Earthworm Jim (cancelled video game)

Last updated
Earthworm Jim
Developer(s) Shiny Entertainment [1]
Publisher(s) Atari [1]
Designer(s) David Perry
Doug TenNapel
Series Earthworm Jim
Platform(s) PlayStation Portable
ReleaseCancelled
Genre(s) Platform shoot 'em up
Mode(s) Single-player, multiplayer

Earthworm Jim, also known as Earthworm Jim PSP, was a planned entry in the Earthworm Jim series of video games, intended for release on the PlayStation Portable. Initially thought to be a remake of the original Earthworm Jim , it was later revealed that it would contain mostly original content. The game was reported to reunite some of the developers who had worked on the acclaimed Earthworm Jim and Earthworm Jim 2 but been absent during production of the more poorly received Earthworm Jim 3D and Earthworm Jim: Menace 2 the Galaxy . Although said to be 80% complete in August 2006 and slated for an early 2007 release date, the game was ultimately cancelled in mid-2007.

Contents

Development

Rumors of an Earthworm Jim game started in 2006. [2] It was originally believed to be a remake of the original Earthworm Jim due to footage of Jim in a level very reminiscent of the "New Junk City" level from the first game. [2] The game was formally announced at E3 2006 by Atari, who had obtained the rights to the franchise. [3] However, the game was reported to still be made by members of the original two titles, Earthworm Jim and Earthworm Jim 2 , including Shiny Entertainment founder Dave Perry, Doug TenNapel, Nick Bruty, and Tommy Tallarico. [4] The developers later announced that the game would be mostly new content, with elements of the earlier games included. [2] Past characters to return in the game included Princess What's-Her-Name [5] and Peter Puppy. [5]

By August 2006, the game was reportedly at 80% complete, and many video game journalists had hands-on playable builds of the game, such as GameSpot, [6] GamesRadar, [7] and IGN. [1] It was scheduled for an early 2007 release. [6]

Gameplay

The game was to retain the gameplay of the original two titles, playing as a 2D sidescrolling platformer with elements of a run and gun, but now with 3D computer graphics. [8] It would be two-dimensional gameplay with three-dimensional graphics, much in the vein of Sonic Rivals or Klonoa: Door to Phantomile . [5] [9] Similar to the original two games, the gameplay consisted of maneuvering Jim through levels through running and jumping, and defeating enemies with a machine gun, and by using his head as a whip. [10]

Many new features were planned as well. One was the ability to collect different parts for Jim's powersuit, such as new gloves, boots, and armor. [10] Some parts were used to make specific aspects of levels easier, such as the speed boost from the boot upgrade that made traversing a conveyor belt section of a level easier. [1] A two-player, competitive mode was to be included as well. [3] The player also possessed the option to, at any point in the game, make Jim start dancing. [6] For instance, the player can make Jim "do the worm", and make him crouch and fit into smaller spaces. [10]

The game was reported to have eight separate levels, [1] although only two, "New Junk City" and the level referred to as "The Birds and the Bees", [1] [6] were specifically detailed. "New Junk City" was to be a remake of the level of the same name from the original Earthworm Jim, where as "The Birds and the Bees" was a completely new level to be about Jim being trapped in a literal war between birds and bees. [6] GameSpot described the level as "Jim is caught in the middle of a war between the birds and the bees and will have to progress through an increasingly complex level that's design is inspired by the old mousetrap board games. In other words, something Jim does that affects something in one part of a level will fan out and be felt by the complex machinery somewhere else in the level." [6]

Cancellation

Atari had quietly put the game "on hold" by June 2007, with Atari representative Alissa Bell stating "I believe EWJ is off the roster. It may be revisited in the future, but the title is, as I hear it, on hold". [11] The lack of subsequent announcements regarding the game, and Atari’s financial difficulties, led to the general belief that it had been cancelled. [2] [12] In late 2007, Atari announced it had sold off its internal development studios, including Shiny Entertainment, which it owned at the time, and ceased all of its ongoing game development projects as of the end of 2007. [13] [14]

Related Research Articles

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to a number of other video game consoles.

<i>Knuckles Chaotix</i> 1995 platform video game

Knuckles' Chaotix is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.

<i>Earthworm Jim 2</i> 1995 video game

Earthworm Jim 2 is a 1995 run and gun platform video game and the sequel to Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry, and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo Entertainment System, before being ported to other platforms.

