Dragon Saber | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Yoshihiro Sugiyama |
Composer(s) | Shinji Hosoe |
Series | Dragon Spirit |
Platform(s) | Arcade, PC Engine |
Release | |
Genre(s) | Vertical-scrolling shooter |
Mode(s) | Single-player, multiplayer |
Dragon Saber: After Story of Dragon Spirit [a] is a 1990 vertical-scrolling shooter arcade game developed and published by Namco. It is a sequel to Dragon Spirit , released in 1987.
As in the original Dragon Spirit, players must take control of a prince transformed into a dragon by a flash of lightning: the first controls "Huey" (blue) and the second player controls "Siria" (red), which means that two players can now play simultaneously; Huey also looks like an 8192-colour version of Prince Amul from the original game, and both players can now press and hold their Firing Buttons to make their dragons spit flames continuously (and, if they wait for a few seconds without pressing them, charge their shots). Several new enemies and powerups have also been introduced - and, much like in Phelios , Huey and Siria can take up to four hits before dying (depending on what the arcade operators set the "LIFE" option to), which means that if they have set it to "1" they will die immediately when they get hit.
Dragon Saber was the creation of Namco artist Yoshihiro Sugiyama, being his first time as a planner for a game. [1] Sugiyama wanted the game to feel like a true continuation of its predecessor Dragon Spirit in terms of its storyline and world, as he felt the NES sequel Dragon Spirit: The New Legend was mostly just a rehash of the original and had a rather generic premise. [1] He also wanted the game to appeal to anyone instead of mostly hardcore shooter enthusiasts, and one that many could find a degree of satisfaction in. [1] Once the story was completed, Sugiyama began work on the game's lore and fictional world, wanting it to be one that players hadn't seen before in similar games beforehand. [1]
There were three ports of this arcade game in Japan; the first was for the PC Engine in 1991, which was exclusive to Japan. The second was a part of the Namco Museum Encore compilation for the Sony PlayStation that was released in 1997 (although unlike the previous Namco Museum titles, this one never got released outside Japan), and the third was the Virtual Console Arcade release in 2008 (of the PC Engine version) and 2009 (of the original arcade version), which was also exclusive to Japan. [2] [3] Dragon Saber was released on the PlayStation 4 and Nintendo Switch via the Arcade Archives series in 2022, marking its first official release in the west.
Game Machine listed Dragon Saber as being the most popular arcade game of December 1990 in Japan. [4]
Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.
Shinobi (忍) is a side-scrolling hack and slash video game produced by Sega, originally released for arcades on the Sega System 16 board in 1987. The player controls ninja Joe Musashi, to stop the Zeed terrorist organization from kidnapping students of his clan.
Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
Don Doko Don is a platform arcade game developed and released by Taito in 1989. In the game, the player(s) control two lumberjacks, Bob and Jim, with the objective being to clear the screen of all the enemies. Bob and Jim use their mallets to stun the enemies, pick up the enemies, then throw them at a wall, or other enemies to kill them off, resulting in bonus points. Bonus items also appear during stages that will have varying effects on the players.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Bosconian is a scrolling multidirectional shooter arcade video game developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots simultaneously both the front and back.
The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.
Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.
Splatterhouse is a beat 'em up arcade game developed and published by Namco in 1988. It was the first in a series of games released in home console and personal computer formats. This game would later spawn the parody Splatterhouse: Wanpaku Graffiti, the sequels Splatterhouse 2, Splatterhouse 3, and the 2010 remake Splatterhouse, with the classic games being added to Namco Museum since 2017.
Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Wonder Momo is a 1987 beat 'em up arcade game that was developed and published by Namco exclusively in Japan. It was ported to the PC-Engine in 1989, with both versions of the game later ported to the Wii Virtual Console, and ported to Nintendo Switch and PlayStation 4 as part of Arcade Archives. The game was also included in Namco Museum Encore for the PlayStation. Wonder Momo inspired a webcomic series in 2012, an anime miniseries in 2014, and a sequel game by WayForward Technologies in May 2014.
Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.
Genpei Tōma Den is a side-scrolling hack and slash video game produced by Namco that was released as a coin-operated video game in 1986 in Japan. It runs on Namco System 86 hardware. Over a decade later, the game was released in America and Europe in the video game compilation Namco Museum Vol. 4 under the title of The Genji and the Heike Clans for the PlayStation.
Yōkai Dōchūki is a 1987 platform arcade game developed and released by Namco in Japan and other parts of Asia. The player controls a young boy named Tarosuke as he must make his way through Jigoku, the Japanese concept of Hell, to reach Buddha, who will determine his fate. Tarosuke can fire small "ki" bullets at enemies to defeat them; he can also charge them to increase their power. Enemies will drop money when defeated, which can be used to purchase weapons and other items in stores. Two versions of the arcade original were released: a Japanese version and an English version which was released in other Asian countries outside Japan. The Arcade Archives release includes both versions.
Dragon Buster is a platform, action role-playing dungeon crawl game developed by Namco and released in 1984. It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the Family Computer (Famicom), MSX, and X68000; the latter version was later released for the Virtual Console in the same region on November 18, 2008. Dragon Buster has been ported for the PSP and is available as part of Namco Museum Battle Collection. It was followed by a Japan-only Famicom sequel, Dragon Buster II: Yami no Fūin, and was later followed by the PlayStation game Dragon Valor, which was both a remake and sequel.
Märchen Maze is a 1988 isometric platform arcade game developed by N.H. System and published by Namco. Controlling a young girl named Alice, the player must complete each of the game's nine stages while avoiding enemies and falling off ledges. Alice can blow powerful bubbles at enemies to knock them back, and can hit them enough times to send them off the platform. It is the first Japanese video game adaptation of Lewis Carroll's Alice's Adventures in Wonderland, and runs on the Namco System 1 arcade board.
Valkyrie no Densetsu is a 1989 action-adventure role-playing arcade game developed and published in Japan by Namco. It is a follow-up to the Family Computer game Valkyrie no Bōken (1986). Players control the warrior maiden Valkyrie and her lizard-like companion Kurino Xandra as they set out to drop a mythical item called the Golden Seed into the Northern Fountain to replenish the dying crop fields of Xandra Land. Gameplay involves defeating enemies and collecting gold to purchase magical spells and weapons in shops.
Pro Tennis: World Court is a tennis sports video game released by Namco in 1988 for Japanese arcades. It runs upon Namco System 1 hardware, and was inspired by the 1987 Famicom game Family Tennis. In August 1988, the game was ported to the PC Engine console, in which a new tennis-based role-playing quest mode was added, and was later ported to the North American TurboGrafx-16 console by NEC under the title of World Court Tennis in 1989. Up to four players could play simultaneously. A sequel named Super World Court was released in 1992, which ran on Namco NA-1 hardware and allowed up to four players to play simultaneously. The arcade version was released on the PlayStation 4 and Nintendo Switch as part of the Arcade Archives lineup in May 2022 worldwide.
Xevious: Fardraut Saga is a 1988 vertically scrolling shooter video game published by Namco for the MSX2 in Japan. An updated PC Engine version was released two years later. The fifth entry in the Xevious franchise, the player controls a spaceship in its mission to vanquish the Xevious forces before its supercomputer leader GAMP wipes out the entirety of mankind. The player uses two weapons, an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-based enemies.