Erick Miller | |
---|---|
Born | |
Nationality | American |
Education | UCLA Anderson School of Management |
Occupation | Entrepreneur |
Known for | Founder & CEO Vergence Labs |
Erick Miller is an American entrepreneur and investor who began his career building startups during the dot-com bubble of the late 1990s in San Francisco, California. [1] Miller is the Founder and CEO of CoinCircle, and founding managing director of Hyperspeed Ventures. [2] [3]
He founded and was the CEO of Vergence Labs, a manufacturer of wearable computer enabled video streaming glasses under the brand name Epiphany Eyewear as well as augmented reality (AR) and virtual reality (VR) eyewear. [4] [5] [6] [7] [8] [9] [10]
Miller began his career with a dot-com startup that he helped build and that was acquired in 2001. He transitioned into the 3D computer animation industry as he completed an undergraduate degree in the field. Miller later received an MBA from UCLA Anderson School of Management and another Master's in Business from the National University of Singapore in 2011. [7]
In 2010, Miller began working on prototypes [7] and patents [4] for what would become in 2011 the company Vergence Labs with a founding team largely from Stanford University. [11] Although Vergence Labs' first major release was the Epiphany Eyewear smart glasses, early in the company's history prototypes for both virtual reality and augmented reality products were developed as the vision and mission of the company. [10] [7] The Epiphany Eyewear POV social video smart glasses were designed with an embedded camera and computer system within frames similar in style to the wayfarer design. The design and development of Epiphany Eyewear pre-dated the start of Google Glass by about two years. [12] In late 2013 Epiphany Eyewear began shipping to customers.
On November 24, 2014, a hacker group identified itself by the name "Guardians of Peace" (GOP) leaked and released confidential information from the film studio Sony Pictures Entertainment. Aside from major exposure of Sony Pictures business and employee data, information about the confidential acquisition of Miller's Company Vergence Labs' Epiphany Eyewear by Snapchat was revealed. [13] The acquisition of Vergence Labs became public solely as the result of 2014's hack of Sony, including the inbox of Sony Pictures chairman Michael Lynton, a Snapchat board member. [14]
Following the acquisition, Miller created the venture-capital and investment firm Hyperspeed Ventures in 2014. Miller announced the new venture at Wearable World Congress where he spoke about the future of wearables with augmented reality, virtual reality and artificial intelligence. During the Wearable World Congress fireside chat, Miller spoke about his vision for the future of the wearable technology industry; although he refused to discuss reports of Vergence Labs being acquired by Snapchat. [3] At Hyperspeed Ventures, Miller has invested in early-stage technology startups including investments in genetic editing and quantum computing technology companies. [3]
Miller is also a published author, speaker and artist who has worked on feature films and spoken at SIGGRAPH and SXSW. [15] His former employers include Digital Domain of Venice, California, Sony Pictures Imageworks of Culver City, California and Walt Disney Animation Studios of Burbank, California. While at these firms Miller developed technologies for motion picture visuals and digital film making. [16]
While working in the film industry as a technical director and/or director of technology, Miller worked on the feature films 300 , Spider-Man 3 , X-Men: The Last Stand , Fantastic Four: Rise of the Silver Surfer , I, Robot , The Day After Tomorrow , Surfs Up , and Bolt.[ citation needed ]
A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches.
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.
Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.
A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display directly onto the retina of the eye.
Eyewear is a term used to refer to all devices worn over both of a person's eyes, or occasionally a single eye, for one or more of a variety of purposes. Though historically used for vision improvement and correction, eyewear has also evolved into eye protection, for fashion and aesthetic purposes, and starting in the late 20th century, computers and virtual reality.
Vuzix is an American multinational technology company headquartered in Rochester, New York and founded by Paul Travers in 1997. Vuzix is a supplier of wearable virtual reality and augmented reality display technology. Vuzix manufactures and sells computer display devices and software. Vuzix head-mounted displays are marketed towards mobile and immersive augmented reality applications, such as 3D gaming, manufacturing training, and military tactical equipment. On January 5, 2015, Intel acquired 30% of Vuzix's stock for $24.8 million.
