F.A.T.A.L.

Last updated

F.A.T.A.L.
From Another Time Another Land cover.jpg
Second edition cover
Other names
  • Fantasy Adventure to Adult Lechery (1st ed)
  • From Another Time Another Land (2nd ed)
PublishersFatal Games
Publication
  • October 25, 2000 (alpha)
  • 2002 (1st ed)
  • 2004 (2nd ed)
Genres Dark fantasy, grimdark, low fantasy

F.A.T.A.L., an acronym of Fantasy Adventure to Adult Lechery (first edition) or From Another Time Another Land (second edition), is a dark fantasy tabletop role-playing game first published in 2002 [note 1] by Fatal Games.

Contents

F.A.T.A.L. is known for its graphic violent and sexual content, as well as the complexity of the underlying game system, involving higher-level mathematics and an unusual amount of randomization in character development. It acquired a strongly negative reputation in the tabletop roleplaying community, being universally panned [3] and described as one of the most controversial games ever released. [4] It is particularly known as the subject of a 2003 review published on RPGnet by Darren MacLennan and Jason Sartin, which described it as "the Necronomicon of role-playing games", in addition to "fundamentally broken in its attitude towards sexuality" and characterized by "bitter misogyny". [5]

System

F.A.T.A.L. has a simulationist system with an unusual level of complexity, especially regarding sexual violence and bodily characteristics. Character creation involves twenty separate attributes, none of which correlate with one another even when they might be intuitively assumed to be related. For instance, in the first edition, Average Speech Rate and Maximum Speech Rate are unrelated, meaning the former can be higher than the latter. [5] [note 2] Attributes are determined by rolling 4d100/2-1 in the first edition, or 10d100/5-1 in the second edition. [5] [note 3] The majority of character traits are determined by random rolls at creation, including ones usually decided by players, such as eye colour, hairstyle, and sexual orientation. More prurient traits are also determined by rolling, such as breast size, genital size, and, notoriously, potential anal circumference. [7]

Twenty ten-sided dice, the amount needed to roll a single attribute Enough d10s to roll a character stat in FATAL 2e.jpg
Twenty ten-sided dice, the amount needed to roll a single attribute

Sex and sexuality is a heavy focus of the F.A.T.A.L. system, often in idiosyncratic ways. While extensive rules and mechanics for rape are established, consensual sex is not mentioned at any point in the game. [3] The rules for rape are also incorporated into the section on combat more generally, a design decision that drew criticism for an apparent normalization of sexual violence. [4] Extreme sexual content is frequently used for shock value, such as magical items which induce forced masturbation or bestiality. James Hausler, one of the co-creators of the game, later defended the rape content as a design decision by main writer Byron Hall; specifically, the list of mental illnesses characters could roll included multiple paraphilias related to rape and sexual violence, and Hall demanded mechanics be built to accommodate them. [8] In the MacLennan/Sartin review, MacLennan referred to F.A.T.A.L. as "the date rape RPG". Hall, in his response, asked "Where is dating included?" [9]

F.A.T.A.L. has a broad variety of character skills and classes, including ones considered irrelevant by the majority of role-playing games. The "Urination" skill, for example, defines the amount of urine a character can produce, and at what speed. Character classes such as "Delouser", "Grocer", and "Claspmaker" were criticised for their irrelevance to a fantasy adventure game. [5] The mechanics for other classes followed the game's overall pattern of high randomization. For instance, none of the spellcasting classes are guaranteed to gain new spells upon an increase in character level, but rather have to roll for how many spells—if any—they gain, and at what spell level. The available spells are also often eclectic, obscene, or peripheral in use, such as "Against Every Wild Animal, Aquatic Creature, and Robbers", "Force Fart", and "Bestow Ulcer". The spell "Have Her Cadaver"—which makes a deceased woman appear alive but unconscious, and which is described by the rulebook as primarily used for necrophilic sexual intercourse—received a particularly strong negative reception, becoming one of the game's most infamous features. [4]

The logo for the first edition Fantasy Adventure to Adult Lechery text logo cropped.png
The logo for the first edition

