Expanded Cinema

Last updated

Expanded Cinema by Gene Youngblood (1970), the first book to consider video as an art form, was influential in establishing the field of media arts. [1] In the book he argues that a new, expanded cinema is required for a new consciousness. He describes various types of filmmaking utilizing new technology, including film special effects, computer art, video art, multi-media environments and holography.

Contents

Synopsis

"Part One: The Audience and the Myth of Entertainment"

In the first part of the book, Youngblood attempts to show how expanded cinema will unite art and life. "Television's elaborate movie-like subjective-camera simulation of the first moon landing" (p46) showed a generation that reality was not as real as simulation. He says that he is writing "at the end of the era of cinema as we've known it, the beginning of an era of image-exchange between man and man" (p. 49). The future shock of the Paleocybernetic Age will change fundamental concepts such as intelligence, morality, creativity and the family (pp. 50–53). The Intermedia network of the mass media is contemporary man's environment, replacing nature. He uses recent scientific research into cellular memory and inherited memory to support his claim that this network conditions human experience. The Noosphere (a term Youngblood borrows from Teilhard de Chardin) is the organizing intelligence of the planet—the minds of its inhabitants. "Distributed around the globe by the intermedia network, it becomes a new technology that may prove to be one of the most powerful tools in man's history" (p. 57). He defends the universality of art against the localism of entertainment:

The intermedia network has made all of us artists by proxy. A decade of television-watching is equal to a comprehensive course in dramatic acting, writing, and filming...the mystique is gone—we could almost do it ourselves. Unfortunately too many of us do just that: hence the glut of sub-mediocre talent in the entertainment industry.

— p. 58

This is what forces cinema to expand and become more complex. Mass media entertainment dulls people's minds. It is a closed, entropic system, adding nothing new. (pp. 59–65) Entertainment dwells on the past. We live in future shock so art should be an invention of a future (pp. 66–69). New systems need to be designed for old information. The artist is a design scientist.

"Part Two: Synaesthetic Cinema: The End of Drama"

Youngblood describes television as the software of the planet. It acts as a superego and shows us global reality. This renders cinema obsolete as a communicator of objective reality, and so frees it (pp. 78–80). He embraces a synaesthetic synthesis of opposites which are simultaneously perceived. He then goes on to draw a distinction between the syncretic montage of Pudovkin and the Eisenstein's montage of collision (pp. 84–86). He prefers metamorphosis to cuts (p86). Filmmakers that Youngblood think embody this synesthetic syncretism include: Stan Brakhage (p. 87), Will Hindle, Pat O'Neill, John Schofill, and Ronald Nameth. Filmmakers that present ideas of polymorphous eroticism, the blurring of sexual boundaries, include Andy Warhol and Carolee Schneemann (pp. 112–121). Michael Snow's Wavelength is also an example of synaesthetic cinema's extra-objective reality (pp. 122–127). At the end of the second part of the book Youngblood writes about the rebirth of the cottage industry in the post-mass-audience age. Video tapes can be exchanged freely, films are becoming more personal, specializations are ending (pp. 128–134).

"Part Three: Toward Cosmic Consciousness"

Youngblood analyses 2001: A Space Odyssey to explore the "electronic age existentialism" (pp. 139–150). He examines Douglas Trumbull's use of mechanical processes to create the Stargate sequence (pp. 151–156) and describes the work of Jordan Belson as an example of cosmic cinema (pp. 157–177).

"Part Four: Cybernetic Cinema and Computer Films"

Youngblood defines the technosphere as a symbiosis between man and machine. The computer liberates man from specialization and amplifies intelligence (pp. 180–182). He draws comparisons between computer processing and human neural processing (pp. 183–184). Logic and intelligence is the brain's software. He predicts that computer software will become more important than hardware and that in the future super-computers will design ever more advanced computers (pp. 185–188). His vision of the future is the Aesthetic Machine: "Aesthetic application of technology is the only means of achieving new consciousness to match our environment" (p189). Creativity will be shared between man and machine. He points to the links between computer art and Conceptualism, and the growing theoretical basis of art. In his cybernetic art exploration of Cybernetic Cinema he gives an account of early experiments using computers to draw and make films. He bemoans the fact that at the time of writing no computer has the power to generate real-time images and that computer art has to be made off-line. He does, though, foresee a future in which location shooting will become obsolete as all locations will be able to be simulated with computers (pp. 194–206). Examples of filmmakers using computers, referred to by Youngblood, include: John Whitney, James Whitney, John Whitney, Jr., Michael Whitney, John Stehura, Stan VanDerBeek and Peter Kamnitzer (pp. 207–256).