<i>Aero the Acro-Bat</i> 1993 video game

Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up. The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid in Japan. The Super NES version of the game was released on the Wii's Virtual Console in the PAL region on July 23 and in North America on July 26, 2010.

<i>Worms Armageddon</i> 1999 video game

Worms Armageddon is a 1999 turn-based strategy video game developed and published by Team17. It was originally released for the Microsoft Windows operating system, and was later ported to the PlayStation, Dreamcast, Nintendo 64, and Game Boy Color. Worms Armageddon is the third installment in the Worms series. In the game, the player controls a team of up to eight earthworms tasked with defeating an opposing team using a wide range of weapons at their disposal. The game takes place on a destructible and customizable two-dimensional board and is characterized by cartoonish graphics and a unique brand of humour.

<span class="mw-page-title-main">Shiny Entertainment</span> American video game developer

Shiny Entertainment, Inc. was an American video game developer based in Laguna Beach, California. Founded in October 1993 by David Perry, Shiny was the creator of video games such as Earthworm Jim, MDK and Enter the Matrix. Perry sold the company to Interplay Productions in 1995, which sold the studio to Infogrames, Inc. in 2002. After Foundation 9 Entertainment acquired Shiny in 2006, the company was merged with The Collective in October 2007, creating Double Helix Games.

<i>Jack Bros.</i> 1995 video game

Jack Bros. is an action video game developed and published by Atlus for the Virtual Boy, released in late 1995 in Japan and North America. It is a spin-off from Atlus' video game series Megami Tensei, and was the first entry to be released outside Japan.

<i>Virtual Boy Wario Land</i> 1995 platform game

Virtual Boy Wario Land is a platforming video game developed and published by Nintendo for the Virtual Boy game system in 1995. It stars Wario, a treasure hunter who must find treasure and fight enemies to progress. Wario can jump and charge with his shoulder as basic techniques, and equip special hats to gain things such as fire breathing and bull horns. He has the ability to enter the background at certain points, making use of the console's stereoscopic 3D effect. It was developed by Nintendo R&D1, containing a large portion of its staff, and features the red-and-black color scheme that is standard for Virtual Boy releases.

<i>Test Drive Unlimited</i> 2006 video game

Test Drive Unlimited is a 2006 racing video game developed by Eden Games and published by Atari for Xbox 360 and Microsoft Windows. Atari Melbourne House developed the PlayStation 2 and PlayStation Portable versions. Being the eighteenth entry in the Test Drive series, Unlimited serves as a reboot of the franchise, discarding the continuity of the previous games. The game features over 125 licensed sports cars and motorcycles and the terrain is modeled after the Hawaiian island of Oʻahu that features some 1,000 miles (1,600 km) of roads and highways.

<i>Bad Day L.A.</i> 2006 video game

American McGee presents: Bad Day L.A. is a 2006 third-person action video game by American McGee. Players assume the role of Anthony Willams, a former Hollywood agent turned homeless man in Los Angeles. During this time LA is ravaged by both natural and man-made disasters. Anthony only wishes to save himself, though through the course of the story he becomes an unwilling savior. The game's attempted tone is one of political satire, targeting all spectra of politics.

<i>Ratchet & Clank: Size Matters</i> Platform video game

Ratchet & Clank: Size Matters is a 2007 platform game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. A spin-off of the Ratchet & Clank series, it is its first title on the PlayStation Portable. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story follows Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.

<i>Sonic Rivals</i> 2006 video game

Sonic Rivals is a 2006 action-racing video game developed by Backbone Entertainment and Sega Studio USA, and published by Sega for the PlayStation Portable (PSP); it is a game in the Sonic the Hedgehog series, and follows the heroes needing to stop Doctor Eggman Nega from turning everyone and the world into cards. The gameplay involves racing against other characters to get to the goal before them, as well as defeating the boss before the opponent does.

<i>Worms</i> (1995 video game) 1995 video game

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).

<i>Bubble Bobble Evolution</i> 2006 video game

Bubble Bobble Evolution is a game in the Bubble Bobble series for the PSP system. It is known as Bubble Bobble: Magical Tower Daisakusen!! in Japan.

<i>The Red Star</i> (video game) 2007 video game

The Red Star is a third-person action video game, based on The Red Star graphic novel.

<i>Bomberman Land</i> (PSP) 2007 video game

Bomberman Land, known in Japan as Bomberman Land Portable, is a video game released for PlayStation Portable on 21 March 2007 in Japan, and in North America and the PAL region in 2008. Part of the Bomberman franchise, it is the sixth game in the Bomberman Land series and the portable counterpart to the console version released for the Nintendo Wii in the same month.

