In design, design prototyping are the actions that create, test and analyse a prototype according to specified purposes at specific stages of the design process. [1] [2] [3] Prototyping consists of the methods or techniques for making a prototype (for example, rapid prototyping), [4] and it is often regarded as a discrete stage in the design process. [5] [6] [2] [7]
The concept of prototyping in design literature is also related to the concepts of experimentation, [4] and Research through Design. [8] [9]
Prototyping involves an iterative cycle of making, testing and analysing which allows the examination of various aspects of a solution before its future implementation, the anticipation of possible issues,, and the making of improvements earlier in the process. This cycle can be portrayed as comprising the following steps: [1] [10] [2]
To prepare for prototyping, some aspects need to be decided. For this purpose, it is useful to individualise and consider various characteristics that will allow identifying how prototyping should be developed according to the design needs. [2] In this regard, the prototyping framework proposed by Blomkvist and Holmid could provide some guidelines. [3] As a result of a literature review, they identify a set of characteristics which are:
Whilst for some scholars prototyping was happening in a particular stage of the design process, the importance of prototyping has been gaining relevance as a continuous activity since the early stages of the process. [3] [15]
Prototyping can be developed according to different aims of the design process that influence decisions such as what variables of the prototype are going to be examined and who is going to be involved in the testing session. For example, in the early stages of the process, the need could be to explore various ideas within the design team and prototypes may be created fast and with little resources, while at the end of the process the functionality of the solution may be evaluated with future users so the prototype would largely resemble its final version.
Some of the purposes of prototyping identified by different authors are:
A prototyping session can involve a variety of people related to the solution. Internal to the organisation, the participants could range from the members of the design team to colleagues from other departments and managers. External to the organisation, prototyping could involve future users and clients, and representatives from other organisations. The selection of the participants would depend on the purposes of prototyping. [3] For instance, a prototyping session for exploration could be developed internally with colleagues in order to get quick feedback about initial design proposals. Another example would be to involve users in co-design prototyping sessions in order to explore proposals directly with future users.
The activity refers to the method that would be used for testing a prototype, the context in which it is going to occur, and the strategies for testing in relation to what would be the real conditions of use of the solution. [1] [3]
Prototypes can represent one component of a future solution such as "(Inter)actions, service processes, experiences, physical objects, environments, spaces, architecture, digital artifacts and software, ecosystems, [or] (business) value" [2] or comprise various of these components. [3]
Moreover, a prototype can reflect one or multiple dimensions of the future solution and a variety of aspects could be considered. A simple approach would be to think on the fidelity, meaning how close the prototype resembles to the final solution (blom)(stick). More comprehensive approaches can be considered through multiple dimensions. For instance, Houde and Hill describe the “role” (i.e., functionality for the user), “look and feel” (i.e., sensory, and experiential aspects), “implementation” (i.e., performance of the solution). [19] Lim, Stolterman and Tenenberg propose a classification of prototypes according to “filtering dimensions: functionality, interactivity, and spatial structure"; and “manifestation dimensions:materials, resolution, and scope". [11] They suggest these dimensions can be pondered in order to decide how the prototype should be.
"The best prototype is one that, in the simplest and the most efficient way, makes the possibilities and limitations of a design idea visible and measurable”
— Lim, Stolterman and Tenenberg, 2008 [11]
Different Sort of Materials Used for Prototyping
The looks of prototypes in design can vary a lot. Whether it's the material, shape, finish or even the size of the product, prototypes have looks that vary depending on the product they are trying to give an idea of. For example, let's say you're an experienced designer and your superior has given you the task of designing a handle. Specifically, a handle for a hand-held gardening rake. All the other hand-held gardening rakes out there either have this bulky shape that doesn't fit the shape of your palm comfortably, or they are just missing functional features.
Before manufacturing the final product and after sketching the initial concept comes the prototyping phase. A phase that is inevitable and is probably one of the most important. Because without having an actual product to hold, it is very hard to tell what you like or dislike. "Physical models communicate design intent more effectively than drawings because they engage the senses and allow immediate feedback". [20] Having a feel of the actual shape of the product is probably the closest thing you will have to the final product. For handles specifically, this is very important because human ergonomics are an important factor. 
