Year | 1996 |
---|---|
Number of teams | 94 [1] |
Championship location | Epcot Center, Disney World |
FIRST Championship Awards | |
Chairman's Award winner | Team 144 - "Operation Orange" |
Woodie Flowers Award winner | Woodie Flowers [2] |
Founder's Award winner | City of Manchester, NH [2] |
Champions | Team 73 - "Tigerbolt" [2] |
Hexagon Havoc was the 1996 game for the FIRST Robotics Competition. Seeding games of 1-on-1-on-1 were played double-elimination to determine the teams for the finals rounds. In the finals, robots played 1-on-1 in a best 2 out of 3. [3]
The playing field was a carpeted, hexagon-shaped area with a central goal. Around the perimeter of the field were three stations for the human players [4] who assisted the remote controlled robots on the field to score points. There were twelve 8 in (203 mm) diameter balls and two 24 in (610 mm) diameter balls per team, color-coded by team. [4] At the start of each match, all of the small balls and three of the large balls are on the playing field, while the other three large balls are located on the triangular corners of the central goal. [4]
Each robot had to weigh no more than 120 lb (54 kg) and fit unconstrained inside a 36 in (914 mm) cube. The robots used two 12 volt Milwaukee drill motors, four Delco car seat motors, and two Textron pneumatic pumps which were operated through a customized remote-control system. [4] [5]
In two-minute matches, the three robots, with their human partners, scored points by placing the balls in the central goal. The balls were carried, pushed or thrown into the goal by the robots. The human players could score by throwing balls into the central goal, but were not allowed on the playing field as they were seat-belted down at their stations. [4]
Points were awarded for balls located in the central goal at the conclusion of each two-minute match. Each small ball in or above the hexagonal portion of the central goal was worth three points. Each large ball located in or above the hexagonal portion of the central goal was worth ten points. Each large ball on or over the triangular corners of the goal was worth five points. The team with the highest score in a match was the winner. In the case of a tie, the team with the highest large ball in the goal won. If no large balls were in the goal ties were broken by the large ball closest to the center of the goal. [4]
FIRST Frenzy: Raising the Bar was the 2004 game for the FIRST Robotics Competition. The game included elements from previous years' games, including mobile goals, "capping" goals with large inflatable balls, and others. In Raising the Bar, teams could score by having their human player score purple balls in any of the goals, capping the goals with a multiplier ball, or hanging their robot suspended from the 10-foot (3.0 m) high 'chin up bar'. In the qualifying matches, Teams competed in 2-member randomly generated alliances. In the elimination rounds, 3-member alliances competed against each other with one team sitting out each match. The alliance that won two matches advanced in the tournament.
Aim High was the 2006 game for the FIRST Robotics Competition. The competition involved teams competing to gain points by delivering balls into goals and positioning their robots in certain positions on the playing field. The teams took it in turn to provide defense and attack.
Triple Play was the name of the 2005 season FIRST Robotics Competition game.
Maize Craze was the game in the inaugural year, 1992, of the FIRST Robotics Competition. This game was played by four individual robots trying to collect tennis balls into their starting base. An impediment to the robots was that the entire playing field was covered in a layer of corn 1-2 inches thick.
Rug Rage was the 1993 game of the FIRST Robotics Competition. In it, teams competed individually to score as many balls as possible in their goal.
Zone Zeal was the 2002 game for the FIRST Robotics Competition. In it, robots playing in alliances of two competed to move goals and balls into various zones within the playing field.
Tower Power was the 1994 game for the FIRST Robotics Competition.
Ramp n' Roll was the 1995 game for the FIRST Robotics Competition.
Toroid Terror was the 1997 game for the FIRST Robotics Competition. This was the first year that FRC had a regional event outside its origins in New Hampshire; in addition to Manchester, regionals were held in Chicago and New Brunswick, New Jersey, as well as the championship event at a complex set up in the Epcot parking lot. It was also the first year in which the scoring object was not a ball.
Ladder Logic was the game for the 1998 FIRST Robotics Competition.
Double Trouble was the 1999 game for the FIRST Robotics Competition, and the first game to feature alliances.
Co-Opertition FIRST was the 2000 game for the FIRST Robotics Competition.
Diabolical Dynamics was the 2001 game for the FIRST Robotics Competition.
Hangin'-A-Round was the name of the robotics contest at the 2006-2007 FIRST Vex Challenge (FVC). The contest involved building a robot from a kit that could attain a higher score than the opposition by placing the softballs into the colored goals, possessing the “atlas ball”, and by being parked on the platform or hanging from the bar.
Half-Pipe Hustle was the first official FIRST Vex Challenge (FVC) game, taking place in 2005–2006. In this challenge, robotics teams built robots from the Vex design kit to compete in competitions across the United States and in other nations, in matches consisting of a 45-second autonomous period, followed by a 2-minute driver control period in which the robots are controlled by team drivers using remote controls.
Lunacy is the game for the 2009 FIRST Robotics Competition. Announced on January 3, 2009, the name and some of the features of the game honor the 40th anniversary of the first human mission to the Moon. It is FRC's 18th game. This is the first FRC competition to use the cRIO Mobile Device Controller control system from National Instruments. The driver station introduced for 2009 was the Kwikbyte DS, which was replaced in 2010 by the Classmate PC.
Breakaway is the game for the 2010 FIRST Robotics Competition, announced on January 9, 2010. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.
No Limits is the 2004-05 FIRST Lego League challenge theme. It focused on solutions for aiding people with physical disabilities. The year's theme was introduced by the story Late for Lunch by James Patrick Kelly, which the described the life of a disabled child.
Infinite Recharge is the FIRST Robotics Competition (FRC) game for the 2020 season. The season is in partnership with Lucasfilm as part of its Star Wars: Force for Change initiative.
Rapid React, stylized as RAPID REACT and officially known as Rapid React presented by The Boeing Company for sponsorship reasons, is the FIRST Robotics Competition (FRC) game for the 2022 season. The game is themed around transportation as part of the FIRST-wide FIRST Forward theme for 2021-2022.