for the Tetris brand to third parties. It is an American company based in Nevada and owned by Tetris creator Alexey Pajitnov and Henk Rogers. The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide.

<i>Super Mario</i> Video game series

Super Mario is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. However, there have also been a number of Super Mario video games released on non-Nintendo gaming platforms. There are more than 20 games in the series.

A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture.

<i>Mario</i> (franchise) Multimedia franchise by Shigeru Miyamoto

Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

<span class="mw-page-title-main">Let's Play</span> Playthrough of a video game with commentary

A Let's Play (LP) is a video documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strategy guide by focusing on an individual's subjective experience with the game, often with humorous, irreverent, or critical commentary from the player, rather than being an objective source of information on how to progress through the game. While Let's Plays and live streaming of game playthroughs are related, Let's Plays tend to be curated experiences that include editing and narration, and can be scripted, while streaming is often an unedited experience performed on the fly.

<i>Super Mario Bros.</i> 1985 video game

Super Mario Bros. is a 1985 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. It was originally released in September 1985 in Japan for the Family Computer; following a US test market release for the NES, it was converted to international arcades on the Nintendo VS. System in early 1986. The NES version received a wide release in North America that year and in PAL regions in 1987.

<span class="mw-page-title-main">YouTube copyright strike</span> Website policy action

YouTube copyright strike is a copyright policing practice used by YouTube for the purpose of managing copyright infringement and complying with the Digital Millennium Copyright Act (DMCA). The DMCA is the basis for the design of the YouTube copyright strike system. For YouTube to retain DMCA safe harbor protection, it must respond to copyright infringement claims with a notice and take down process. YouTube's own practice is to issue a "YouTube copyright strike" on the user accused of copyright infringement. When a YouTube user gets hit with a copyright strike, they are required to watch a warning video about the rules of copyright and take trivia questions about the danger of copyright. A copyright strike will expire after 90 days. However, if a YouTube user accumulates three copyright strikes within those 90 days, YouTube terminates that user's YouTube channel, including any associated channels that the user have, removes all of their videos from that user's YouTube channel, and prohibits that user from creating another YouTube channel.

AM2R is an action-adventure game developed by Argentine programmer Milton Guasti and released on August 6, 2016, Metroid's 30th anniversary. It was originally released for Windows. It is an unofficial remake of the 1991 Game Boy game Metroid II: Return of Samus in the style of Metroid: Zero Mission (2004). As in the original Metroid II, players control bounty hunter Samus Aran, who aims to eradicate the parasitic Metroids. AM2R adds several features, including new graphics and music, new areas and bosses, altered controls, and a map system.

<i>Full Screen Mario</i> 2013 game created by Josh Goldberg

Full Screen Mario is a 2013 browser game created by American programmer Josh Goldberg. It is an unofficial remake of the 1985 game Super Mario Bros. and was built using HTML5.

<span class="mw-page-title-main">Yuzu (emulator)</span> Discontinued Nintendo Switch emulator

Yuzu is a discontinued free and open-source emulator of the Nintendo Switch, developed in C++. Yuzu was announced to be in development on January 14, 2018, 10 months after the release of the Nintendo Switch.

freeShop Defunct piracy software for the Nintendo 3DS

freeShop was a homebrew application for the Nintendo 3DS that allowed games to be downloaded from the Nintendo eShop's servers without being previously purchased. freeShop was first released in April 2016, before being removed from GitHub following a DMCA takedown notice sent in late December 2016.

Nintendo is one of the largest video game publishers in the world, producing both hardware and software. Since the release of the Nintendo Entertainment System in 1985, the company has generally been proactive to assure its intellectual property in both hardware and software is legally protected. Nintendo's protection of its properties began as early as the arcade release of Donkey Kong which was widely cloned on other platforms, a practice common to the most popular arcade games of the era. Nintendo did seek legal action to try to stop release of these unauthorized clones, but estimated they still lost $100 million in potential sales to these clones. Nintendo also fought off a claim in 1983 by Universal Pictures that Donkey Kong was a derivative element of their King Kong in Universal City Studios, Inc. v. Nintendo Co., Ltd.; notably, Nintendo's lawyer, John Kirby, became the namesake of Kirby in honor of the successful defense.

References

  1. 1 2 3 Robertson, Adi (30 August 2016). "No Mario's Sky is the inevitable child of Super Mario Bros. and No Man's Sky". The Verge. Retrieved 6 September 2016.
  2. 1 2 3 Kamen, Matt (30 August 2016). "Mario meets No Man's Sky in this fiendishly fun fan-made game" . Retrieved 6 September 2016.
  3. 1 2 Kain, Erik (31 August 2016). "'No Mario's Sky' Is Exactly As Great As It Sounds" . Retrieved 6 September 2016.
  4. 1 2 "DMCA's Sky by ASMB Games". itch.io. Retrieved 2023-03-03.
  5. 1 2 Donnelly, Joe (5 September 2016). "No Mario's Sky parody game blocked by Nintendo lawyers, DMCA's Sky takes its place" . Retrieved 6 September 2016.
  6. 1 2 McMinn, Kevin (5 September 2016). "No Mario's Sky Team Responds to Takedown Notice With DMCA's Sky". Nintendo News. Retrieved 13 June 2017.
  7. Prabhu, Vijay (6 September 2016). "In protest against Nintendo's legal threats, developers rename the game "No Mario's Sky" to 'DMCA's Sky'". TechWorm. Retrieved 13 June 2017.
  8. Sniffen, Brian (4 September 2016), "Takedown notice for 'No Mario's Sky'", Itch.io, retrieved 1 July 2021
  9. ASMB Games, "No Mario's Sky by ASMB Games", Itch.io, archived from the original on 4 September 2016, retrieved 1 July 2021
  10. Walker, Alex (5 September 2016). "No Mario's Sky Taken Down, Replaced With DMCA's Sky". Archived from the original on September 7, 2016. Retrieved 6 September 2016.
  11. "Deepsky (Demo build) by cannonbreed, Max Cahill". itch.io. Retrieved 2023-03-03.