Equinox | |
---|---|
Publisher(s) | Mikro-Gen |
Platform(s) | ZX Spectrum, Commodore 64, Amstrad CPC |
Release | 1986 |
Genre(s) | Action |
Mode(s) | Single-player |
Equinox is an action video game released by Mikro-Gen in 1986 for the ZX Spectrum, Amstrad CPC, and Commodore 64.
The player controls a Dedicated Disposal Droid that must harvest the planet Sury Ani 7. A security system of defence droids attempts to prevent this. To progress, the player must turn off the security system and clear the area of radioactive material. There are 8 levels, each with a time-limit restriction.
Equinox was programmed by Raffaele Cecco and Chris Hinsley. [1] It was showcased at the 1986 Consumer Electronics Show. [2]
Publication | Score |
---|---|
Amstrad Action | 83% [3] |
Amtix | 91% [4] |
Crash | 87% [5] |
Sinclair User | [6] |
Your Sinclair | 8/10 [7] |
Zzap!64 | 83% [8] |
Equinox received generally positive reviews from video game critics.
Rick Dangerous is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, Stunt Car Racer and MicroProse Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was followed by a sequel, Rick Dangerous 2, in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics.
Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.
Head Over Heels is an action-adventure game published by Ocean Software in 1987 for several home computers. It uses an isometric engine similar to the Filmation technique first developed by Ultimate Play the Game. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman computer game was released in 1986. The game received favourable reviews and was described by Zzap!64 as an "all time classic".
Driller is a 1987 puzzle video game. It was written by British developers Major Developments and published by Incentive Software for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, Atari ST, and MS-DOS. It uses the Freescape 3D game engine.
Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.
Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.
Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.
Zub is a 1986 platform video game designed by Ste and John Pickford, developed by Binary Design, and published by Mastertronic for the Amstrad CPC, Commodore 64 and ZX Spectrum. The game has the player control Zub, who has to travel to different planets to retrieve the Green Eyeball of Zub. A parody of the game Light Force, called Lightfarce, was added in as an easter egg. The music on all computers was composed by David Whittaker.
Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Highlander was panned by reviewers.
Bobby Bearing is an isometric action-adventure game released by The Edge in 1986 for the Sinclair Spectrum. It was ported to the Amstrad CPC and Commodore 64 by Trevor Inns.
Alien Highway: Encounter 2 is an isometric action game released by Vortex in 1986 for the ZX Spectrum and Amstrad CPC. It was programmed by Mark Haigh-Hutchinson and is the sequel to Highway Encounter.
Heartland is a platform game for the ZX Spectrum, Amstrad CPC, and Commodore 64 released by Odin Computer Graphics in 1986.
Light Force is a 1986 vertically scrolling shooter designed by Greg Follis and Roy Carter, developed by their company Gargoyle Games, and published under their Faster Than Light imprint. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.
Zoids: The Battle Begins is a 1986 video game designed by Chris Fayers, developed by the Electric Pencil Company, and published by Martech. and released in Europe for the ZX Spectrum, Amstrad CPC, MSX and Commodore 64 computers. Based on the Zoids toy series, the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech.
Survivors is a puzzle video game published by Atlantis Software in 1986 for the ZX Spectrum. It was ported to the MSX, Atari 8-bit computers, Commodore 64, Commodore 16, Acorn Electron, and BBC Micro and the Amstrad CPC (1988). It is based on the "rocks and diamonds" mechanics of Boulder Dash.
Mermaid Madness is an action-adventure game developed by Soft Design and published by Electric Dreams Software for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986.
Ace is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. It was ported to the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum.
The Fury is a racing video game. It was developed by Creative Reality and published by Martech Games. It was released for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1988. The box art was illustrated by Rodney Matthews.
Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.
The Race Against Time is a 1988 adventure video game designed by the Oliver Twins, and developed and published by Codemasters. The player controls Sudanese runner Omar Khalifa, who has to venture to six continents to light torch bowls and raise flags to begin the 1988 Sport Aid, a sport-themed charity organization. A tie-in to the Sport Aid charity, all proceeds were donated to the campaign. The game was released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms.