Earl Weaver Baseball

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Earl Weaver Baseball
Earl Weaver Baseball - video game cover.jpg
Developer(s) Don Daglow
Eddie Dombrower
Publisher(s) Electronic Arts
Platform(s) Amiga, Apple II, DOS
Release1987
Genre(s) Sports
Mode(s) Single-player, two player, AI vs. AI

Earl Weaver Baseball is a baseball video game (1987) designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then manager of the Baltimore Orioles, based on a lengthy series of interviews. [1] EWB was a major hit, and along with John Madden Football helped pave the way for the EA Sports brand, which launched in 1992. A Sega Genesis version was planned but cancelled. [2]

Contents

Innovations

A screenshot from the Amiga version of EWB Earlweaverbaseball amiga.jpg
A screenshot from the Amiga version of EWB

Earl Weaver Baseball is remembered for introducing many innovations to the computer sports game industry. It was the first commercial computer sports game to allow players to simulate an entire season of games without actually showing each game play-by-play on the screen. The Amiga version featured voice synthesis, a first in a sports computer game. Unlike baseball games released since, names were represented phonetically, so that even custom-created players could be announced by the synthesized voice. For the first time, different stadiums were shown graphically on the screen, with gameplay adjusted for their actual dimensions. Defunct or demolished stadiums were included, such as the Polo Grounds (New York), Griffith Stadium (Washington, D.C.), Ebbets Field (Brooklyn, New York), and Sportsman's Park (St. Louis). [3]

Earl Weaver Baseball II

Earl Weaver Baseball II (EWB2) was the sequel to the classic game, and featured many advances, including the first full 3D camera that would render a television-style viewing experience. However, the game was released prematurely by Electronic Arts, and it suffered from quality and performance problems. [1]

I Got It Baseball

In 2002, Dombrower released a version of EWB2 called I Got It Baseball as shareware, though in this version, the gamer can only manage, not participate. However, the managerial AI still remains, though now called "The Skipper". Also intact are the physics engine, the player AI, the fully developed team, player, and ballpark editors; stat accumulation, and a now-commonplace "QuickPlay" option. It can be downloaded at his website. [4]

Reception

Earl Weaver Baseball was very successful for EA. [5] Computer Gaming World in 1987 called the game "undoubtedly the most exciting sports simulations to be released in years". It praised the game's graphics and audio, and noted its extensive offensive and defensive options. [6] In 1988 the magazine noted that "wind, ball and player speed, and playing surface can all affect a given play's result. To offer all this and the ability to play in both strategy/action and strategy only mode is simply awesome". [7] Game reviewers Hartley and Patricia Lesser complimented the game in their "The Role of Computers" column in Dragon #126 (1987), calling it "the finest computer simulation for baseball we’ve ever seen" and "impressive beyond belief". [8] The Lessers reviewed the IBM version of the game in the following issue (#127), and gave the game 4½ stars. [9] They later reviewed the Commodore Amiga version in 1988 in Dragon #132, giving it 5 out of 5 stars. [10] Compute! also praised Earl Weaver Baseball, stating that the Amiga version "is, without question, the closest we have to the ideal computer baseball game ... If you are a baseball fan, you will want this game. Period". [11] Jerry Pournelle wrote that "the only problem the game has is that you'll spend half your life playing it. I know my kids have". Recommending it to "baseball fanatics", he said "you can painlessly learn more about baseball strategy from Earl Weaver Baseball than from a dozen books on the subject". [12] Mike Siggins reviewed Earl Weaver Baseball for Games International magazine, and gave it 5 stars out of 5, and stated that "Earl Weaver Baseball is an excellent game offering much, much more than a stats based replay and should be a required purchase for baseball fans." [13]

Awards

Computer Gaming World named Earl Weaver Baseball its game of year for 1987, [14] and in 1989 it named Earl Weaver Baseball to its Hall of Fame for games readers rated highly over time, with a score of 8.82 out of 12. [15] In 1996, the magazine named Earl Weaver Baseball the 25th Best Game of All Time on the PC. [16]

See also

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References

  1. 1 2 Law, Keith (April 2, 2020). "Like its namesake, Earl Weaver Baseball was way ahead of its time". The Athletic. Retrieved September 22, 2023.
  2. Player, Dirty (June 1992). "The Sports Page: Big League Names for Big League 16-bit Carts". GamePro . No. 35. IDG. p. 48.
  3. Wohl, Dan (January 19, 2013). "After Earl Weaver's passing, let's remember the innovative computer game that bore his name". MLB.com. Retrieved September 22, 2023.
  4. BangBangPlay.com, location of I Got It Baseball
  5. Campbell, Colin (14 July 2015). "How EA lost its soul, chapter 8". Polygon . Vox Media. Archived from the original on 16 July 2015. Retrieved 15 July 2015.
  6. Wilson, Johnny (April 1987). "Bezbol Been Berry, Berry Good To Me!". Computer Gaming World . No. 36. p. 6. Retrieved 23 April 2016.
  7. Wilson, David M.; Wilson, Johnny L. (April 1988). "The Boys of Spring: A Computer Sports Survey". Computer Gaming World. Vol. 1, no. 46. p. 16.
  8. Lesser, Hartley; Lesser, Patricia (October 1987). "The Role of Computers". Dragon (126): 82–88.
  9. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1987). "The Role of Computers". Dragon (127): 74–80.
  10. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
  11. Randall, Neil (February 1988). "Earl Weaver Baseball". Compute!. p. 44. Retrieved 10 November 2013.
  12. Pournelle, Jerry (February 1988). "Life after Las Vegas". BYTE. pp. 179–194. Retrieved 2023-09-30.
  13. Siggins, Mike (September–October 1989). "Computer Games". Games International (9): 50–51.
  14. "Reader Input Device". Computer Gaming World . No. 27. April 1986. p. 48. Retrieved 23 April 2016.
  15. "Game Rating Chart". Computer Gaming World . No. 59. May 1989. p. 56. Retrieved 23 April 2016.
  16. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World . No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.