F.A.T.A.L. describes itself as "the most difficult, detailed, realistic, and historically/mythically accurate role-playing game available". [2] The game master, referred to as the "MaimMaster" in the first edition [1] and the "Aedile" in the second edition, [2] is encouraged to be adversarial rather than collaborative, while the system is built around difficult combat and the assumption of frequent character death. According to Hausler, the objective is to "survive as long as possible". [10] While F.A.T.A.L. describes itself as a paragon of historical accuracy and realism, the game has been criticised for lacking verisimilitude in both backstory and mechanics. For instance, the game world lacks significant influence from any actual historical period, while the combat system—heavily focused on damage to specific individual organs—produces unrealistic results like injuring an internal organ without harming the flesh around it. Other individual mechanics which have drawn attention include the process of determining how many children a pregnant woman gives birth to, which theoretically involves rolling a ten-million-sided die, and the social class system, which refers to serfs (in reality barely above slaves [11] ) as a free middle class above the peasantry. [5]

Reception

F.A.T.A.L.'s reception has been overwhelmingly negative. [12] Its most famous review is that by MacLennan and Sartin; some other reviewers have refused to cover it, due both to its content, and to the degree to which the MacLennan/Sartin review overshadows other attempts. [7] Though the sexual violence and misogyny makes up the majority of the criticism, [12] the game has also been criticised for racism and homophobia; for instance, physically unattractive characters are more likely to be gay or lesbian, and the first edition of the game featured magical armour that transformed its wearers into ethnic stereotypes. [4] [5] Due to F.A.T.A.L.'s notoriety amongst the tabletop role-playing game community, many individual aspects of the game have been examined when they may otherwise have fallen into obscurity. For example, the theme song, described by MacLennan as "sound[ing] like the Cookie Monster chasing a drum kit being pushed down a flight of stairs", [5] has been preserved even after the original web host went down. Hausler later stated the theme song was by Ryan Keane, one of the game's co-creators, and that it was unrepresentative of his ability as an otherwise talented death metal guitarist. [10]

F.A.T.A.L. also received particular attention for its misogynistic content. The rulebooks for both editions refer to female characters by a number of explicit and insulting sobriquets, such as "cuntress", "slut", and "slovenly whore". Female genitalia is referred to throughout the books by a number of neologistic insults, primarily "cunt-pipe". Female characters are unable to enter many character classes, particularly those related to combat or spellcasting; they also receive significant penalties to most physical and intellectual attributes. [1] [2] The game's attitude to gender has been described as "designed by misogynistic human accidents" [5] and as "heinous [and] despicable". [4]

After the MacLennan/Sartin review, Hall and co-creator John Terry (known pseudonymously as 'Burnout') wrote their own response to the review. The creators of F.A.T.A.L. considered the game to be "highbrow", and were frustrated by the negative and mocking reception it received. They were also upset by the degree to which negative reviews on the game focused on emotional and shocking content, when Hall believed in "remain[ing] calm and unemotional" in disputes. [9] They also disagreed that the game was focused on rape and misogyny. However, Hall and Terry did agree with some of the criticisms, such as "brassiere" having been misspelled as "brazier" and that the ethnic stereotype armour should be removed; these were changed in the second edition. [2] [9]

The poor reception and quality of F.A.T.A.L. has become a benchmark for other negatively reviewed role-playing games. For instance, while MacLennan originally savaged the game The World of Synnibarr , [13] he later said "you have to like Synnibarr after you've read F.A.T.A.L.". [5] The impact of F.A.T.A.L. on the broader genre of sexually explicit role-playing games has also been considered; as a high-profile sexually explicit game that received such a negative reception, it has been accused of casting a shadow over the broader genre [12] and particularly on games that use sexual content to shock and provoke. [3]

Legacy

F.A.T.A.L. has an enduring legacy as one of the most poorly received and controversial role-playing games ever released. Ed Grabinowski of Gizmodo said in 2013 that "[t]here is really only one thing F.A.T.A.L. accomplished in its short history, and that is to become the closest thing to a true Lovecraftian presence in the gaming industry". [4] F.A.T.A.L.'s transgression of genre norms has been conceptualized as both a design choice [12] and a symptom of incompetence on the part of its creators. [5]

