Year | 2018 |
---|---|
Season Information | |
Number of teams | 3,660 [1] |
Number of regionals | 63 [2] |
Number of district events | 95 |
Championship location | Houston George R. Brown Convention Center Minute Maid Park Detroit Cobo Center Ford Field |
FIRST Championship Awards | |
Chairman's Award winner | Houston 1311 - "Kell Robotics" Detroit 2834 - "Bionic Black Hawks" |
Woodie Flowers Award winner | Gail Drake - Team 1885 |
Founder's Award winner | US Air Force |
Champions | Houston 254 - "The Cheesy Poofs" 148 - "The Robowranglers" 2976 - "Spartabots" 3075 - "Ha-Dream Team" Detroit 2767 - "Stryke Force" 27 - "Team RUSH" 2708 - "Lake Effect Robotics" 4027 - "Centre County 4-H Robotics" [3] |
Links | |
Website | Official website |
FIRST Power Up, stylised as FIRST POWER UP, is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.
The kickoff event occurred on Saturday January 6, 2018. The kickoff video featured an 8-bit style animation, outlining FIRST's mission, and an explanation of the game. The event was livestreamed from 10:30am ET, with many teams attending their own local kickoff event to watch the livestream. [4]
FIRST Power Up is played on a 27 ft (823 cm) by 54 ft (1646 cm) field that is covered in grey carpet, called the "Arcade". The field is bounded by transparent polycarbonate guardrails on the longer sides and the Alliance Station walls on the shorter side. While most of the field is alliance-neutral, including where the scoring areas are located, there are some alliance-specific zones, which are the Null Territory, Platform Zone, Power Cube Zone and Exchange Zone on the field, and the Alliance Station and Portals outside the field. All zones belong to the alliance whose Alliance Station is closest to the zone, with the exception of Null Territory and the Portals.
The Power Cube Zone is an alliance-specific area in front of the Switch that contains 10 power cubes for the alliance that owns the Power Cube Zone to use. Robots of the opposing alliance may not cause Power Cubes that are inside the Power Cube Zone to be removed from the Power Cube Zone. The Power Cube Zone includes the tape used to define the area, but not the Switch that it is adjacent to. The Auto Line runs parallel to the Alliance Station wall, crossing through the centre of the Power Cube Zone, and touching both Guardrails.
The Platform Zone is an alliance-specific area between the Switch and Scale that protects robots from opposition interference and gives additional freedoms when attempting end game objectives such as climbing. It includes the tape, Switch and Tower walls used to define the area as well as the rung connected to the Tower. It also contains 6 power cubes that are available for both alliances to use.
Null Territory is an alliance-specific area next to the alliance's Plate on the Scale that protects robots from opposition interference when attempting to place power cubes on the scale. It includes the tape used to define the area but not the Guardrails.
The Exchange Zone is an alliance-specific area next to the Alliance Station wall that stops opposing robots blocking access to where the alliance's robots can give power cubes to their Human Players through the Exchange. It includes the tape used to define the area but not the Alliance Station wall.
Each alliance owns two Portals at the two corners opposite to its Alliance Station. This is where Human Players can give robots additional power cubes through the walls and each contains 7 power cubes. It includes the tape and the wall used to define the area.
Each alliance owns an Alliance Station that is at one of the ends of the field. The Alliance Station is where Drivers control their robots at the Driver Stations, Human Players manage power cubes and Coaches give advice to their team members. Technicians, who provide technical assistance and assist with moving the robot, must stay outside of the Alliance Station and the Portals at all times. At the beginning of the match, during the Autonomous Period, all alliance members must stay behind the Starting Line in the Alliance Stations.
The Exchange is a place in the Alliance Station wall where robots can give power cubes to their Alliance Station for either storage in the Alliance Station, storage in the Vault or return to the field. The Exchange Zone surrounds the Exchange, making it a protected area.
The Vault is a device at the back of the Alliance Station that Human Players interact with to obtain power ups. Human Players place power cubes, which are collected from the field through the Exchange, inside the Vault to earn Power Ups, with the strength of each Power Up related to how many power cubes are inside the Vault when the power up is played.
