Disney's Pocahontas | |
---|---|
Developer(s) | Funcom (Genesis) Tiertex (Game Boy) |
Publisher(s) | Genesis Game Boy THQ (Black Pearl Software) |
Producer(s) | Gaute Godager (Genesis) Dympna Forkin (Game Boy) |
Programmer(s) | Carl-Hendrik Skårstedt (Genesis) Chris Brunning (Game Boy) |
Artist(s) | Ole-Petter Rosenlund (Genesis) Kevin Knott (Game Boy) |
Composer(s) | Patrick Collins (Genesis) Mark Ortiz and John Prince (Game Boy) |
Platform(s) | Genesis, Game Boy |
Release | Genesis Game Boy |
Genre(s) | Platform |
Mode(s) | Single-player |
Disney's Pocahontas is a platform game based on the 1995 film of the same name. The Genesis / Mega Drive version was developed by Funcom on contract with Disney and was released on January 1, 1996. It was followed by a later version for the Game Boy developed by Tiertex Design Studios and released on June 10, 1996, nearly a year after the film's premiere. A Super Nintendo Entertainment System version of the game was under development, but was canceled due to development being too far behind to coincide with the Genesis release. [2]
In the game, the player plays as Pocahontas and Meeko, switching between the two frequently to overcome obstacles, with the help of Flit as an NPC. Along the way, the player gains various new abilities from various animal spirits by helping them. The game follows the plot of the film, but with many variations in situations and events.
Publication | Score | |
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Game Boy | Sega Genesis | |
AllGame | [3] | [4] |
Electronic Gaming Monthly | N/A | 7/10 [5] |
The Genesis version was moderately well received by critics. The four reviewers of Electronic Gaming Monthly criticized the controls but praised the graphics and especially the innovative and challenging puzzle design. [5] GamePro , in contrast, found the puzzles to be easy and uninteresting, but felt this was appropriate for the game's young target audience and also praised the graphics. [6]
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