Not long after the release of the second edition, Hall, the game's primary creator, left the tabletop gaming world and sank into obscurity. [8] Little would be heard from the creators of the game until 2014, when co-creator James Hausler agreed to an audio interview with a reviewer. Hausler took credit for a number of the game's most infamous aspects, such as the anal circumference tables, [10] the elaborate called-shots combat system, [14] and the majority of the player races—such as the Kinder-Fresser ogre, a species of ogre that exclusively eats virginal human children. [8] He also said F.A.T.A.L. was intended to be "highbrow" and incorporate "complex philosophical themes", and to "revolutionise gaming". [15] Hausler claimed F.A.T.A.L. was "ahead of the curve" at the time of its creation, and that it had the potential to be a massive commercial success. Fatal Games had originally planned to acquire nationwide distribution for the game, which would be followed by a "child-friendly" version and a number of modules and expansions. However, the game's copyright was registered solely with Hall; after his disappearance from the gaming scene, Hausler stated that Hall had not returned his calls regarding republication or selling the rights, preventing the game from seeing further release. [10]

See also

Notes

  1. The publication date of Fantasy Adventure to Adult Lechery is debated. The alpha version of the game was available from 2000, but the canonical first edition was released in 2002. From Another Time Another Land was released in 2004. [1] [2]
  2. This was corrected in the game's second edition. [6]
  3. Roleplaying game dice notation is formatted as "d[number]", such that an ordinary six-sided die is called a "d6". A "d100" would theoretically be a 100-sided die, though more often is two ten-sided dice, with one treated as the tens unit and the other as the ones unit. By extension, F.A.T.A.L. requests a player roll eight (in the first edition) or twenty (in the second edition) dice, plus a mathematical formula, for each individual character attribute.

Related Research Articles

<i>Dungeons & Dragons</i> Fantasy role-playing game

Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.

<i>Kult</i> (role-playing game) Horror role-playing game

Kult is a contemporary horror role-playing game originally created by Gunilla Jonsson and Michael Petersén with illustrations by Nils Gulliksson, first published in Sweden by Äventyrsspel in 1991. Kult is notable for its philosophical and religious depth as well as for its mature and controversial content.

<span class="mw-page-title-main">Role-playing game</span> Game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

<span class="mw-page-title-main">RPGnet</span> Forum for tabletop role-playing games

RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics.

<i>Cyberpunk</i> (role-playing game) Tabletop science fiction role-playing game

Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.

The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works.

<span class="mw-page-title-main">Role-playing game terms</span> Words used in a specific sense in the context of role-playing games

Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.

<span class="mw-page-title-main">Attribute (role-playing games)</span> Quantified characteristic in role-playing games

An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.

<span class="mw-page-title-main">Indie role-playing game</span> Aspect of role-playing game publishing

An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online. Indie game designer committees grant annual awards for excellence.

<span class="mw-page-title-main">Capes (role-playing game)</span>

Capes is a role-playing game by Tony Lower-Basch, independently published by Muse of Fire Games.

<span class="mw-page-title-main">Mike Pondsmith</span> Game designer

Michael Alyn Pondsmith is an American roleplaying, board, and video game designer. He founded the publisher R. Talsorian Games in 1982, where he developed a majority of the company's role-playing game lines. Pondsmith is the author of several RPG lines, including Mekton (1984), Cyberpunk (1988) and Castle Falkenstein (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the Dungeons & Dragons role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology.

Vajra Enterprises, founded in 2001, is a publishing company which produces tabletop role-playing games. Vajra's games have a reputation for taking the conventions of more traditional genres and turning them around, into something familiar yet different. For example, at the beginning of Fates Worse than Death, there is a page-long list of features differentiating it from traditional cyberpunk. Vajra strives to create very specific and detailed game settings, as opposed to many other companies which strive to create generic settings with wide appeal.

<i>Pathfinder Roleplaying Game</i> Tabletop role-playing game

The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition.

<span class="mw-page-title-main">Tabletop role-playing game</span> Form of role-playing game using speech

A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.

<span class="mw-page-title-main">Powered by the Apocalypse</span> Design framework for tabletop role-playing games

Powered by the Apocalypse (PbtA) is a tabletop role-playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other indie role-playing games.

<span class="mw-page-title-main">Roll20</span> Website for playing tabletop roleplaying games

Roll20 is a website consisting of a set of tools for playing tabletop role-playing games, also referred to as a virtual tabletop, which can be used as an aid to playing in person or remotely online. The site was launched in 2012 after a successful Kickstarter campaign. The platform's goal is to provide an authentic tabletop experience that does not try to turn the game into a video game, but instead aids the game master in providing immersive tools online. The blank slate nature of the platform makes integrating a multitude of tabletop role-playing games possible.

