Dream incubation

Last updated

Dream incubation is a thought technique which aims for a specific dream topic to occur, either for recreation or to attempt to solve a problem. For example, a person might go to bed repeating to themselves that they will dream about a presentation they have coming up, or a vacation they recently took. While somewhat similar to lucid dreaming, dream incubation is simply focusing attention on a specific issue when going to sleep.

Contents

Description

In a study at Harvard Medical School, Dr. Deirdre Barrett had her students focus on a problem, such as an unsolved homework assignment or other objective problem, before going to sleep each night for a week. She found that it was possible to come up with novel solutions in dreams that were both satisfactory to the dreamer and rated as objectively solving the problem by an outside observer. In her study, two-thirds of participants had dreams that addressed their chosen problem and one-third reached some form of solution within their dreams. [1] Other studies have found this type of bedtime dream incubation effective in solving problems of a more subjective, personal nature. [2] In Barrett's book, The Committee of Sleep , she describes her study of prominent artists and scientists who draw inspiration from their dreams. While most of these dreams occurred spontaneously, a small proportion of the respondents had discovered informal versions of dream incubation on their own. They reported giving themselves successful pre-sleep suggestions for everything from seeing finished artwork in their dreams to developing plots or characters for a novel to asking dreams to solve computing and mechanical design problems. [3]

A 2010 article in Scientific American quotes Barrett summarizing a few of the incubations techniques from The Committee of Sleep as follows:

If you want to problem-solve in a dream, you should first of all think of the problem before bed, and if it lends itself to an image, hold it in your mind and let it be the last thing in your mind before falling asleep. For extra credit, assemble something on your bedside table that makes an image of the problem. If it's a personal problem, it might be the person you have the conflict with. If you're an artist, it might be a blank canvas. If you're a scientist, the device you're working on that's half assembled or a mathematical proof you've been writing through versions of.

Equally important, don't jump out of bed when you wake up—almost half of dream content is lost if you get distracted. Lie there, don't do anything else. If you don't recall a dream immediately, see if you feel a particular emotion—the whole dream would come flooding back.

If you're just trying to dream about an issue or you want to dream of a person who's deceased or you haven't seen in a long time, you'd use very similar bedtime incubation suggestions as you would for problem solving: a concise verbal statement of what you want to dream about or a visual image of it to look at. Very often it's a person someone wants to dream of, and just a simple photo is an ideal trigger. If you used to have flying dreams and you haven't had one in a long time and you miss them, find a photo of a human flying. [4]

See also

Further reading

Related Research Articles

In the psychology subfield of oneirology, a lucid dream is a type of dream wherein a person that is dreaming realizes that they are dreaming during their dream. The capacity to have lucid dreams is a trainable cognitive skill. During a lucid dream, the dreamer may gain some amount of volitional control over the dream characters, narrative, or environment, although this control of dream content is not the salient feature of lucid dreaming. An important distinction is that lucid dreaming is a distinct type of dream from other types of dreams such as prelucid dreams and vivid dreams, although prelucid dreams are a precursor to lucid dreams, and lucid dreams are often accompanied with enhanced dream vividness. Lucid dreams are also distinct state from other lucid boundary sleep states such as lucid hypnagogia or lucid hypnopompia.

<span class="mw-page-title-main">Sleep</span> Naturally recurring resting state of mind and body

Sleep is a state of reduced mental and physical activity in which consciousness is altered and certain sensory activity is inhibited. During sleep, there is a marked decrease in muscle activity and interactions with the surrounding environment. While sleep differs from wakefulness in terms of the ability to react to stimuli, it still involves active brain patterns, making it more reactive than a coma or disorders of consciousness.

<span class="mw-page-title-main">Dream</span> Event occurring in the mind while sleeping

A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, although the dreamer may perceive the dream as being much longer than this.

A false awakening is a vivid and convincing dream about awakening from sleep, while the dreamer in reality continues to sleep. After a false awakening, subjects often dream they are performing their daily morning routine such as showering or eating breakfast. False awakenings, mainly those in which one dreams that they have awoken from a sleep that featured dreams, take on aspects of a double dream or a dream within a dream. A classic example in fiction is the double false awakening of the protagonist in Gogol's Portrait (1835).

Hypnagogia is the transitional state from wakefulness to sleep, also defined as the waning state of consciousness during the onset of sleep. Its opposite state is described as hypnopompia – the transitional state from sleep into wakefulness. Mental phenomena that may occur during this "threshold consciousness" phase include hypnagogic hallucinations, lucid dreaming, and sleep paralysis.

Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.

<span class="mw-page-title-main">Problem solving</span> Approaches to problem solving

Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is troublesome but it is not clear what kind of resolution to aim for. Similarly, one may distinguish formal or fact-based problems requiring psychometric intelligence, versus socio-emotional problems which depend on the changeable emotions of individuals or groups, such as tactful behavior, fashion, or gift choices.

Celia Elizabeth Green is a British parapsychologist and writer on parapsychology.

A dream sequence is a technique used in storytelling, particularly in television and film, to set apart a brief interlude from the main story. The interlude may consist of a flashback, a flashforward, a fantasy, a vision, a dream, or some other element.