"Part Five: Television as a Creative Medium"

Youngblood describes the videosphere, in which computers and televisions are extensions to man's central nervous system. He is optimistic about technological advances and predicts TV-on-demand by 1978 (pp. 260–264). He does acknowledge, however, that data retrieval is more complicated than data recording. The various processes involved in video synthesizing are described: de-beaming, keying, chroma-keying, feedback, mixing, switching and editing (pp. 265–280). The work of Loren Sears is neuroesthetic because it treats television as an extension of the central nervous system (pp. 291–295). The curator James Newman moved from a traditional gallery to a conceptual gallery with his joint project with KQED-TV, commissioning television work from Terry Riley, Yvonne Rainer, Frank Zappa, Andy Warhol, The Living Theater, Robert Frank and Walter De Maria (pp. 292–293). Nam June Paik has worked creatively with television (pp. 302–308). Les Levine exploits the potential of closed-circuit television (pp. 337–344).

"Part Six: Intermedia"

Youngblood sees the artist as an ecologist, involved with the environment rather than with objects (pp. 346–351). By way of example he cites the video displays at world expositions (specifically Roman Kroitor's large-scale projections at Expo 67 and Expo '70 (pp. 352–358), and the Cerebrum, an art/nightclub environment. Artists such as Carolee Schneemann and Robert Whitman combine film projection with live performance (pp. 366–371). Wolf Vostell incorporates video experiments into environmental contexts (p. 383). Light shows are used in concerts and multiple projectors and video screens create complex environments.

"Part Seven: Holographic Cinema: A New World"

Finally, Youngblood explores the creative potential of holography.

Key ideas

Related Research Articles

Intermedia is an art theory term coined in the mid-1960s by Fluxus artist Dick Higgins to describe the strategies of interdisciplinarity that occur within artworks existing between artistic genres. It was also used by John Brockman to refer to works in expanded cinema that were associated with Jonas Mekas' Film-Makers’ Cinematheque. Gene Youngblood also described intermedia, beginning in his Intermedia column for the Los Angeles Free Press beginning in 1967 as a part of a global network of multiple media that was expanding consciousness. Youngblood gathered and expanded upon intermedia ideas from this series of columns in his 1970 book Expanded Cinema, with an introduction by Buckminster Fuller. Over the years, intermedia has been used almost interchangeably with multi-media and more recently with the categories of digital media, technoetics, electronic media and post-conceptualism.

<span class="mw-page-title-main">James Tenney</span> American composer and music theorist (1934–2006)

James Tenney was an American composer and music theorist. He made significant early musical contributions to plunderphonics, sound synthesis, algorithmic composition, process music, spectral music, microtonal music, and tuning systems including extended just intonation. His theoretical writings variously concern musical form, texture, timbre, consonance and dissonance, and harmonic perception.

<span class="mw-page-title-main">Carolee Schneemann</span> American visual experimental artist (1939–2019)

Carolee Schneemann was an American visual experimental artist, known for her multi-media works on the body, narrative, sexuality and gender. She received a B.A. in poetry and philosophy from Bard College and a Master of Fine Arts from the University of Illinois. Originally a painter in the Abstract Expressionist tradition, Schneeman was uninterested in the masculine heroism of New York painters of the time and turned to performance-based work, primarily characterized by research into visual traditions, taboos, and the body of the individual in relation to social bodies. Although renowned for her work in performance and other media, Schneemann began her career as a painter, saying: "I'm a painter. I'm still a painter and I will die a painter. Everything that I have developed has to do with extending visual principles off the canvas." Her works have been shown at the Los Angeles Museum of Contemporary Art, the Museum of Modern Art in New York, the London National Film Theatre, and many other venues.

The London Film-makers' Co-operative, or LFMC, was a British film-making workshop founded in 1966. It ceased to exist in 1999 when it merged with London Video Arts to form LUX.