<i>Starfinder Roleplaying Game</i> Tabletop role-playing game

The Starfinder Roleplaying Game is a science-fiction/science fantasy role-playing game published by Paizo Publishing. It is built on Paizo's previous game, the Pathfinder Roleplaying Game, both in its game mechanics and universe, but adapted to a more futuristic style than its fantasy predecessor; game content is intended to be easily convertible between the two systems. Like its predecessor, the Starfinder RPG supports adventure paths and other material written by Paizo and third party publishers.

Wolves of Freeport, Inc, formerly named OneBookShelf, Inc, is a digital marketplace company for both major and indie games, fiction and comics. In 2023, OneBookShelf merged with Roll20 to become Wolves of Freeport. OneBookShelf itself was formed by the merger of RPGNow and DriveThruRPG in 2006. The company's e-commerce platforms host content from individual sellers, indie creators and major publishing companies such as Chaosium, Fantasy Flight Games, White Wolf, and Wizards of the Coast.

<i>Thirsty Sword Lesbians</i> 2021 tabletop role-playing game

Thirsty Sword Lesbians is a narrative-focused tabletop role-playing game that emphasizes telling "melodramatic and queer stories". The game was funded via a 2020 Kickstarter campaign and published by Evil Hat Productions in 2021. It uses a modification of the Powered by the Apocalypse game system.

Troika! is a science fantasy tabletop role-playing game with a surreal multiverse setting, created by Daniel Sell. Its free license has inspired new indie role-playing game designers to make their own games and supplements based on its platform.

References

  1. 1 2 3 Hall, Byron; Hausler, James; Terry, John; Keane, Ryan (2002). Fantasy Adventure to Adult Lechery (1 ed.). Chicago: Fatal Games.
  2. 1 2 3 4 5 Hall, Byron; Hausler, James; Terry, John; Keane, Ryan (2004). From Another Time Another Land (2 ed.). Chicago: Fatal Games.
  3. 1 2 3 Furino, Gianco (4 April 2015). "The New Generation of Sex-Centric Tabletop RPGs". Vice Media .
  4. 1 2 3 4 5 6 Grabianowski, Ed (16 December 2013). "The most controversial pen-and-paper RPGs ever made". Gizmodo .
  5. 1 2 3 4 5 6 7 8 9 10 MacLennan, Darren; Sartin, Jason (10 April 2003). "Review of F.A.T.A.L". RPGnet.
  6. Hall et al. 2004, p. 90.
  7. 1 2 Parsons, Zack; Sumner, Steve (29 April 2010). "The 10 Reasons We Will Never Review F.A.T.A.L." Something Awful .
  8. 1 2 3 Anonymous; Hausler, James (2 February 2014). Interview: FATAL RPG Primary Contributor. Abtruse Decapod Games and Fun (Interview). Event occurs at part 2.
  9. 1 2 3 Hall, Byron; Terry, John (17 April 2003). "Childish Review and Author's Defense of F.A.T.A.L." Fatal Games. Archived from the original on 6 June 2003.
  10. 1 2 3 4 Anonymous; Hausler, James (2 February 2014). Interview: FATAL RPG Primary Contributor. Abtruse Decapod Games and Fun (Interview). Event occurs at part 4.
  11. Newman, Simon (25 May 2012). "Social Classes in the Middle Ages". The Finer Times. Retrieved 14 March 2021.
  12. 1 2 3 4 Sihvonen, Tanja; Stenros, Jaakko; Jørgensen, Kristine; Karlson, Faltin (5 February 2019). Transgression in Games and Play: Queering Games, Play, and Culture through Transgressive Role-Playing Games. Cambridge: MIT Press. p. 128. ISBN   9780262038652.
  13. MacLennan, Darren (3 August 2001). "Review of The World of Synnibarr". RPGnet.
  14. Anonymous; Hausler, James (2 February 2014). Interview: FATAL RPG Primary Contributor. Abtruse Decapod Games and Fun (Interview). Event occurs at part 5.
  15. Anonymous; Hausler, James (2 February 2014). Interview: FATAL RPG Primary Contributor. Abtruse Decapod Games and Fun (Interview). Event occurs at part 3.