Dolphin (video game)

Last updated
Dolphin
Dolphin video game cover.jpg
Developer(s) Activision
Publisher(s) Activision
Programmer(s) Matthew Hubbard
Platform(s) Atari 2600
ReleaseMay 1983
Genre(s) Action
Mode(s) Single-player

Dolphin is a side-scrolling video game created by Matthew Hubbard for the Atari 2600 and released by Activision in 1983. Dolphin requires the player to use audio cues in order to survive.

Contents

Gameplay

Gameplay screenshot Dolphin Screenshot.png
Gameplay screenshot

The player controls a dolphin attempting to flee from a giant squid. It must avoid colliding with packs of seahorses while navigating both forward- and backward-moving currents (indicated by arrows pointed with or against the dolphin's direction, respectively) that accelerate or decelerate its speed. Occasionally, a seagull appears above the water's surface which, if touched, permits the player a short period of invincibility. During this time, the dolphin is able to touch the squid and drive it away.

The dolphin's sonar sounds to indicate how to avoid seahorses: a high pitch indicates an opening near the water's surface, and a lower resonance indicates a seafloor passage.

Development

Dolphin was designed by Matthew Hubbard. Hubbard started in the video game industry working for Atari in 1980 and joined Activision in 1982. [1] As a child, Hubbard was fascinated by animals, particularly whales and dolphins. He recalled that when he first started at Activision, he began animating a dolphin and asked the staff if they could recognize what it was. [1]

Hubbard wanted to use a dolphin's ability of Animal echolocation to audibly give clues on where the player had to go next. Hubbard also had the game feature much larger characters than a typical Atari 2600 game. To achieve this effect in game, Hubbard was assisted by Bob Whitehead. [1]

Release

Dolphin was announced in January 1983 and was set to be shipped in April and be available in retail stores in May 1983. [2] Dolphin was released in May 1983. [3] By June, it was the fifth best selling video game of the month. [4]

Dolphin has been re-released in various compilation packs, including the Atari 2600 Action Pack 2 for IBM-compatible PCs, and Activision Anthology (2002). [5] [6]

Reception

The Video Game Update gave the game a positive review, stating that the graphics of the game were up to Activision's high standards noting the realistic dolphin swimming movements while finding the seagull unimpressive. The review concluded that Dolphin was "fascinating, although fans of heavy video action may find it a bit too cerebral. There is plenty of action - and suspense - in this game, but the aquatic setting gives it something of a languid feeling at the same time." [7] Dan Persons of Video Games magazine made similar statements, describing the game as "graphically stunning" and "instead of creating another aquatic rehash of Defender , Activision has created a chase game that cleverly incorporates sound as an active element of play." [8]

Dolphin won the "Best Videogame Audio/Visual Effects (Less than 16K ROM)" category in the Electronic Games 1984 Arcade Awards. [9] From retrospective reviews, Brett Weiss in this book Classic Home Video Games 1972-1984 (2007) found that fans of games like Seaquest might miss shooting action, but overall described the game as innovative and most players will find it to be a satisfying experience. [10]

See also

Related Research Articles

<i>Kaboom!</i> (video game) 1981 action game

Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.

<i>Star Raiders</i> 1980 video game

Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

<i>Miner 2049er</i> 1982 video game

Miner 2049er is a platform game game developed by Big Five Software and published in December 1982. It is set in a mine, where the player controls the Mountie Bounty Bob. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms in each level all while avoiding enemies and within a set amount of time.

<i>Demon Attack</i> 1982 video game

Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.

<span class="mw-page-title-main">David Crane (programmer)</span> American video game designer and programmer

David Crane is an American video game designer and programmer. Crane grew up fascinated by technology and went to DeVry Institute of Technology. Following college, he went to Silicon Valley and got his first job at National Semiconductor. Through his friend Alan Miller he learned about potential video game design work at Atari, Inc. and began work there in 1977.

<i>Super Pitfall</i> 1986 video game

Super Pitfall is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc, the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES.

<i>Starmaster</i> 1982 video game

Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors.

<i>Robot Tank</i> 1983 video game

Robot Tank is a first-person shoot 'em up written by Alan Miller for the Atari 2600 and published by Activision in 1983. It is similar in design to Atari, Inc.'s Battlezone tank combat arcade video game and more so to its 2600 port. Robot Tank adds different systems which can individually be damaged—instead of the vehicle always exploding upon being shot—and weather effects.

<i>H.E.R.O.</i> (video game) 1984 video game

H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. The game has players control Roderick Hero who traverses a mineshaft avoiding enemies and hazards to rescue trapped miners. He travels through the mines equipped with a hoverpack that allows him to traverse the game levels as well as bombs and laser that let him destroy walls and defeat enemies respectively.

<i>Keystone Kapers</i> 1983 video game

Keystone Kapers is a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983. The game involves a Keystone Cops-theme, with the player controlling police officer Kelly, who traverses the many levels of a department store, dodging objects to catch the escaped thief Harry Hooligan.

<i>Chopper Command</i> 1982 video game

Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead. The player flies a helicopter left and right over a scrolling, wraparound landscape, shooting down enemy airplanes to protect a convoy of trucks below.

<i>River Raid</i> 1982 video game

River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.

<i>Pitfall II: Lost Caverns</i> 1984 video game

Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.

<i>Grand Prix</i> (video game) 1982 video game

Grand Prix is a Formula One Grand Prix motor racing-themed video game. It was designed and programmed by David Crane for the Atari 2600 and published by Activision in 1982.

<i>Frostbite</i> (video game) 1983 video game

Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600, and published by Activision in 1983. The game has a player control Frostbite Bailey, who must hop across several ice floes to collect ice while avoiding falling in the water and avoiding the hazardous natural elements such polar bears and snow geese.

<i>Pressure Cooker</i> (video game) 1983 video game

Pressure Cooker is a video game for the Atari 2600 designed by Garry Kitchen and released by Activision in 1983. The player is a short-order cook at a hamburger stand who must assemble and package hamburgers to order without letting ingredients or hamburgers fall to the floor.

<i>Megamania</i> 1982 video game

Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends off the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.

<i>Enduro</i> (video game) 1983 video game

Enduro is a racing video game designed by Larry Miller for the Atari 2600 and published by Activision in 1983. The object of the game is to complete an endurance race, passing a certain number of cars each day to continue the next day. The visuals change from day to night, and there is occasional inclement weather.

<i>RealSports Baseball</i> 1982 video game

RealSports Baseball is a 1982 sports video game developed and published by Atari, Inc. originally for the Atari 2600. It was also launched on the Atari 5200 and 7800 machines. A version for the Atari 8-bit computers was in development, but cancelled.

References

  1. 1 2 3 Activision (1995). Activision's Atari 2600 Action Pack 2 (Macintosh). Activision. Level/area: Help > History > Matthew Hubbard on "Dolphin".
  2. "Activision Announces Dolphin". Activision News Release. January 6, 1983.
  3. The Video Game Update includes Computer Entertainer 1983b.
  4. The Video Game Update includes Computer Entertainer 1983a.
  5. Dimension 3 1995.
  6. Harris 2003.
  7. The Video Game Update 1983.
  8. Persons 1983, pp. 70–71.
  9. Electronic Games 1984.
  10. Weiss 2007, pp. 53–54.

Sources