A recurring dream is a dream which is experienced repeatedly over a long period. They can be pleasant or nightmarish and unique to the person and their experiences.

Pre-lucid dreaming is the beginning stages of inducing the lucid dreaming process. At this stage, the dreamer considers the question: "Am I asleep and dreaming?" The dreamer may or may not come to the correct conclusion. Such experiences are liable to occur to people who are deliberately cultivating lucid dreams, but may also occur spontaneously to those with no prior intention to achieve lucidity in dreams.

In psychology, incubation refers to the unconscious processing of problems, when they are set aside for a period of time, that may lead to insights. It was originally proposed by Graham Wallas in 1926 as one of his four stages of the creative process: preparation, incubation, illumination, and verification. Incubation is related to intuition and insight in that it is the unconscious part of a process whereby an intuition may become validated as an insight. Incubation substantially increases the odds of solving a problem, and benefits from long incubation periods with low cognitive workloads.

In interpersonal communication, an I-message or I-statement is an assertion about the feelings, beliefs, values, etc. of the person speaking, generally expressed as a sentence beginning with the word "I", and is contrasted with a "you-message" or "you-statement", which often begins with the word "you" and focuses on the person spoken to. Thomas Gordon coined the term "I message" in the 1960s while doing play therapy with children. He added the concept to his book for parents, P.E.T.: Parent Effectiveness Training (1970). Not every message that begins with the word "I" is an I-message.

<i>Pajanimals</i> American-British childrens television series

Jim Henson's Pajanimals is a children's television series created by Jeff Muncy and Alex Rockwell. The Pajanimals are characters that were made by Jim Henson's Creature Shop at The Jim Henson Company. The series was filmed in Northern Ireland. It aired on PBS Kids Sprout in the United States, and Sprout was a co-producer of the series.

Deirdre Barrett is an American author and psychologist known for her research on dreams, hypnosis and imagery, and has written on evolutionary psychology. Barrett is a teacher at Harvard Medical School, and a past president of the International Association for the Study of Dreams (IASD) and of the American Psychological Association’s Div. 30, the Society for Psychological Hypnosis. She is editor-in-chief of the journal Dreaming: The Journal of the Association for the Study of Dreams and a consulting editor for Imagination, Cognition, and Personality and The International Journal for Clinical and Experimental Hypnosis.

Secondary consciousness is an individual's accessibility to their history and plans. The ability allows its possessors to go beyond the limits of the remembered present of primary consciousness. Primary consciousness can be defined as simple awareness that includes perception and emotion. As such, it is ascribed to most animals. By contrast, secondary consciousness depends on and includes such features as self-reflective awareness, abstract thinking, volition and metacognition. The term was coined by Gerald Edelman.

Patricia L. Garfield was an American academic specializing in the study of dreams, specifically the cognitive processes underpinning them. She was the author of 10 books covering a broad range of dream topics. These topics include: nightmares, children’s dreams, healing through dreams and dream-related art. Her best-known work is “Creative Dreaming.” Originally published in 1974 it was revised and reprinted again in 1995. She holds a Ph.D in psychology from Temple University.

<i>The Committee of Sleep</i> Book by Deirdre Barrett

The Committee of Sleep: How Artists, Scientists, and Athletes Use Dreams for Creative Problem-Solving—and How You Can Too is a book by Deirdre Barrett published by Crown/Random House in 2001. Barrett is a psychologist on the faculty of Harvard Medical School. The book describes how dreams have contributed practical breakthroughs to arts and sciences in the waking world. Chapters are organized by discipline: art, literature, science, sports, medicine, etc. There are long examples of dreams which led to major achievements in each area, but Barrett then draws conclusions about how dreams go about solving problems, what types they are best at, and gives advice on how readers can apply these techniques to their own endeavors. Those who are described in The Committee of Sleep as having dreamed creations include Ludwig van Beethoven, Billy Joel, Robert Louis Stevenson, Stephen King, Salvador Dalí, William Blake, and Nobel prize winner Otto Loewi.

<i>Trauma and Dreams</i> Book by Deirdre Barrett

Trauma and Dreams is a 1996 book edited by Deirdre Barrett and published by Harvard University Press. Chapter authors are prominent psychologists and physicians including Oliver Sacks and Robert J. Lifton.

<i>Pandemic Dreams</i>

Pandemic Dreams is a book by Deirdre Barrett, a psychologist on the faculty of Harvard Medical School. It was published by Oneiroi Press in 2020.

References

  1. Barret's study on dream incubation (Dreaming, Vol. 3, No. 2, 1993) Accessed April 9, 2008
  2. Incubating Dreams Solves Problems: A Description of Two Studies by Henry Reed, PhD
  3. Barrett, Deirdre. The Committee of Sleep: How Artists, Scientists, and Athletes Use their Dreams for Creative Problem Solving—and How You Can Too. NY: Crown Books/Random House, 2001
  4. How Can You Control Your Dreams?. Scientific American . 2010-07-29

The Art of Scientific Investigation, William I.B. Beveridge, 1950, includes several instances of dream solutions.