Year | 2004 |
---|---|
Season Information | |
Number of teams | 927 [1] |
Number of regionals | 26 [2] |
Championship location | Georgia Dome, Atlanta, Georgia |
FIRST Championship Awards | |
Chairman's Award winner | Team 254 - "The Cheesy Poofs" [3] |
Woodie Flowers Award winner | David Kelso - Team 131 |
Champions | Team 71 - "Team Hammond" Team 435 - "Robodogs" Team 494 - "Goodrich Martians" |
FIRST Frenzy: Raising the Bar was the 2004 game for the FIRST Robotics Competition. The game included elements from previous years' games, including mobile goals, "capping" goals with large inflatable balls, and others. In Raising the Bar, teams could score by having their human player score purple balls in any of the goals, capping the goals with a multiplier ball, or hanging their robot suspended from the 10-foot (3.0 m) high 'chin up bar'. In the qualifying matches, Teams competed in 2-member randomly generated alliances. In the elimination rounds, 3-member alliances competed against each other with one team sitting out each match. The alliance that won two matches advanced in the tournament.
Teams were given 5 points for every small purple ball contained within any of the goals. The 4 small yellow balls that started on the posts were each worth 10 points when contained in any goal. Teams could double the score of any given goal by placing a large yellow ball on top of it. Finally, teams could end the match hanging from the chin-up bar for a 50 point bonus at the end of the match.
The field was dominated by the large area surrounding the chin up bar. The raised area included two non-mobile goals at each end, and another 6 in (152 mm) raised area directly below the chin up bar. At the beginning of the match, two mobile goals were placed at each end of the field with the multiplier balls sitting on top of them. Above each player station were racks holding 18 purple balls. These racks would release during the game, showering the field with balls. [4]
Autonomous mode involved knocking a small yellow ball off a pole just outside the game area. If accomplished, the team would win a small bonus and all the balls above that team's station would be released. Winning autonomous was advantageous for teams as it released balls on their side 40 seconds earlier than the balls would be released otherwise. This allowed that side to immediately begin collecting and scoring balls.
Some teams opted not to interact with the yellow balls, instead choosing to focus on the other field elements. Some teams attempted to reposition the mobile goals for scoring, and other teams decided to pursue hanging on the bar during the autonomous period.
The game proceeded as both teams attempted to score as many points as possible. Teams needed to push balls into the ball chutes in the corner in order to deliver them to their human players. Once the human player received the balls, they would throw them, basketball style, into the mobile or stationary goals for 5 points each. As the end of the game neared, teams would begin capping the goals with the multiplier balls, then attempt to hang off the bar.
Many teams opted to build one articulated arm that performed all game tasks. A single arm would cap goals and hang off the bar. Because the bonus for hanging off the bar was so substantial, some teams would design their robot entirely around quickly hanging off the bar. Further, some teams would incorporate denial systems so that once their robot hung off the bar, they would block or even actively push off other robots that were already there. A final design was a robot that collected balls off the floor and dumped them in the corner ball chutes. Grappling hooks were used by some teams.
The following regional events were held in 2004: [2]
The championship was held in the Georgia Dome, Atlanta.
Aim High was the 2006 game for the FIRST Robotics Competition. The competition involved teams competing to gain points by delivering balls into goals and positioning their robots in certain positions on the playing field. The teams took it in turn to provide defense and attack.
Zuma is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. It was released for a number of platforms, including PDAs, mobile phones, and the iPod.
Zone Zeal was the 2002 game for the FIRST Robotics Competition. In it, robots playing in alliances of two competed to move goals and balls into various zones within the playing field.
Ladder Logic was the game for the 1998 FIRST Robotics Competition.
Co-Opertition FIRST was the 2000 game for the FIRST Robotics Competition.
Diabolical Dynamics was the 2001 game for the FIRST Robotics Competition.
Rack 'n Roll was the game for the 2007 FIRST Robotics Competition season, announced on January 6, 2007. In it, two alliances of three teams each competed to arrange ring-shaped game pieces on a central arena element known as 'The Rack'.
Hangin'-A-Round was the name of the robotics contest at the 2006-2007 FIRST Vex Challenge (FVC). The contest involved building a robot from a kit that could attain a higher score than the opposition by placing the softballs into the colored goals, possessing the “atlas ball”, and by being parked on the platform or hanging from the bar.
Half-Pipe Hustle was the first official FIRST Vex Challenge (FVC) game, taking place in 2005–2006. In this challenge, robotics teams built robots from the Vex design kit to compete in competitions across the United States and in other nations, in matches consisting of a 45-second autonomous period, followed by a 2-minute driver control period in which the robots are controlled by team drivers using remote controls.
Lunacy is the game for the 2009 FIRST Robotics Competition. Announced on January 3, 2009, the name and some of the features of the game honor the 40th anniversary of the first human mission to the Moon. It is FRC's 18th game. This is the first FRC competition to use the cRIO Mobile Device Controller control system from National Instruments. The driver station introduced for 2009 was the Kwikbyte DS, which was replaced in 2010 by the Classmate PC.
Hot Shot! is the robotics competition event in the 2009-2010 FIRST Tech Challenge. Two teams compete to score points by depositing whiffle balls into designated areas.
Breakaway is the game for the 2010 FIRST Robotics Competition, announced on January 9, 2010. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.
Bowled Over!, released on 10 September 2011, is the 2011–12 robotics competition for FIRST Tech Challenge. Two alliances compete to score racquetballs into alliance-colored scoring goals. The name refers to two bowling balls on the field used for scoring points.
Aerial Assist was the 2014 FIRST Robotics Competition game.
FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.
FIRST Res-Q, released on September 8, 2015, is the 2015–2016 robotics competition for FIRST Tech Challenge. In the competition, two alliances, each consisting of two teams, compete to climb a mountain and score debris in alliance specific goals. FIRST Res-Q is the eleventh FTC challenge game.
VEX Robotics is a robotics program for elementary through university students and a subset of Innovation First International. The VEX Robotics competitions and programs are managed by the Robotics Education & Competition Foundation (RECF). In April 2018, VEX Robotics Competition was named the largest robotics competition in the world by Guinness World Records.
FIRST Steamworks, stylized as FIRST STEAMworks, was the FIRST Robotics Competition game for the 2017 season. As in past games, two alliances of three individual teams and their robots compete on a field to score "match" point to win the game and ranking points to advance to playoff rounds. The game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes attached to the airship for additional points.
Infinite Recharge is the FIRST Robotics Competition (FRC) game for the 2020 season. The season is in partnership with Lucasfilm as part of its Star Wars: Force for Change initiative.
Rapid React, stylized as RAPID REACT and officially known as Rapid React presented by The Boeing Company for sponsorship reasons, is the FIRST Robotics Competition (FRC) game for the 2022 season. The game is themed around transportation as part of the FIRST-wide FIRST Forward theme for 2021-2022.