Recon Instruments was a Canadian technology company that produced smartglasses and wearable displays marketed by the company as "heads-up displays" for sports. Recon's products delivered live activity metrics, GPS maps, and notifications directly to the user's eye. Recon's first heads-up display offering was released commercially in October 2010, roughly a year and a half before Google introduced Google Glass.
X Development LLC, doing business as X, is an American semi-secret research and development facility and organization founded by Google in January 2010. X has its headquarters about a mile and a half from Alphabet's corporate headquarters, the Googleplex, in Mountain View, California.
Google Glass, or simply Glass, is a discontinued brand of smart glasses developed by Google's X Development, with a mission of producing a ubiquitous computer. Google Glass displays information to the wearer using a head-up display. Wearers communicate with the Internet via natural language voice commands.
Epiphany Eyewear are smartglasses developed by Vergence Labs. The glasses record video stored within the glasses' hardware for live-stream upload to a computer or social media. The glasses use smartphone technology. The head mounted display is a mobile computer and a high-definition camera. The glasses take photographic images, record or stream video to a smartphone or computer tablet.
Neverware Inc was a New York–based technology company and a subsidiary of Google.
An optical head-mounted display (OHMD) is a wearable device that has the capability of reflecting projected images as well as allowing the user to see through it. In some cases, this may qualify as augmented reality (AR) technology. OHMD technology has existed since 1997 in various forms, but despite a number of attempts from industry, has yet to have had major commercial success.
CrowdOptic, Inc. is a privately held San Francisco-based medical technology company founded in 2011. CrowdOptic, led by CEO Jon Fisher, developed augmented reality technology and triangulation algorithms used in medicine, sports, and government that gathers and analyzes data from smart devices based on where they are pointed to identify areas of interest. As of 2016, CrowdOptic remains the only patented solution for wearables like Google Glass and Sony SmartEyeGlass.
Smartglasses or smart glasses are eye or head-worn wearable computers. Many smartglasses include displays that add information alongside or to what the wearer sees. Alternatively, smartglasses are sometimes defined as glasses that are able to change their optical properties, such as smart sunglasses that are programmed to change tint by electronic means. Alternatively, smartglasses are sometimes defined as glasses that include headphone functionality.
castAR was a Palo Alto–based technology startup company founded in March 2013 by Jeri Ellsworth and Rick Johnson. Its first product was to be the castAR, a pair of augmented reality and virtual reality glasses. castAR was a founding member of the nonprofit Immersive Technology Alliance.
Isabelle Maj Olsson is a Swedish senior industrial designer for Google. Olsson joined the X Lab at Google in 2011 and became the lead designer of the Google Glass product.
DAQRI was an American augmented reality company headquartered in Los Angeles, CA.
Lumus is an Israeli-based augmented reality company headquartered in Ness Ziona, Israel. Founded in 2000, Lumus has developed technology for see-through wearable displays, via its patented Light-guide Optical Element (LOE) platform to market producers of smart glasses and augmented reality eyewear.
Snap Inc. is a technology company, founded on September 16, 2011, by Evan Spiegel, Bobby Murphy, and Reggie Brown based in Santa Monica, California. The company developed and maintains technological products and services, namely Snapchat, Spectacles, and Bitmoji. The company was named Snapchat Inc. at its inception, but it was rebranded Snap Inc. on September 24, 2016, in order to include the Spectacles product under the company name.
Spectacles are smartglasses dedicated to recording video for the Snapchat service. This term is often used to address sunglasses and eyeglasses. They feature a camera lens and are capable of recording short video segments and syncing with a smartphone to upload to the user's online account. They were developed and manufactured by Snap Inc., and announced on September 23, 2016. The smartglasses were released on November 10, 2016. They are made for Snap's image messaging and multimedia platform, Snapchat, and were initially distributed exclusively through Snap's pop-up vending machine, Snapbot. On February 20, 2017, Snap Spectacles became available for purchase online.