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Season Information | |
---|---|
Year | 2015–2016 |
Number of teams | 5100 [1] |
Championship location | St. Louis, Missouri |
Awards | |
Inspire Award winner | |
Think Award winner | 3415: Lancers Livingston, New Jersey |
Rockwell Collins Innovate Award winner | 7350: Watts NXT? Edison, New Jersey |
Motivate Award winner | 4855: Batteries in Black Portland, Oregon |
Connect Award Winner | 9205: The Iron Maidens Apple Valley, Minnesota |
PTC Design Award Winner | 6299: Viperbots QuadX Austin, Texas |
Control Award Winner | 6022: To Be Determined Aurora, Ohio |
Promote Award Winner | 4924: Tuxedo Pandas Christiansburg, Virginia |
Champions | |
FIRST Res-Q, released on September 8, 2015, is the 2015–2016 robotics competition for FIRST Tech Challenge. In the competition, two alliances, each consisting of two teams, compete to climb a mountain and score debris in alliance specific goals. [2] FIRST Res-Q is the eleventh FTC challenge game.
In each Match, the four teams competing are organized into red and blue alliances. The members of an alliance compete together to earn points. A Match consists of a thirty second Autonomous Period followed by a two minute Driver-Controlled Period for a total time of two minutes and thirty seconds. Alliances are selected randomly prior to the start of each competition. [2]
The field for the competition is a square measuring 12 feet by 12 feet, which can be constructed by teams for practising prior to competitions. [1] Mountains consisting of alliance-specific climbing areas and goals are located in two corners of the playing field. Alliance-designated Zip Lines extend from the top of the Mountains to the playing field wall. Two alliance specific Rescue Beacons in need of “repair” by autonomous robots are located on the playing field perimeter wall. [3] At the beginning of each Match, debris, fifty 2-inch gold-colored plastic cubes and thirty 2.8-inch diameter white plastic spheres, is dumped onto the field.
There are three sections to the game: the Autonomous Period, the Driver-Controlled (or Tele-Operated) Period, and the End Game. The criteria for scoring is different during each segment.
In the Autonomous Period, robots run autonomously for thirty seconds. Robots gain points by: “resetting” Rescue Beacons, delivering Climbers to a Shelter, parking on the Mountain, and parking in the Rescue Beacon Repair Zone or Floor Goal. [3]
Method | Points |
---|---|
Robot Parked in a Rescue Beacon Repair Zone | 5 points |
Robot Parked in a Floor Goal | 5 points |
Robot on the Mountain and Touching the Floor | 5 points |
Robot Parked on the Mountain Low Zone | 10 points |
Robot Parked on the Mountain Mid Zone | 20 points |
Robot Parked on the Mountain High Zone | 40 points |
Rescue Beacon Illuminated for an Alliance | 20 points per side |
Climber in a Shelter | 10 points per Climber |
During the two-minute Driver-Controlled Period, teams can use standard gamepad controllers, each with two joysticks to operate their robots. [2]
Method | Points |
---|---|
Debris Scored in a Floor Goal | 1 point each |
Debris Scored in a Mountain Low Zone Goal | 5 points each |
Debris Scored in a Mountain Mid Zone Goal | 10 points each |
Debris Scored in a Mountain High Zone Goal | 15 points each |
Robot on the Mountain and Touching the Floor | 5 points |
Parked on the Mountain Low Zone | 10 points |
Robot Parked on the Mountain Mid Zone | 20 points |
Robot Parked on the Mountain High Zone | 40 points |
Climber Released/Slid Down the Zip Line | 20 points each |
Climber in a Shelter | 10 points per Climber |
The final 30-seconds of the Driver-Controlled period is called the End Game. In addition to the Driver-Controlled period tasks, robots earn bonus points in the End Game by hanging from the Pull-up Bar on the topmost vertical section of the Mountain and claiming an All Clear Signal for their alliance. [2]
Method | Points |
---|---|
Robot Completely Supported by the Pull-up Bar | 80 points |
Claim an All Clear Signal | 20 points per Signal |
During qualifiers, state championships, and super-regionals; teams advance using the following order: Inspire Winner, Winning Alliance Captain, Inspire 2nd place, Winning Alliance 1st pick, Inspire 3rd place, Winning Alliance 2nd pick, Think Winner, and Finalist Captain. [2] Winning lesser judged awards (Motivate Award, Connect Award, etc.) can play a part in the advancement order.
After qualifying at a state competition, teams advance to a "Super-Regional", consisting of teams from many different states. There are four regions in the United States, and each region has a "Host Location" where the actual competition will be held. [2]
Res-Q was the last FIRST Tech Challenge game that designated a world champion on the robot field. After the Res-Q year, the competition held two championship games.
FIRST Tech Challenge (FTC), formerly known as FIRST Vex Challenge, is a robotics competition for students in grades 7–12 to compete head to head, by designing, building, and programming a robot to compete in an alliance format against other teams. FIRST Tech Challenge is one of the four major robotics programs organized by FIRST, which its other three programs include FIRST Lego League Explore, FIRST Lego League Challenge, and FIRST Robotics Competition.
