Drawing Hands | |
---|---|
Artist | M. C. Escher |
Year | 1948 |
Medium | Lithograph |
Dimensions | 28.2 cm× 33.2 cm(11.1 in× 13.1 in) |
Preceded by | Up and Down (1947) |
Followed by | Dewdrop (1948) |
Website | Official website |
Drawing Hands is a lithograph by the Dutch artist M. C. Escher first printed in January 1948. It depicts a sheet of paper, out of which two hands rise, in the paradoxical act of drawing one another into existence. This is one of the most obvious examples of Escher's common use of paradox.
It is referenced in the book Gödel, Escher, Bach , by Douglas Hofstadter, who calls it an example of a strange loop. It is used in Structure and Interpretation of Computer Programs by Harold Abelson and Gerald Jay Sussman as an allegory for the eval and apply functions of programming language interpreters in computer science, which feed each other.
Drawing Hands has been referenced and copied many times by artists in different ways. In tech culture, robot hands draw or build each other, [1] or a human hand and robot hand draw each other. [2] [3]
Animation is the method that encompasses myriad filmmaking techniques, by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets (cels) to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms.
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. The animation's target is sometimes the computer itself, while other times it is film.
Maurits Cornelis Escher was a Dutch graphic artist who made woodcuts, lithographs, and mezzotints, many of which were inspired by mathematics. Despite wide popular interest, for most of his life Escher was neglected in the art world, even in his native Netherlands. He was 70 before a retrospective exhibition was held. In the late twentieth century, he became more widely appreciated, and in the twenty-first century he has been celebrated in exhibitions around the world.
Self-reference is a concept that involves referring to oneself or one's own attributes, characteristics, or actions. It can occur in language, logic, mathematics, philosophy, and other fields.
A strange loop is a cyclic structure that goes through several levels in a hierarchical system. It arises when, by moving only upwards or downwards through the system, one finds oneself back where one started. Strange loops may involve self-reference and paradox. The concept of a strange loop was proposed and extensively discussed by Douglas Hofstadter in Gödel, Escher, Bach, and is further elaborated in Hofstadter's book I Am a Strange Loop, published in 2007.
Gödel, Escher, Bach: an Eternal Golden Braid, also known as GEB, is a 1979 book by Douglas Hofstadter.
An impossible object is a type of optical illusion that consists of a two-dimensional figure which is instantly and naturally understood as representing a projection of a three-dimensional object but cannot exist as a solid object. Impossible objects are of interest to psychologists, mathematicians and artists without falling entirely into any one discipline.
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.
Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.
A penciller is an artist who works on the creation of comic books, graphic novels, and similar visual art forms, with a focus on the initial pencil illustrations, usually in collaboration with other artists, who provide inks, colors and lettering in the book, under the supervision of an editor.
Photograph manipulation involves the transformation or alteration of a photograph. Some photograph manipulations are considered to be skillful artwork, while others are considered to be unethical practices, especially when used to deceive. Photographs may be manipulated for political propaganda, to improve the appearance of a subject, for entertainment, or as humor.
A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional, i.e. produced on a flat surface. The term usually refers to the arts that rely more on line, color or tone, especially drawing and the various forms of engraving; it is sometimes understood to refer specifically to printmaking processes, such as line engraving, aquatint, drypoint, etching, mezzotint, monotype, lithography, and screen printing. Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs.
Digital illustration or computer illustration is the use of digital tools to produce images under the direct manipulation of the artist, usually through a pointing device such as a graphics tablet or, less commonly, a mouse. It is distinguished from computer-generated art, which is produced by a computer using mathematical models created by the artist. It is also distinct from digital manipulation of photographs, in that it is an original construction "from scratch". Photographic elements such as background or texture may be incorporated into such works, but they are not necessarily the primary basis.
Light painting, painting with light,light drawing, or light art performance photography are terms that describe photographic techniques of moving a light source while taking a long-exposure photograph, either to illuminate a subject or space, or to shine light at the camera to 'draw', or by moving the camera itself during exposure of light sources. Practiced since the 1880s, the technique is used for both scientific and artistic purposes, as well as in commercial photography.
Robotics is an interdisciplinary field that involves the design, construction, operation, and use of robots.
Mathematics and art are related in a variety of ways. Mathematics has itself been described as an art motivated by beauty. Mathematics can be discerned in arts such as music, dance, painting, architecture, sculpture, and textiles. This article focuses, however, on mathematics in the visual arts.
Image editing encompasses the processes of altering images, whether they are digital photographs, traditional photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as an airbrush to modify photographs or editing illustrations with any traditional art medium. Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers, are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to render or create computer art from scratch. The term "image editing" usually refers only to the editing of 2D images, not 3D ones.
The Shepard elephant, also known as L'egs-istential Quandary or the impossible elephant is an optical illusion, of the type impossible object, based on figure-ground confusion. As its creator Roger Shepard explains:
The elephant…belongs to a class of objects that are truly impossible in that the object itself cannot be globally segregated from the nonobject or background. Parts of the object become the background, and vice versa.
Nyeema Morgan is an American interdisciplinary and conceptual artist. Working in drawing, sculpture and print media, her works focus on how meaning is constructed and communicated given complex socio-political systems. Born in Philadelphia, she earned her BFA from the Cooper Union School of Art and her MFA from the California College of the Arts. She has held artist residencies at the Skowhegan School of Painting and Sculpture and Smack Mellon. Morgan's works are in the permanent collections of the Bowdoin College Museum of Art and the Menil Collection.