DirectSkin

Last updated
DirectSkin in action DirectSkin screenshot.png
DirectSkin in action

DirectSkin is a software component that is used by software developers to add skinning capability to their applications, which may or may not be exposed to end-users. It is made by Stardock , and is derived from the WindowBlinds component of their software subscription package, Object Desktop. Being implemented as an ActiveX/COM component, [1] it may be used by any COM-capable language, including Visual Basic, VB.NET, C#, C++ and Delphi. [2]

DirectSkin uses the WindowBlinds UIS file format, leveraging skin authors' existing knowledge. Users either contract Stardock or third party companies to create their skins, license existing skins for use with an application, or make their own using SkinStudio .

DirectSkin has seen use in various applications; the most public has been that of the ATI CATALYST Control Center, [3] a graphical user interface for their graphics card device drivers running on the .NET Framework, introduced in 2004. Another example is Syncfusion, a toolkit for creating .NET applications. [4]

Related Research Articles

<span class="mw-page-title-main">DirectX</span> Collection of multimedia related APIs on Microsoft platforms

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.

In computing, DLL Hell is a term for the complications that arise when one works with dynamic-link libraries (DLLs) used with Microsoft Windows operating systems, particularly legacy 16-bit editions, which all run in a single memory space.

<span class="mw-page-title-main">Windows API</span> Microsofts core set of application programming interfaces on Windows

The Windows API, informally WinAPI, is Microsoft's core set of application programming interfaces (APIs) available in the Microsoft Windows operating systems. The name Windows API collectively refers to several different platform implementations that are often referred to by their own names. Almost all Windows programs interact with the Windows API. On the Windows NT line of operating systems, a small number use the Native API.

<span class="mw-page-title-main">Graphics Device Interface</span> Microsoft Windows API

The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by Direct2D API. Windows apps use Windows API to interact with GDI, for such tasks as drawing lines and curves, rendering fonts, and handling palettes. The Windows USER subsystem uses GDI to render such UI elements as window frames and menus. Other systems have components that are similar to GDI; for example: macOS has Quartz, and Linux and Unix have X Window System and Wayland.

Windows Management Instrumentation (WMI) consists of a set of extensions to the Windows Driver Model that provides an operating system interface through which instrumented components provide information and notification. WMI is Microsoft's implementation of the Web-Based Enterprise Management (WBEM) and Common Information Model (CIM) standards from the Distributed Management Task Force (DMTF).

<span class="mw-page-title-main">DirectShow</span> Microsoft API

DirectShow, codename Quartz, is a multimedia framework and API produced by Microsoft for software developers to perform various operations with media files or streams. It is the replacement for Microsoft's earlier Video for Windows technology. Based on the Microsoft Windows Component Object Model (COM) framework, DirectShow provides a common interface for media across various programming languages, and is an extensible, filter-based framework that can render or record media files on demand at the request of the user or developer. The DirectShow development tools and documentation were originally distributed as part of the DirectX SDK. Currently, they are distributed as part of the Windows SDK.

<span class="mw-page-title-main">Windows Forms</span> Graphical user interface software library

Windows Forms (WinForms) is a free and open-source graphical (GUI) class library included as a part of Microsoft .NET, .NET Framework or Mono, providing a platform to write client applications for desktop, laptop, and tablet PCs. While it is seen as a replacement for the earlier and more complex C++ based Microsoft Foundation Class Library, it does not offer a comparable paradigm and only acts as a platform for the user interface tier in a multi-tier solution.

<span class="mw-page-title-main">Stardock</span> Software and video game developer

Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Microsoft Windows due to the collapse of the OS/2 software market between 1997 and 1998. The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.

<span class="mw-page-title-main">SharpDevelop</span>

SharpDevelop is a discontinued free and open source integrated development environment (IDE) for the .NET Framework, Mono, Gtk# and Glade# platforms. It supports development in C#, Visual Basic .NET, Boo, F#, IronPython and IronRuby programming languages.

<span class="mw-page-title-main">WindowBlinds</span> Windows user interface customization software

WindowBlinds is a computer program that allows users to skin the Windows graphical user interface. It has been developed by Stardock since 1998, and is the most popular component of their flagship software suite, Object Desktop. It is also available separately, and as an ActiveX/COM component called DirectSkin. Introduced in its sixth version, it supports alpha blending effects similar to the compositing of Windows Vista, but on Windows XP.