There are two Switches, one owned by each alliance, and a Scale, which is neutral, located on the field. An alliance's Switch is located 14 ft (427 cm) in front of the Alliance Station wall and its Plates are 9in (23 cm) above the carpet when level. The Scale is located in the centre of the field and its plates are 5 ft (152 cm) above the carpet when the match begins. The two rungs connected to the Scale's Tower are 7 ft (213 cm) above the carpet, extend 8.25in (21 cm) out from the Tower and are 1 ft 1in (33 cm) across. There are two Plates on each end of the Scales and Switches, one belonging to each alliance. At the beginning of the match, the Plates that each alliance owns are randomised.
Switches and Scales begin the match level, with no alliance having ownership. An alliance gains ownership of a Switch or Scale if, by placing power cubes on their Plate, the respective Switch or Scale is tipped by the weight of the power cubes. An alliance also gains ownership of their Switch if the Force Power Up is played at level 1 or 3, and gains ownership of the Scale if the Force Power Up is played at level 2 or 3.
There is only one scoring element in this game, power cubes. Power cubes are 1 ft 1in (33 cm) wide, 1 ft 1in deep and 11in (27 cm) tall milk crates covered in a yellow nylon cover. The FIRST logo covers the open face of the milk crate.
Robots start the match contacting their Alliance Station wall, with no part of the robot inside the Exchange Zone, with up to 1 power cube preloaded onto the robot. The first 15 seconds of the match is the Autonomous Period, where robots act solely on pre-programmed instructions, hence acting autonomously. Drivers and Human Players must stay behind the Starting Line throughout this period. Robots can earn points in a variety of ways. If any part of a robot's bumpers completely cross the Auto Line, they gain 5 points for their alliance. However, they may not pass Null Territory to stop opposing robots completing their Autonomous tasks. If an alliance gains ownership of the Scale or their own Switch, they gain 2 points. For every whole second that an alliance owns the Scale or their Switch in Autonomous, they gain an additional 2 points.
After the Autonomous Period ends, the Teleop (Tele-operated) Period begins, which lasts for 135 seconds. Drivers control their robot from their Driver Station and Human Players deliver power cubes through the Portals and place power cubes in the Vault. If an alliance gains ownership of their Switch in Teleop, they gain 1 point, or 2 points if the Boost Power Up is active at level 1 or 3. For every whole second that an alliance owns their Switch in Teleop, they gain an additional 1 point, or 2 points if the Boost Power Up is active at level 1 or 3. If an alliance gains ownership of the Scale in Teleop, they gain 1 point, or 2 points if the Boost Power Up is active at level 2 or 3. For every whole second that an alliance owns the Scale in Teleop, they gain an additional 1 point, or 2 points if the Boost Power Up is active at level 2 or 3. For every power cube an alliance places in their Vault, they gain 5 points.
During the Teleop Period, teams have access to three Power Ups: Levitate, Force, and Boost. These Power Ups are activated through placing power cubes that are obtained through the Exchange in the Vault. No two Power Ups can be active simultaneously with the exception of Levitate, which both alliances can activate at any point during the Teleop Period. After a Power Up has been activated by an alliance, it cannot be used again. Except for Levitate, all Power Ups last for 10 seconds, and if another Power Up is activated in this time (except for Levitate) it is placed in a queue. The number of power cubes required and effects of the Power Ups are detailed in the table below.
Power Up | Power Cubes Required (Level) | Effect |
---|---|---|
Levitate | 3 | Alliance earns a free Climb (only if 2 or less robots have earned a Climb) |
Force | 1 | Alliance gains Ownership of their Switch |
2 | Alliance gains Ownership of the Scale | |
3 | Alliance gains Ownership of both their Switch and the Scale | |
Boost | 1 | Alliance gains double Ownership points from their Switch |
2 | Alliance gains double Ownership points from the Scale | |
3 | Alliance gains double Ownership points from both their Switch and the Scale |
The last 30 seconds of the Teleop Period is called the End Game. During this time, robots can earn additional points by performing tasks in their Platform Zone. If a robot is fully supported by the Scale, fully outside the opponent's Platform Zone and has its bumpers at least 1 foot above the Platform when time runs out, the robot earns a Climb and 30 points. If a robot has met all of the criteria above but does not have its bumpers at least 1 foot above the Platform when time runs out, the robot earns a Park and 5 points. If the Levitate Power Up has been activated and no more than 2 robots have Climbed, a Climb is credited to a random robot who has not Parked or Climbed. If all robots have at least Parked, one random robot who has not Climbed will be credited with a Climb.
