Earthworm Jim: Menace 2 the Galaxy

Last updated
Earthworm Jim: Menace 2 the Galaxy
Earthworm Menace 2 Galaxy.jpg
Developer(s) David A. Palmer Productions [1]
Publisher(s) Crave Entertainment
Designer(s) Ike Melton
Nima Taghavi
Composer(s) Mark Cooksey
Series Earthworm Jim
Platform(s) Game Boy Color
ReleaseNovember 10, 1999 [2]
Genre(s) Platform
Mode(s) Single player

Earthworm Jim: Menace 2 the Galaxy is a 1999 platform video game and an installment in the Earthworm Jim series. It was released on November 16, 1999 for the Game Boy Color.

Contents

Gameplay

Earthworm Jim's evil doppelgänger, Evil Jim, has stolen an interdimensional teleporter and is causing a rampage through the galaxy. Jim must embark on yet another adventure to stop him. The game plays as a 2D sidescrolling platformer with run and gun elements, similar to the original games. However, the game is much more centralized towards exploring levels to collect items, rather than the constantly changing gimmicks present in the original two games. [3] Levels typically involve goals such as collecting 100 or more coins to progress, [3] and if Jim takes too much damage, the player must start the level over again, without any items collected. [2]

The game retains some features from past games. Four different guns can be collected and used to defeat enemies: the standard gun, plasma gun, machine gun, and a rocket launcher. [4] An early preview of the game posted by IGN listed a grenade launcher instead of a machine gun as the fourth weapon in the game, perhaps indicating that this was changed later in development. [4] The player can also find Jim's friend, Snott, and ride him to jump higher, or obtain Jim's rocket, which allows Jim to fly and shoot across the level for a small amount of time.

After every two levels, Jim faces a boss fight including characters from past games and the Earthworm Jim television series, which include Bob the Killer Goldfish, Evil the Cat and Henchrat, Queen Slug-for-a-Butt and Evil Jim. [4]

The game is compatible with both the Game Boy and Game Boy Color video game consoles. [4] However, the level named "Happiness" is only available if the game is played on the Game Boy Color, being playable upon the game's completion. [4]

Reception

The game received generally negative reception, with reviewers criticizing the game's inability to capture the fun gameplay found in the original two games in the series. IGN gave the game a 6 out of 10, criticizing the game's tedious collecting of items as "quite frustrating" and complaining that the game has "total disregard to what makes Earthworm Jim, Earthworm Jim...There's not enough 'cleverness' here, the same element that made Earthworm Jim one of the best and funniest action games on the 16-bit systems." [2] Nintendo Power gave the game a similar 6.3 out of 10. [5] AllGame also criticized the tedious collecting, stating "Unfortunately, I found each search to be more of a chore than a form of entertainment" and the fact that Jim no longer had a "whip" attack like prior games in the series. [6] They concluded that the game was "marginally interesting when it came time to advance to a new level or battle a major enemy, but tiresome more often than not". [6]

Related Research Articles

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, a homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to a number of other video game consoles.

Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.

<i>Pokémon Trading Card Game</i> (video game) 1998 video game

Pokémon Trading Card Game is a video game adaptation of the Pokémon tabletop card game for the Game Boy Color. Developed by Hudson Soft and Creatures, and published by Nintendo, it was initially released in Japan in 1998, and in the West in 2000. The game includes the first three sets of the trading card game, as well as exclusive cards not available elsewhere. The game was rereleased as part of the Nintendo Switch Online service on August 8, 2023.

<i>Jet Force Gemini</i> 1999 video game

Jet Force Gemini is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a multiplayer mode where two to four players can compete in traditional deathmatch games.

<i>Earthworm Jim 2</i> 1995 video game

Earthworm Jim 2 is a 1995 run and gun platform video game and the sequel to Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry, and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo Entertainment System, before being ported to other platforms.

<i>Mario Clash</i> 1995 video game

Mario Clash is a video game produced by Nintendo in 1995 for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.

<i>Dino Crisis</i> (video game) 1999 survival horror video game

Dino Crisis is a survival horror video game developed and published by Capcom originally for the PlayStation console in 1999. It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive with her team.

<i>Duke Nukem II</i> 1993 platform video game

Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes, the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.

<span class="mw-page-title-main">Menacer</span> Video game accessory

The Menacer is a light gun peripheral released by Sega in 1992 for its Sega Genesis and Sega CD video game consoles. It was created in response to Nintendo's Super Scope and as Sega's successor to the Master System Light Phaser. The gun is built from three detachable parts, and communicates with the television via an infrared sensor. The Menacer was announced at the May 1992 Consumer Electronics Show in Chicago and was released later that year. The gun was bundled with a pack-in six-game cartridge of mostly shooting gallery games. Sega also released a Menacer bundle with Terminator 2: The Arcade Game.

<i>Wild 9</i> 1998 video game

Wild 9 is a 2.5D platform video game for the PlayStation. The game was designed by David Perry, developed by Shiny Entertainment, and published by Interplay Productions; all of which were parties involved in Earthworm Jim series of video games. The game was released in North America and Europe in September 1998.

