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Extelligence is a term coined by Ian Stewart and Jack Cohen in their 1997 book Figments of Reality . They define it as the cultural capital that is available to us in the form of external media (e.g. tribal legends, folklore, nursery rhymes, books, videotapes, CD-ROMs, etc.)
They contrast extelligence with intelligence, or the knowledge and cognitive processes within the brain. Furthermore, they regard the 'complicity' of extelligence and intelligence as fundamental to the development of consciousness in evolutionary terms for both the species and the individual. 'Complicity' is a combination of complexity and simplicity, and Cohen and Stewart use it to express the interdependent relationship between knowledge-inside-one's-head and knowledge-outside-one's-head that can be readily accessed.
Although Cohen's and Stewart's respective disciplines are biology and mathematics, their description of the complicity of intelligence and extelligence is in the tradition of Jean Piaget, Belinda Dewar and David A. Kolb. Philosophers, notably Popper, have also considered the relation between subjective knowledge (which he calls world 2), objective knowledge (world 1) and the knowledge represented by man-made artifacts (world 3).
One of Cohen and Stewart's contributions is the way they relate, through the idea of complicity, the individual to the sum of human knowledge. From the mathematics of complexity and game theory, they use the idea of phase space and talk about extelligence space. There is a total phase space (intelligence space) for the human race, which consists of everything that can be known and represented. Within this there is a smaller set of what is known at any given time. Cohen and Stewart propose the idea that each individual can access the parts of the extelligence space with which their intelligence is complicit.
In other words, there has to be, at some level, an appreciation of what is out there and what it means. Much of this 'appreciation' falls into the category of tacit knowledge [1] and social and cultural learning. [2] As an example, a dictionary may contain definitions of many words, but only some subset of those definitions might be understood by any particular reader.
A paradigm shift is a fundamental change in the basic concepts and experimental practices of a scientific discipline. It is a concept in the philosophy of science that was introduced and brought into the common lexicon by the American physicist and philosopher Thomas Kuhn. Even though Kuhn restricted the use of the term to the natural sciences, the concept of a paradigm shift has also been used in numerous non-scientific contexts to describe a profound change in a fundamental model or perception of events.
A polymath is an individual whose knowledge spans a substantial number of subjects, known to draw on complex bodies of knowledge to solve specific problems.
In linguistics and philosophy, a vague predicate is one which gives rise to borderline cases. For example, the English adjective "tall" is vague since it is not clearly true or false for someone of middling height. By contrast, the word "prime" is not vague since every number is definitively either prime or not. Vagueness is commonly diagnosed by a predicate's ability to give rise to the Sorites paradox. Vagueness is separate from ambiguity, in which an expression has multiple denotations. For instance the word "bank" is ambiguous since it can refer either to a river bank or to a financial institution, but there are no borderline cases between both interpretations.
Reality is the sum or aggregate of all that is real or existent within the universe, as opposed to that which is only imaginary, nonexistent or nonactual. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, reality is the totality of a system, known and unknown.
Where Mathematics Comes From: How the Embodied Mind Brings Mathematics into Being is a book by George Lakoff, a cognitive linguist, and Rafael E. Núñez, a psychologist. Published in 2000, WMCF seeks to found a cognitive science of mathematics, a theory of embodied mathematics based on conceptual metaphor.
A vocabulary is a set of words, typically the set in a language or the set known to an individual. The word vocabulary originated from the Latin vocabulum, meaning "a word, name". It forms an essential component of language and communication, helping convey thoughts, ideas, emotions, and information. Vocabulary can be oral, written, or signed and can be categorized into two main types: active vocabulary and passive vocabulary. An individual's vocabulary continually evolves through various methods, including direct instruction, independent reading, and natural language exposure, but it can also shrink due to forgetting, trauma, or disease. Furthermore, vocabulary is a significant focus of study across various disciplines, like linguistics, education, psychology, and artificial intelligence. Vocabulary is not limited to single words; it also encompasses multi-word units known as collocations, idioms, and other types of phraseology. Acquiring an adequate vocabulary is one of the largest challenges in learning a second language.