In addition to these methods of scoring, alliances can perform special tasks to gain additional points. If an alliance can get all 3 of their robots to complete an Auto-Run and have ownership of their Switch at the end of the Autonomous Period, they have completed the Auto Quest and gain 1 extra Ranking Point in qualification matches. If an alliance has all 3 of their robots credited with a Climb (whether through an actual Climb or the Levitate Power Up), they can Face the Boss and gain 1 extra Ranking Point in qualification matches. If an alliance breaks a rule, they may be penalized. A Foul will result 5 points being credited to the opposing alliance, and a Tech Foul will result in 25 points being credited to the opposing alliance.
Action | Autonomous | Teleop | Ranking Points |
---|---|---|---|
Auto-Run | 5 points | ||
Ownership of Scale | 2 points + 2 points/second | 1 point + 1 point/second 2 points + 2 points/second if Boost level 2 or 3 active | |
Ownership of Alliance's Switch | 2 points + 2 points/second | 1 point + 1 point/second 2 points + 2 points/second if Boost level 1 or 3 active | |
Vault | 5 points | ||
Parking | 5 points | ||
Climbing | 30 points | ||
Face the Boss | 1 RP (in Qualification) | ||
Auto Quest | 1 RP (in Qualification) | ||
Foul | 5 points | 5 points | |
Tech Foul | 25 points | 25 points | |
Win | 2 RP (in Qualification) | ||
Tie | 1 RP (in Qualification) |
The FIRST Power Up competition season is divided into seven weeks, with many events occurring simultaneously during each week. After Week 7, teams that have qualified compete in the FIRST Championship, held over two weeks in Houston and Detroit. Only regional and district championship events are shown.
Event | Location | Date |
---|---|---|
Monterrey | Monterrey, Mexico | February 28 – March 3 |
Great Northern | Grand Forks, North Dakota | February 28 – March 3 |
Miami Valley | Fairborn, Ohio | February 28 – March 3 |
Montreal | Montreal, Québec | February 28 – March 3 |
Palmetto | Myrtle Beach, South Carolina | February 28 – March 3 |
Utah | West Valley City, Utah | February 28 – March 3 |
Central New York | Utica, New York | March 1 – March 4 |
Event | Location | Date |
---|---|---|
Arkansas Rock City | Little Rock, Arkansas | March 7–10 |
Arizona North | Flagstaff, Arizona | March 7–10 |
San Diego | Del Mar, California | March 7–10 |
Orlando | Orlando, Florida | March 7–10 |
Shenzhen | Shenzhen, China | March 7–10 |
Lake Superior | Duluth, Minnesota | March 7–10 |
Northern Lights | Duluth, Minnesota | March 7–10 |
St. Louis | St. Louis, Missouri | March 7–10 |
Hub City | Lubbock, Texas | March 7–10 |
Heartland | Kansas City, Missouri | March 8–11 |
Istanbul | Istanbul, Turkey | March 9–12 |
Southern Cross | Sydney Olympic Park, Australia | March 10–13 |
Canadian Pacific | Victoria, British Columbia | March 13–16 |
Event | Location | Date |
---|---|---|
Rocket City | Huntsville, Alabama | March 14–17 |
Los Angeles | Pomona, California | March 14–17 |
Central Illinois | Peoria, Illinois | March 14–17 |