<span class="mw-page-title-main">Visual music</span>

Visual music, sometimes called color music, refers to the creation of a visual analogue to musical form by adapting musical structures for visual composition, which can also include silent films or silent Lumia work. It also refers to methods or devices which can translate sounds or music into a related visual presentation. An expanded definition may include the translation of music to painting; this was the original definition of the term, as coined by Roger Fry in 1912 to describe the work of Wassily Kandinsky. There are a variety of definitions of visual music, particularly as the field continues to expand. In some recent writing, usually in the fine art world, visual music is often confused with or defined as synaesthesia, though historically this has never been a definition of visual music. Visual music has also been defined as a form of intermedia.

John Hales Whitney Sr. was an American animator, composer and inventor, widely considered to be one of the pioneers of computer animation.

<span class="mw-page-title-main">Anthony McCall</span> British-born New York based artist (born 1946)

Anthony McCall is a British-born New York based artist known for his ‘solid-light’ installations, a series that he began in 1973 with "Line Describing a Cone," in which a volumetric form composed of projected light slowly evolves in three-dimensional space.

<span class="mw-page-title-main">USCO</span>

USCO was an American media art collective in the 1960s, founded by Gerd Stern, Michael Callahan, Steve Durkee, Judi Stern, and Barbara Durkee in New York. The name USCO is an acronym for Us Company or the Company of Us. The collective was most active during the years 1964–66. USCO exhibited in the United States, Canada, and Europe, and is considered a key link in the development of expanded cinema, visual music, installation art, multimedia, intermedia, and the Internet. In addition, USCO's strobe environments heralded new media art.

<span class="mw-page-title-main">Gene Youngblood</span> American media theorist (1942–2021)

Gene Youngblood was an American theorist of media arts and politics, and a respected scholar in the history and theory of alternative cinemas. His best-known book, Expanded Cinema, was the first to consider video as an art form and has been credited with helping to legitimate the fields of computer art and media arts. He is also known for his pioneering work in the media democracy movement, a subject on which he taught, wrote, and lectured, beginning in 1967.

<span class="mw-page-title-main">Virtual art</span>

Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s. These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized.

<span class="mw-page-title-main">Jim Newman (television producer)</span> American film and television producer, musician

Jim Newman is a film and television producer, contemporary art curator, gallerist and musician.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

Thyrza Nichols Goodeve is a writer, interviewer, artist, and teacher active in the field of contemporary art and culture.

<span class="mw-page-title-main">New media art</span> Artworks designed and produced by means of electronic media technologies

New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts such as architecture, painting or sculpture.

The Film-Makers' Cooperative is an artist-run, non-profit organization founded in 1961 in New York City by Jonas Mekas, Andy Warhol, Shirley Clarke, Stan Brakhage, Jack Smith, Lionel Rogosin, Gregory Markopoulos, Lloyd Michael Williams, and other filmmakers, for the distribution, education, and exhibition of avant-garde films and alternative media.

<span class="mw-page-title-main">Hans Breder</span> German-American interdisciplinary artist

Hans Dieter Breder was a German-American interdisciplinary artist. He lived and worked in Iowa.

<span class="mw-page-title-main">Cybernetic art</span>

Cybernetic art is contemporary art that builds upon the legacy of cybernetics, where feedback involved in the work takes precedence over traditional aesthetic and material concerns. The relationship between cybernetics and art can be summarised in three ways: cybernetics can be used to study art, to create works of art or may itself be regarded as an art form in its own right.

Intermedia Systems Corporation was an American media technology company, co-founded in Cambridge, Massachusetts in 1969 by Gerd Stern and Michael Callahan. Stern and Callahan had been members of the media art collective USCO in the 1960s when they had lived in Rockland County, New York. Intermedia Systems Corporation produced multimedia art internationally during the 1970s.

<span class="mw-page-title-main">Experimental animation</span> Type of animation

Experimental animation is a form of animation in which motion pictures have their own rhythm and movement where it has no narration or a specific structure in animated films. It is considered to be subjective and non-linear that deals with philosophic and spiritual concerns that the artists and film-makers convey.

Bradley Eros is an experimental film director, actor, curator, poet, and performance artist who also makes Musique concrète sound collages, music videos, photographs, live projection performances, works on paper and art objects.

References

  1. Manovich, Lev. 2002. "Ten Key Texts on Digital Art: 1970–2000". Leonardo. 35 (5): 567–569.