Demise: Rise of the Ku'tan

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Demise: Rise of the Ku'tan
Demise Rise of the Kutan cover.jpg
Developer(s) Artifact Entertainment
Publisher(s) IPC Software
Platform(s) Microsoft Windows
Release
  • NA: 15 January 2000 [1]
Genre(s) Role-playing video game
Mode(s)Single-player
Co-operative multiplayer

Demise: Rise of the Ku'tan is a medieval fantasy role-playing video game released in 2000 for Microsoft Windows, developed by Artifact Entertainment and published by IPC Software. The game features the same setting as Mordor: The Depths of Dejenol , which was also developed by designer David Allen.

Contents

Gameplay

In Demise: Rise of the Ku'tan, Lord Gherrick's realm is attacked by demons emerging from the mines of Dejenol. After the assault is quelled, the player is dispatched into the mines in an attempt to locate and destroy the primordial evil at its center. The game world is split between a town and a dungeon; the former features guilds, a merchant, a morgue and several other locations, while the latter houses monsters, which must be destroyed during the course of the players' explorations. At the outset, users are required to create an avatar with particular racial traits, classes, and starting statistics, and develop the character as they progress within the game. This development is achieved by gaining experience, measured as a statistic, and equipping improved weaponry, found in the dungeon or purchased from the town merchant. Furthermore, the game features up to 16 players in a co-operative multiplayer mode.

A beta version of an expanded version of the game named Ascension was published in 2011 by a group of enthusiastic players headed by Decklin (Richard Whitwell).

Reception

Upon release, the game received unfavourable reviews according to the review aggregation website GameRankings. [2] GameSpot were dismissive, arguing that the game lacked either "an engrossing story or an online multiplayer game with a sprawling world to explore." [4] Even the most amiable of reviewers complained of the game's interface, poor graphics and tedious sound effects, while PC Zone commented that the fact "there is 3D acceleration support is risible, as are the graphical options to enable or disable detail and effects." [7] Conversely, positive remarks were made regarding the variety of equipment, spells and the ability to combine classes.

The game was nominated for the "Worst Game of the Year" award at GameSpot's Best and Worst of 2000 Awards, which went to Blaze and Blade: Eternal Quest . [8]

Availability

Development of the game continues as of August 2016, with the developers having released version 1.06 build 721. The game itself can be purchased from the developer's website. The game will run on most Windows systems including 64-bit platforms. Extensive personal support is provided through the message board on the official site.

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References

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  2. 1 2 "Demise: Rise of the Ku'Tan for PC". GameRankings . CBS Interactive. Archived from the original on 6 June 2019. Retrieved 21 June 2021.
  3. Hunt, David Ryan (15 May 2000). "Demise: Rise of the Ku'Tan". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 13 May 2003. Retrieved 21 June 2021.
  4. 1 2 Park, Andrew Seyoon (7 March 2000). "Demise: Rise of the Ku'Tan Review [date mislabeled as "May 1, 2000"]". GameSpot . Fandom. Archived from the original on 12 December 2004. Retrieved 21 June 2021.
  5. Sartor, Patrice (8 March 2000). "Demise: Rise of the Ku'Tan". GameSpy . IGN Entertainment. Archived from the original on 10 February 2002. Retrieved 21 June 2021.
  6. Ladewig, Bruce (May 2000). "Demise: Rise of the Ku'Tan". PC Accelerator . No. 21. Imagine Media. p. 71. Retrieved 21 June 2021.
  7. 1 2 Hill, Mark (May 2000). "Demise: Rise of the Ku'Tan". PC Zone . No. 89. Dennis Publishing. p. 92. Retrieved 21 June 2021.
  8. GameSpot staff (2001). "Best and Worst of 2000 (Worst Game of the Year, Nominees)". GameSpot. Ziff Davis. Archived from the original on 24 January 2001. Retrieved 19 September 2023.