Greater Kansas City | Kansas City, Missouri | March 14–17 |
Finger Lakes | Rochester, New York | March 14–17 |
New York Tech Valley | Troy, New York | March 14–17 |
Lone Star Central | Houston, Texas | March 14–17 |
San Francisco | San Francisco, California | March 15–18 |
Shanghai | Shanghai, China | March 15–18 |
South Pacific | Sydney Olympic Park, Australia | March 16–18 |
Event | Location | Date |
---|---|---|
Sacramento | Davis, California | March 21–24 |
Orange County | Irvine, California | March 21–24 |
Colorado | Denver, Colorado | March 21–24 |
Hawaii | Honolulu, Hawaii | March 21–24 |
Iowa | Cedar Falls, Iowa | March 21–24 |
Bayou | Kenner, Louisiana | March 21–24 |
Laguna | Torreón, Mexico | March 21–24 |
Las Vegas | Las Vegas, Nevada | March 21–24 |
Greater Pittsburgh | California, Pennsylvania | March 21–24 |
Smoky Mountains | Knoxville, Tennessee | March 21–24 |
Wisconsin | Milwaukee, Wisconsin | March 21–24 |
Hudson Valley | Suffern, New York | March 22–25 |
Event | Location | Date |
---|---|---|
Israel District Championship | Tel Aviv, Israel | March 27–29 |
Chesapeake District Championship | College Park, Maryland | March 28–31 |
Silicon Valley | San Jose, California | March 28–31 |
Ventura | Ventura, California | March 28–31 |
South Florida | West Palm Beach, Florida | March 28–31 |
Idaho | Boise, Idaho | March 28–31 |
Medtronic Foundation | Minneapolis, Minnesota | March 28–31 |
Minnesota North Star | Minneapolis, Minnesota | March 28–31 |
Buckeye | Cleveland, Ohio | March 28–31 |
Oklahoma | Oklahoma City, Oklahoma | March 28–31 |
El Paso | El Paso, Texas | March 28–31 |
Event | Location | Date |
---|---|---|
Mid-Atlantic District Championship | Bethlehem, Pennsylvania | April 4–7 |
Pacific Northwest District Championship | Portland, Oregon | April 4–7 |
Canadian Rockies | Calgary, Alberta | April 4–7 |
Arizona West | Phoenix, Arizona | April 4–7 |
Aerospace Valley | Lancaster, California | April 4–7 |
Midwest | Chicago, Illinois | April 4–7 |
Lone Star South | Pasadena, Texas | April 4–7 |
Alamo | San Antonio, Texas | April 4–7 |
Seven Rivers | La Crosse, Wisconsin | April 4–7 |
North Carolina District Championship | Lillington, North Carolina | April 6–8 |
Central Valley | Fresno, California | April 5–8 |
New York City | New York City, New York | April 5–8 |
SBPLI Long Island #1 | Hempstead, New York | April 9–11 |
Event | Location | Date |
---|---|---|
New England District Championship | Boston, Massachusetts | April 11–14 |
Ontario District Championship | Mississauga, Ontario | April 11–14 |
Michigan District Championship | University Center, Michigan | April 11–14 |
SBPLI Long Island #2 | Hempstead, New York | April 12–14 |
Indiana District Championship | Kokomo, Indiana | April 12–14 |
Event | Location | Date |
---|---|---|
FIRST Championship (Houston) | Houston, Texas | April 18–21 |
FIRST Championship (Detroit) | Detroit, Michigan | April 25–28 |
The following tables show the winners of the subdivisions and finals at each FIRST Championship event.