<i>Earthworm Jim 3D</i> 1999 video game

Earthworm Jim 3D is a platform video game developed by VIS Interactive and published by Interplay Entertainment for the Nintendo 64. It is the third in the Earthworm Jim series and a sequel to Earthworm Jim 2. It was the first game in the series to not be developed by Shiny Entertainment, which had recently instituted a strict "no sequels" policy. Interplay Entertainment, having recently purchased the Earthworm Jim rights, handed the franchise off to VIS Interactive. The game suffered a difficult, prolonged development cycle and was repeatedly delayed until it was released in 1999 for the Nintendo 64, with Rockstar Games publishing the N64 version in North America. It was ported to Microsoft Windows. The game was not received well, with critics claiming that the charm of the originals was lost, and that despite the long development period, the game still felt sloppy and lacked previously promoted features.

<span class="mw-page-title-main">Crave Entertainment</span> Defunct American video game publisher

Crave Entertainment was an American video game publisher founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California. It was acquired by Handleman Company in 2005 in a deal valued up to $95,000,000 but was then sold to Fillpoint LLC in early 2009 for only $8,100,000 due to Handleman's bankruptcy and pending liquidation. During its lifetime it published games for Dreamcast, Wii, Nintendo DS, Game Boy Advance, Nintendo 64, GameCube, PlayStation, PlayStation 2, PlayStation 3, PSP, Xbox, and Xbox 360. Crave mainly focused on budget titles, and imported games such as Tokyo Xtreme Racer series.

<i>Earthworm Jim</i> (TV series) American animated television series

Earthworm Jim is an American animated television series based on the video game series of the same name and created by series creator, Doug TenNapel. The series aired on the Kids' WB for two seasons from September 9, 1995, to December 13, 1996. It follows the adventures of the titular character who battles the forces of evil using a robotic suit.

<i>Star Wars Episode I: Obi-Wans Adventures</i> 2000 video game

Star Wars Episode I: Obi-Wan's Adventures is a video game that chronicles the events of the film Star Wars: Episode I – The Phantom Menace from the character Obi-Wan Kenobi's perspective. It is the result of an agreement made in 2000 between the two video game publishers LucasArts and THQ. The agreement allows THQ to turn LucasArts licenses into games for the hand held console Game Boy Color, the first being Obi-Wan's Adventures. THQ published the game and HotGen developed it. It was released on December 6, 2000.

Earthworm Jim is a series of platform games featuring an earthworm named Jim who wears a robotic suit and battles the forces of evil. The series is noted for its platforming and shooting gameplay, surreal humor, and edgy art style. Four games were released in the series: Earthworm Jim, Earthworm Jim 2, Earthworm Jim 3D, and Earthworm Jim: Menace 2 the Galaxy, with the first game released in 1994. The series had lain dormant for almost a decade before Gameloft remade the original game in HD for PlayStation Network and Xbox Live Arcade in 2010. Interplay announced Earthworm Jim 4 in 2008; little to no information had been surfaced until May 2019 and August 2020.

<i>Commander Keen</i> (video game) 2001 video game

Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in June 2001 for the Game Boy Color. Part of the Commander Keen series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Quest for Camelot</i> (1998 video game) 1998 video game

Quest for Camelot is an action role-playing game developed and published by Titus Interactive with assistance from Nintendo for the Game Boy Color in 1998. It is based on the animated Warner Bros. movie of the same title. The game is compatible with the Super Game Boy, Game Boy Printer and as well as play on the original Game Boy. A Nintendo 64 version of the game was planned but was scrapped due to the film's poor performance at the box office.

<i>Earthworm Jim HD</i> 2010 video game

Earthworm Jim HD is a high definition remake of the original Earthworm Jim video game. While the original was released in 1994 for the Sega Genesis and then ported to many other platforms, the remake was released digitally through Xbox Live Arcade on Xbox 360 on June 9, 2010 and then later through the PlayStation Network on the PlayStation 3 on August 3, 2010. While critics had mixed feelings with regard to how well the game had aged, they generally praised the new content, mainly the cooperative multiplayer mode.

Earthworm Jim, also known as Earthworm Jim PSP, was a planned entry in the Earthworm Jim series of video games, intended for release on the PlayStation Portable. Initially thought to be a remake of the original Earthworm Jim, it was later revealed that it would contain mostly original content. The game was reported to reunite some of the developers who had worked on the acclaimed Earthworm Jim and Earthworm Jim 2 but been absent during production of the more poorly received Earthworm Jim 3D and Earthworm Jim: Menace 2 the Galaxy. Although said to be 80% complete in August 2006 and slated for an early 2007 release date, the game was ultimately cancelled in mid-2007.

References

  1. "Earthworm Jim: Menace 2 the Galaxy". GameSpot.com. 1999-11-10. Retrieved 2013-09-08.
  2. 1 2 3 "Earthworm Jim: Menace 2 the Galaxy - IGN". Gameboy.ign.com. 1999-11-17. Retrieved 2013-09-08.
  3. 1 2 "Earthworm Jim". Hardcore Gaming 101. Retrieved 2013-09-08.
  4. 1 2 3 4 5 "Earthworm Jim: Menace 2 the Galaxy - IGN". IGN. 1999-08-25. Retrieved 2013-09-08.
  5. "Earthworm Jim: Menace 2 the Galaxy for Game Boy Color". GameRankings. 1999-11-10. Retrieved 2013-09-08.
  6. 1 2 Alan, Brett (2010-10-03). "Earthworm Jim: Menace 2 the Galaxy - Review". allgame. Archived from the original on 2014-11-14. Retrieved 2013-09-08.