Now for the material, what could be an ideal material that would be used to prototype this handle? Prototypes aren't usually made to be perfect. They are just a quick way to develop a visual for the client.  An ideal material for this would be foam. Specifically, foam from FOAMULAR® and Styrofoam™. These foam boards come in all sorts of colors and thicknesses. The most popular ones are the blue and pink ones that are highly used by students in product design programs. This is because this sort of foam is easily fileable. With the help of files and sanding paper, it is possible to get beautiful smooth finishes on these foam prototypes. It is quick, it is easy, and you can get precise, beautiful results. [21]
However, foam is used for medium to smaller sized prototypes, specifically curved ones. What about bigger and boxier-shaped prototypes? Cardboard is the answer. Cardboard is widely used around the globe to make prototypes of any size and shape. It is a bit more difficult to make curvier shapes but there are people out there who have mastered the use of cardboard. Students in product design programs for example, have been taught early on in their academic journey how to corrugate cardboard. With the help of exact-to knives, cutting straight vertical or horizontal lines on the cardboard, make it easy to curve them later on.  Cardboard also comes in different thicknesses, making the sort of prototypes that one can make endless.  [22]
Model making and prototyping should be done quickly, efficiently and neatly because in any sort of design field, time is key. "Balancing speed and design quality remains a key challenge in maintaining user-centered aesthetics". [23] Let's say you want to make a model of a new chair that you have to redesign. If you want to make a detailed model, then you'll be put under pressure to submit it before the deadline. On the other hand, if your model is done not very neatly, then your client or your superior won't be able to get a good vision on how the final product will look like. This is why time management is a very important factor while designing. [24]
Initial references to the concept of prototyping in design could be traced to the proceedings of the Conference on Design Methods [25] in 1962:
"As you come down in scale, it is much more likely that you will be able to mass produce the object, and therefore be able to make a prototype, test it and try it out and explore it."
— J.K. Page [26]
In 1968, Bruce Archer, a figure in the design methods movement describes the design process as comprising multiple stages, including "Prototype development". [27] From a design methods' perspective, prototyping recalls a process in which a prototype is built, tried out and tested. Additional references to prototyping can be found in later editions of the Design Research Society's Conferences. [28] [29] [30]
One of the first documented uses of the term prototyping, as being linked to a design process, appears in the 1983 software development article, A systematic look at prototyping. [1] Around the year 1990, the availability of methods for rapidly manufacturing models and prototypes stimulated the publication of a great body of literature dedicated to rapid prototyping techniques and technologies (e.g., 3D printing). Technologies for additive manufacturing (i.e., adding material) or substractive manufacturing (i.e., removing material) together with the use of software for computer-aided design (CAD), leveraged prototype building but also the fabrication of products in limited numbers.[ citation needed ]
Along the years, further efforts have been dedicated to characterising prototyping in design disciplines in the fields of interaction design, experience design, [16] product design [31] and service design, [3] [32] [2] as well as in product-design-related fields such as engineering/mechanical design. [17] [18] In 2000, designers from IDEO described experience prototyping, introducing types of design representations and methods that allow to simulate aspects of an interaction that people experience by themselves. [16]
Around the year 2010, studies were developed to examine the prototyping of services theorising from the growing practice of service design, [32] which later in 2018 were also used as a reference for service design practitioners. [2]
{{cite book}}: |work= ignored (help){{cite book}}: |work= ignored (help){{cite book}}: |work= ignored (help){{cite web}}: CS1 maint: multiple names: authors list (link){{cite book}}: |work= ignored (help){{cite journal}}: Check date values in: |date= (help); line feed character in |journal= at position 19 (help){{cite journal}}: line feed character in |journal= at position 52 (help){{cite journal}}: Check date values in: |date= (help); line feed character in |journal= at position 31 (help){{cite journal}}: line feed character in |journal= at position 14 (help){{cite book}}: |work= ignored (help){{cite book}}: |work= ignored (help){{cite book}}: |work= ignored (help)