Danger Zone | |
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Developer(s) | Three Fields Entertainment |
Publisher(s) | Three Fields Entertainment |
Engine | Unreal Engine 4 [1] |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player |
Danger Zone is a video game developed by Three Fields Entertainment. The game involves driving vehicles at high speeds into various traffic situations to cause as much damage as possible. It is directly inspired by the Crash mode in the various Burnout games developed by Criterion Games, which the founders of Three Fields had been a part of prior to founding their own studio. It was released in May 2017 on Microsoft Windows and PlayStation 4 systems, and in October 2017 for Xbox One.
The player takes control of a car situated in virtual crash test facility, where one of about twenty scenarios are available, featuring parked or moving vehicles and other obstacles. The player's goal is to score as many points by driving their car into the scenarios (the "First Impact"), creating chain reactions of collisions. If the First Impact causes enough damage, they can then trigger a "SmashBreaker" (similarly to Burnout's "CrashBreaker") that causes their vehicle to explode, creating additional chain reactions for damage. Points are awarded based on the degree of damage done, including special points for unique targets and other scenario-specific goals. Players compete through online leaderboards to obtain the best score. [2]
The founders of Three Fields Entertainment, Fiona Sperry and Alex Ward, were former members of Criterion Games, the studio that developed the Burnout racing series; Burnout, unlike more traditional racing games, had a considerable focus on realistic collisions, and several games in the series included Crash mode, where players purposely drove vehicles into situations to wreck as many other vehicles as possible. As Electronic Arts, the publisher for Burnout, transitioned the studio from Burnout to the Need for Speed series, which was focused primarily on racing, Sperry and Ward left to found Three Fields, with the anticipation of developing a spiritual sequel to Burnout. [3] The studio's first title Dangerous Golf , which is based on causing as much damage by hitting golf balls in enclosed spaces, was used to help develop the necessary tools through the Unreal Engine and middleware such as PhysX towards realizing their Burnout-inspired goal. [4]
Development of Danger Zone started just after the studio published Lethal VR, around December 2016. [5] With three games completed since the studio's founding, they wanted to make sure they could replicate the Burnout Crash mode but now supported with more realistic physics enabled by modern computers and consoles, as at the time of the Burnout series' development, they had to make a number of sacrifices in the physics to have the game play well on older hardware. [5] The team initially thought of setting the game in a crash test facility inspired by those used in real-life, but found the clinical look would be a problem, and instead changed the appearance of the areas to be more industrial, which is how they derived the name for the game. [5] To help the player visualize the course prior to crashing, they took inspiration of showcasing each scenario in segments, inspired by a similar visual tool used in the British show Grand Designs . [5]
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Aggregator | Score |
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Metacritic | 64/100 (PC) [6] 64/100 (PS4) [7] 64/100 (XONE) [8] |
Danger Zone received "mixed or average" reviews according to video game review aggregator Metacritic, with all three platforms reaching a 64 out 100 rating.
Three Fields announced Danger Zone 2 in June 2018 to arrive the next month for Windows, PlayStation 4, and Xbox One systems. It will follow the same type of gameplay, adding more emphasis on the driving segments, and will have these crash courses take place within settings inspired by real world highways, such as the M1 motorway in England or the freeways near Los Angeles International Airport. [9]
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games. The series generally centers around illegal street racing, and tasks players to complete various types of races while evading the local law enforcement in police pursuits. Need for Speed is one of EA's oldest franchises not published under their EA Sports brand.
Burnout is a 2001 racing video game developed by Criterion Games and published by Acclaim Entertainment for the PlayStation 2, GameCube and Xbox.
Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts. It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. The central mechanic introduced in Burnout 3 is Takedowns, which allow players to slam their opponents until they crash. Takedowns work in conjunction with the boost system by filling up and extending the boost meter. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. The game supports both online and split-screen multiplayer.
Burnout 2: Point of Impact is a 2002 racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts.
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed.
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Burnout is a series of racing games developed by Criterion Games. The first two games were published by Acclaim Entertainment, while later instalments were published by Electronic Arts.
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Need for Speed: Most Wanted is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012. A Wii U version, under the title Need for Speed: Most Wanted U, was released in 2013. Like its predecessor, the 2010 Hot Pursuit title, the game is a revival of the original 2005 Most Wanted title.
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Dangerous Golf is a miniature golf game developed by Three Fields Entertainment, a studio formed by former Criterion Games founders and developers Fiona Sperry and Alex Ward. The game, as stated by the studio, is a mix of Burnout, Black, and NBA Jam, in which players attempt to cause the most destruction by playing miniature golf within a confined space, such as a china shop or a kitchen. The game was released for Microsoft Windows, PlayStation 4, and Xbox One in June 2016.
Three Fields Entertainment Limited is a British video game development studio. It was founded in February 2014 by Alex Ward and Fiona Sperry, who had previously worked at Criterion Games, along with developer Paul Ross who had worked with them under Criterion Games.
Lethal VR is a virtual reality shooting gallery video game developed by Three Fields Entertainment and published by Team17.
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