Defenders of Dynatron City | |
---|---|
Developer(s) | Lucasfilm Games |
Publisher(s) | JVC Musical Industries |
Designer(s) | Gary Winnick |
Composer(s) | George Sanger David Warhol |
Platform(s) | NES |
Release |
|
Genre(s) | Action |
Mode(s) | Single-player |
Publication | Score |
---|---|
Electronic Gaming Monthly | 14/40 [1] |
GamePro | 12.5/20 [2] |
Nintendo Power | 11.3/20 [3] |
Total! | 37% [4] |
VideoGames & Computer Entertainment | 6/10 [5] |
N-Force | 39% [6] |
Defenders of Dynatron City is a video game released for the Nintendo Entertainment System by JVC Musical Industries and Lucasfilm Games (later, LucasArts) in August 1992. [7] The designer of the game was Gary Winnick. [8] This was Winnick's first project as sole designer. He was previously the co-designer of Maniac Mansion , alongside Ron Gilbert. It was supported by a short-lived media franchise consisting of an animated TV pilot and a six-issue comic book series.
The game centers on a team of superheroes who protect a futuristic metropolis from Dr. Mayhem and his robotic henchmen. The Defenders are:
The game won praise in its preproduction by many video game magazines for the creation of an original superhero team, but when the game was released it was widely panned by video game critics for, among other things, having a notoriously poor hit detection that required extremely precise aim for attacks to hit enemies. [9]
The animated pilot was produced by DIC Animation City and was aired on the Fox Kids block on February 22, 1992. [10] [11] It featured the voices of Whoopi Goldberg and Tim Curry. Originally, Doctor Mayhem was voiced by Christopher Walken. Steve Purcell recalled that the producers at the last minute replaced him with a more cartooney voice. [12] It failed to be picked up as a series, but was subsequently released on VHS. [13] [14] No DVD or digital download release has surfaced as of yet.
The comic book adaptation was published Marvel Comics. Written by Steve Purcell and penciled by Frank Cirocco, it ran for six monthly issues, dated from February through July 1992. [15]
Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.
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