In mathematics education, ethnomathematics is the study of the relationship between mathematics and culture. Often associated with "cultures without written expression", it may also be defined as "the mathematics which is practised among identifiable cultural groups". It refers to a broad cluster of ideas ranging from distinct numerical and mathematical systems to multicultural mathematics education. The goal of ethnomathematics is to contribute both to the understanding of culture and the understanding of mathematics, and mainly to lead to an appreciation of the connections between the two.
In artificial intelligence (AI), commonsense reasoning is a human-like ability to make presumptions about the type and essence of ordinary situations humans encounter every day. These assumptions include judgments about the nature of physical objects, taxonomic properties, and peoples' intentions. A device that exhibits commonsense reasoning might be capable of drawing conclusions that are similar to humans' folk psychology and naive physics.
A Treatise Concerning the Principles of Human Knowledge is a 1710 work, in English, by Irish Empiricist philosopher George Berkeley. This book largely seeks to refute the claims made by Berkeley's contemporary John Locke about the nature of human perception. Whilst, like all the Empiricist philosophers, both Locke and Berkeley agreed that we are having experiences, regardless of whether material objects exist, Berkeley sought to prove that the outside world is also composed solely of ideas. Berkeley did this by suggesting that "Ideas can only resemble Ideas" – the mental ideas that we possess can only resemble other ideas and thus the external world consists not of physical form, but rather of ideas. This world is given logic and regularity by some other force, which Berkeley concludes is God.
Positivism is a philosophical school that holds that all genuine knowledge is either true by definition or positive—meaning a posteriori facts derived by reason and logic from sensory experience. Other ways of knowing, such as intuition, introspection, or religious faith, are rejected or considered meaningless.
This glossary of philosophy is a list of definitions of terms and concepts relevant to philosophy and related disciplines, including logic, ethics, and theology.
In information science, an upper ontology is an ontology that consists of very general terms that are common across all domains. An important function of an upper ontology is to support broad semantic interoperability among a large number of domain-specific ontologies by providing a common starting point for the formulation of definitions. Terms in the domain ontology are ranked under the terms in the upper ontology, e.g., the upper ontology classes are superclasses or supersets of all the classes in the domain ontologies.
In philosophy—more specifically, in its sub-fields semantics, semiotics, philosophy of language, metaphysics, and metasemantics—meaning "is a relationship between two sorts of things: signs and the kinds of things they intend, express, or signify".
The branches of science, also referred to as sciences, scientific fields or scientific disciplines, are commonly divided into three major groups:
The Collapse of Chaos: Discovering Simplicity in a Complex World (1994) is a book about complexity theory and the nature of scientific explanation written by biologist Jack Cohen and mathematician Ian Stewart.
Business agility refers to rapid, continuous, and systematic evolutionary adaptation and entrepreneurial innovation directed at gaining and maintaining competitive advantage. Business agility can be sustained by maintaining and adapting the goods and services offered to meet with customer demands, adjusting to the marketplace changes in a business environment, and taking advantage of available human resources.
Information is an abstract concept that refers to that which has the power to inform. At the most fundamental level, information pertains to the interpretation of that which may be sensed, or their abstractions. Any natural process that is not completely random and any observable pattern in any medium can be said to convey some amount of information. Whereas digital signals and other data use discrete signs to convey information, other phenomena and artifacts such as analogue signals, poems, pictures, music or other sounds, and currents convey information in a more continuous form. Information is not knowledge itself, but the meaning that may be derived from a representation through interpretation.
The following outline is provided as an overview of and topical guide to knowledge:
Neo-Piagetian theories of cognitive development criticize and build upon Jean Piaget's theory of cognitive development.
This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence, its sub-disciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.