Division | Captain | 1st Pick | 2nd Pick | 3rd Pick |
---|---|---|---|---|
Carver | 4911 | 2910 | 4499 | 5006 |
Galileo | 4488 | 1574 | 3965 | 3374 |
Hopper | 254 | 148 | 2976 | 3075 |
Newton | 1678 | 1619 | 4061 | 1723 |
Roebling | 3476 | 1323 | 1072 | 1778 |
Turing | 1533 | 1296 | 2655 | 3593 |
Pos | Division | Pld | W | L | Pts | Qualification |
---|---|---|---|---|---|---|
1 | Hopper (Q) | 5 | 5 | 0 | 2 | Advance to Einstein Finals |
2 | Carver (Q) | 5 | 4 | 1 | 1.6 | |
3 | Newton | 5 | 3 | 2 | 1.2 | |
4 | Roebling | 5 | 2 | 3 | 0.8 | |
5 | Galileo | 5 | 1 | 4 | 0.4 | |
6 | Turing | 5 | 0 | 5 | 0 |
Division | Alliance | 1 | 2 | Wins |
---|---|---|---|---|
Hopper | 254-148-2976-3075 | 379 | 392 | 2 |
Carver | 4911-2910-4499-5006 | 209 | 146 | 0 |
Division | Captain | 1st Pick | 2nd Pick | 3rd Pick |
---|---|---|---|---|
Archimedes | 868 | 4003 | 4541 | 5422 |
Carson | 217 | 3357 | 4967 | 4130 |
Curie | 3707 | 195 | 333 | 70 |
Daly | 2767 | 27 | 2708 | 4027 |
Darwin | 494 | 865 | 4917 | 51 |
Tesla | 2056 | 1241 | 2869 | 6090 |
Pos | Division | Pld | W | L | Pts | Qualification |
---|---|---|---|---|---|---|
1 | Daly (Q) | 5 | 3 | 2 | 1.2 | Advance to Einstein Finals |
2 | Carson (Q) | 5 | 3 | 2 | 1.2 | |
3 | Tesla | 5 | 3 | 2 | 1.2 | |
4 | Curie | 5 | 3 | 2 | 1.2 | |
5 | Archimedes | 5 | 2 | 3 | 0.8 | |
6 | Darwin | 5 | 1 | 4 | 0.4 |
Division | Alliance | 1 | 2 | Wins |
---|---|---|---|---|
Daly | 2767-27-2708-4027 | 431 | 469 | 2 |
Carson | 217-3357-4967-4130 | 229 | 322 | 0 |
Aim High was the 2006 game for the FIRST Robotics Competition. The competition involved teams competing to gain points by delivering balls into goals and positioning their robots in certain positions on the playing field. The teams took it in turn to provide defense and attack.
Double Trouble was the 1999 game for the FIRST Robotics Competition, and the first game to feature alliances.
Co-Opertition FIRST was the 2000 game for the FIRST Robotics Competition.
Diabolical Dynamics was the 2001 game for the FIRST Robotics Competition.
Breakaway is the game for the 2010 FIRST Robotics Competition, announced on January 9, 2010. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.
Logo Motion is the 2011 FIRST Robotics Competition game. Playing pieces are inner tubes shaped like the components of the FIRST logo. The primary objective of the game is to place them on racks to gain points. In the endgame, robots deploy smaller robots ("minibots") to climb a tower. Minibots must be made from the FIRST Tech Challenge kit of parts. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.
Student Robotics is a registered charity that runs an annual robotics competition for teams of 16 to 19 year-olds. The charity aims to foster a world where engineering and artificial intelligence is accessible to young people with a stated mission "to bring the excitement of engineering and the challenge of coding to young people through robotics". The competition is free to enter and teams are provided with all of the core electronics that they need to build a robot. To encourage creative and ingenious solutions to problems, constraints on design are kept to a minimum, and the students can build and fashion their robots with any materials they choose; this results in a wide range of quirky, original robots. The robots must operate autonomously; once they are switched on to compete no interference from the team is allowed.
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Rebound Rumble is the 2012 FIRST Robotics Competition game. It is styled similarly to basketball.
Ultimate Ascent was the 2013 FIRST Robotics Competition game. It is styled similarly to disc golf.
Recycle Rush was the 2015 FIRST Robotics Competition game. It involves picking up and stacking totes on scoring platforms, putting pool noodles ("litter") inside recycling containers, and putting the containers on top of scoring stacks of totes. There is also a coopertition aspect of the game where both alliances of teams can pool their totes and stack them on a step dividing the field to each gain twenty points. Along with these robot actions, human players can attempt to throw the pool noodles across the field to gain four points for each noodle left in the opposing alliance's work zone.
FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.
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