Rack 'n Roll was the game for the 2007 FIRST Robotics Competition season, announced on January 6, 2007. In it, two alliances of three teams each competed to arrange ring-shaped game pieces on a central arena element known as 'The Rack'.
Hangin'-A-Round was the name of the robotics contest at the 2006-2007 FIRST Vex Challenge (FVC). The contest involved building a robot from a kit that could attain a higher score than the opposition by placing the softballs into the colored goals, possessing the “atlas ball”, and by being parked on the platform or hanging from the bar.
Half-Pipe Hustle was the first official FIRST Vex Challenge (FVC) game, taking place in 2005–2006. In this challenge, robotics teams built robots from the Vex design kit to compete in competitions across the United States and in other nations, in matches consisting of a 45-second autonomous period, followed by a 2-minute driver control period in which the robots are controlled by team drivers using remote controls.
Hot Shot! is the robotics competition event in the 2009-2010 FIRST Tech Challenge. Two teams compete to score points by depositing whiffle balls into designated areas.
Breakaway is the game for the 2010 FIRST Robotics Competition, announced on January 9, 2010. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.
Get Over It! is the robotics competition event for the 2010-11 FIRST Tech Challenge. Two teams compete to score points by depositing colored batons in various types of goals. The name of the game refers to the many obstacles that traverse the middle of the field, which include a mountain, two bridges, and two ramps.
Logo Motion is the 2011 FIRST Robotics Competition game. Playing pieces are inner tubes shaped like the components of the FIRST logo. The primary objective of the game is to place them on racks to gain points. In the endgame, robots deploy smaller robots ("minibots") to climb a tower. Minibots must be made from the FIRST Tech Challenge kit of parts. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.
Bowled Over!, released on 10 September 2011, is the 2011–12 robotics competition for FIRST Tech Challenge. Two alliances compete to score racquetballs into alliance-colored scoring goals. The name refers to two bowling balls on the field used for scoring points.
Ring It Up!, released on 8 September 2012, was the 2012–2013 robotics competition for FIRST Tech Challenge. In the competition, two alliances, each consisting of two teams, competed to score plastic rings on a set of pegs aligned in a three-dimensional tic-tac-toe board. Ring It Up! is the eighth FTC challenge. More than 2400 teams competed worldwide, surpassing the number of competitors in the previous year's Bowled Over! challenge.
Ultimate Ascent was the 2013 FIRST Robotics Competition game. It is styled similarly to disc golf.
Block Party!, released on September 7, 2013, is the 2013–2014 robotics competition for FIRST Tech Challenge. In the competition, two alliances, each consisting of two teams, compete to score blocks in plastic crates atop alliance-colored pendulums. Block Party! is the ninth FTC challenge.
FIRST Stronghold was the 2016 FIRST Robotics Competition game. The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing "boulders" at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower's outer works, shooting boulders into the opposing tower's five goals in order to lower the tower strength, and by surrounding and scaling the tower.
VEX Robotics is a robotics program for elementary through university students and a subset of Innovation First International. The VEX Robotics competitions and programs are managed by the Robotics Education & Competition Foundation (RECF). In April 2018, VEX Robotics Competition was named the largest robotics competition in the world by Guinness World Records.
FIRST Steamworks, stylized as FIRST STEAMworks, was the FIRST Robotics Competition game for the 2017 season. As in past games, two alliances of three individual teams and their robots compete on a field to score "match" point to win the game and ranking points to advance to playoff rounds. The game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes attached to the airship for additional points.
FIRST Power Up, stylised as FIRST POWER UP, is the FIRST Robotics Competition game for the 2018 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.
Destination: Deep Space, stylized as DESTINATION: DEEP SPACE and officially known as Destination: Deep Space Presented By The Boeing Company, is the FIRST Robotics Competition game for the 2019 season. It involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centers around an outer space theme involving two alliances consisting of three teams each competing to place poly-carbonate hatch panels and orange rubber balls or "cargo" on rockets and cargo ships before returning to their HAB platform to climb at the end of the match.
Rover Ruckus, officially known as Rover Ruckus Presented by Qualcomm for sponsorship reasons, is the FIRST Tech Challenge game for the 2018–2019 season. In the competition, two alliances of two teams each compete to collect minerals and place them into the cargo holes of the lander. Rover Ruckus is the fourteenth FTC game.
Infinite Recharge is the FIRST Robotics Competition (FRC) game for the 2020 season. The season is in partnership with Lucasfilm as part of its Star Wars: Force for Change initiative.
Rapid React, stylized as RAPID REACT and officially known as Rapid React presented by The Boeing Company for sponsorship reasons, is the FIRST Robotics Competition (FRC) game for the 2022 season. The game is themed around transportation as part of the FIRST-wide FIRST Forward theme for 2021-2022.