WinCustomize is a website that provides content for users to customize Microsoft Windows. The site hosts thousands of skins, themes, icons, wallpapers, and other graphical content to modify the Windows graphical user interface. There is some premium or paid content, however, the vast majority of the content is free for users to download.

Windows Presentation Foundation (WPF) is a free and open-source graphical subsystem originally developed by Microsoft for rendering user interfaces in Windows-based applications. WPF, previously known as "Avalon", was initially released as part of .NET Framework 3.0 in 2006. WPF uses DirectX and attempts to provide a consistent programming model for building applications. It separates the user interface from business logic, and resembles similar XML-oriented object models, such as those implemented in XUL and SVG.

<span class="mw-page-title-main">DNN (software)</span>

DNN Platform is a web content management system and web application framework based on the .NET Framework. It is open source and part of the .Net Foundation.

<span class="mw-page-title-main">Windows Vista</span> Seventh major release of Windows NT

Windows Vista is a major release of the Windows NT operating system developed by Microsoft as the direct successor to Windows XP, which was released in 2001. At the time, this 5-year gap was the longest time span between successive releases of Microsoft's Windows desktop operating systems. Development was finished on November 8, 2006, and over the following three months, it was released in stages to computer hardware and software manufacturers, business customers, and retail channels. On January 30, 2007, it was released globally and made available for purchase and download from the Windows Marketplace, the first release of Windows to be made available through a digital distribution platform.

<span class="mw-page-title-main">Brad Wardell</span> American novelist

Bradley R. Wardell is an American businessman, programmer, author and AI Engineer. He is the founder, president, and chief executive officer of Stardock, a software development and computer games company.

The Speech Application Programming Interface or SAPI is an API developed by Microsoft to allow the use of speech recognition and speech synthesis within Windows applications. To date, a number of versions of the API have been released, which have shipped either as part of a Speech SDK or as part of the Windows OS itself. Applications that use SAPI include Microsoft Office, Microsoft Agent and Microsoft Speech Server.

Mobile app development is the act or process by which a mobile app is developed for one or more mobile devices, which can include personal digital assistants (PDA), enterprise digital assistants (EDA), or mobile phones. Such software applications are specifically designed to run on mobile devices, taking numerous hardware constraints into consideration. Common constraints include CPU architecture and speeds, available memory (RAM), limited data storage capacities, and considerable variation in displays and input methods. These applications can be pre-installed on phones during manufacturing or delivered as web applications, using server-side or client-side processing to provide an "application-like" experience within a web browser.

<span class="mw-page-title-main">Xamarin</span> American software company

Xamarin is a Microsoft-owned San Francisco-based software company founded in May 2011 by the engineers that created Mono, Xamarin.Android and Xamarin.iOS, which are cross-platform implementations of the Common Language Infrastructure (CLI) and Common Language Specifications.

<span class="mw-page-title-main">Mono (software)</span> Computer software project

Mono is a free and open-source .NET Framework-compatible software framework. Originally by Ximian, it was later acquired by Novell, and is now being led by Xamarin, a subsidiary of Microsoft and the .NET Foundation. Mono can be run on many software systems.

Universal Windows Platform (UWP) is a computing platform created by Microsoft and first introduced in Windows 10. The purpose of this platform is to help develop universal apps that run on Windows 10, Windows 10 Mobile (discontinued), Windows 11, Xbox One, Xbox Series X/S, and HoloLens without the need to be rewritten for each. It supports Windows app development using C++, C#, VB.NET, and XAML. The API is implemented in C++, and supported in C++, VB.NET, C#, F# and JavaScript. Designed as an extension to the Windows Runtime (WinRT) platform first introduced in Windows Server 2012 and Windows 8, UWP allows developers to create apps that will potentially run on multiple types of devices.

References

  1. Gunderloy, Mike (2004-04-02). "Review: DirectSkin". Application Developer Trends (ADTMag.com).
  2. Gunderloy, Mike (2005-05-31). "Review: DirectSkin 4.5". Larkware. Archived from the original on 2008-05-31.
  3. Microsoft (2007-05-11). "AMD Uses Customization Technology to Personalize Windows Vista User Experience". Microsoft . Archived from the original on 2010-09-26.
  4. Syncfusion (2006-06-16). "Syncfusion and Stardock improve interoperability to provide tools for .NET developers".