Earthworm Jim is a series of platform games featuring an earthworm named Jim who wears a robotic suit and battles the forces of evil. The series is noted for its platforming and shooting gameplay, surreal humor, and edgy art style. Four games were released in the series: Earthworm Jim, Earthworm Jim 2, Earthworm Jim 3D, and Earthworm Jim: Menace 2 the Galaxy, with the first game released in 1994. The series had lain dormant for almost a decade before Gameloft remade the original game in HD for PlayStation Network and Xbox Live Arcade in 2010. Interplay announced Earthworm Jim 4 in 2008; little to no information had been surfaced until May 2019 and August 2020.

Earthworm Jim 4 is a video game in the Earthworm Jim series. It was originally announced by Interplay Entertainment in 2008, and referred to by Interplay as "still in development" in May 2011. Later commentary over the next decade from individual developers would contest its development status, until May 2019, when it was announced that the game was being developed for the Intellivision Amico console. Lack of updates in the years following has again lead to the belief that the game is on hold or cancelled.

<i>Comic Jumper: The Adventures of Captain Smiley</i> 2010 video game

Comic Jumper is an action video game developed by Twisted Pixel Games published by Microsoft Game Studios. It was released for the Xbox 360 via the Xbox Live Arcade Marketplace on October 6, 2010. It is the third original game created by Twisted Pixel following The Maw and 'Splosion Man, all three of which are exclusive to Xbox Live Arcade.

References

  1. 1 2 3 4 5 6 Castro, Juan (August 9, 2006). "Earthworm Jim Hands-on". IGN . Ziff Davis. Archived from the original on August 12, 2006. Retrieved October 18, 2015.
  2. 1 2 3 4 Kalata, Kurt (October 10, 2008). "Hardcore Gaming 101: Earthworm Jim". Hardcore Gaming 101. p. 3. Retrieved October 18, 2015.
  3. 1 2 Hatfield, Daemon (May 10, 2006). "E3 2006: Earthworm Jim Crawls Again". IGN . Ziff Davis. Archived from the original on May 21, 2006. Retrieved October 18, 2015.
  4. Bailey, Steve (April 19, 2006). "The worm has returned". GamesRadar . Future plc . Retrieved October 18, 2015.
  5. 1 2 3 Robinson, Andy (August 17, 2006). "PSP News: Earthworm Jim wiggles in new PSP screens". Computer and Video Games . Future plc. Archived from the original on February 22, 2014.
  6. 1 2 3 4 5 6 Ekberg, Brian (August 16, 2006). "Earthworm Jim Hands-On". GameSpot . CBS Interactive . Retrieved October 18, 2015.
  7. Reparaz, Mikel (August 16, 2006). "Earthworm Jim hands-on". GamesRadar . Future plc. p. 3. Retrieved October 18, 2015.
  8. Reparaz, Mikel (August 16, 2006). "Earthworm Jim hands-on". GamesRadar . Future plc. p. 1. Retrieved October 18, 2015.
  9. Spencer (August 16, 2006). "Screenshots of Earthworm Jim's PSP revival". Siliconera. Retrieved October 18, 2015.
  10. 1 2 3 Reparaz, Mikel (August 16, 2006). "Earthworm Jim hands-on". GamesRadar . Future plc. p. 2. Retrieved October 18, 2015.
  11. Arendt, Susan (June 19, 2007). "Earthworm Jim for PSP Gets Shelved". Wired . Condé Nast . Retrieved October 18, 2015.
  12. kombo (February 23, 2010). "Why Was Earthworm Jim for the PSP Canceled?". GameZone. Retrieved October 18, 2015.
  13. "ATARI INC. -- Form 10K Annual Report for Fiscal Year Ending 31 March 2008" (PDF). Atari Inc. 1 July 2008. Retrieved 8 Oct 2020. See page 2: [B]eginning in 2005, because of cash constraints, we substantially reduced our involvement in development of video games, and announced plans to divest ourselves of our internal development studios. During fiscal 2006 and 2007, we sold a number of intellectual properties and development facilities in order to obtain cash to fund our operations. By the end of fiscal 2007, we did not own any development studios. During fiscal 2008, we stopped developing games, even through independent developers.
  14. "Cancelled Earthworm Jim Sequels". Rocket Worm!. Archived from the original on July 15, 2012. Retrieved October 18, 2015.