Fading Suns

Last updated
Fading Suns
Fading Suns 2nd ed cover small.jpg
Fading Suns (2nd edition) cover
Designers Bill Bridges, Andrew Greenberg
Publishers Holistic Design, Inc.
Publication1996 (1st edition)
1999 (2nd edition)
2001 (d20 edition)
2007 (2nd edition Revised Rulebook)
2012 (Revised edition - Player's Guide)
2013 (Revised edition - Game Master's Guide)
Genres Science fiction
SystemsVictory Point System, d20 System

Fading Suns is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game ( Emperor of the Fading Suns ), a live action role-playing game ( Passion Play ), and for a space combat miniature game ( Noble Armada ).

Contents

History

After the computer game Machiavelli the Prince , Holistic Design looked to try something new - a space strategy computer game, which ultimately became Emperor of the Fading Suns (1996). [1] :322 Holistic commissioned Andrew Greenberg and Bill Bridges to use their world building experience to create a universe for the game, which would also be used as the setting for a tabletop role-playing game to be released simultaneously. [1] :322 Greenberg and Bridges had previously helped define the style of White Wolf Publishing's World of Darkness and, according to Shannon Appelcline, people noticed this game's similarity to the "White Wolf style". [1] :322 Appelcline comments further: "Fading Suns is unique mainly for its distinctive setting. It is a hard science-fiction game, but much of the universe has fallen back to Medieval technology: noble houses, guilds and a monolithic church control most of the power in the universe. Many people compare the universe to that of Frank Herbert's Dune, though Bridges points to Gene Wolfe's The Book of the New Sun, Isaac Asimov's Foundation and others as his inspiration." [1] :322Fading Suns was well supported with supplements for a few years and in that time the line sold well. [1] :322 Holistic released the table-top miniatures game Noble Armada (1998), which was designed by Ken Lightner and Chris Wiese as a spaceship combat game intended to compatible with Fading Suns. [1] :323 Passion Play (1999) was a live action role-playing game for Fading Suns. [1] :323 Holistic published a d20 version of Fading Suns (2001), and then published their later Fading Suns supplements with dual sets of statistics to use them for both d20 and their own "Victory Point System". [1] :323 Over the next few years Holistic announced that they were working on a third edition of Fading Suns as well as new games which would have been designed using the d20 Modern rules and would have explored different periods in the history of Fading Suns, but none of these products were released. [1] :324 In 2007 Holistic Design licensed Fading Suns to RedBrick, and in 2012 the license passed to FASA Games, Inc, which released a revised edition of Fading Suns later that year. In 2014 FASA Games announced they would be releasing a new version of Noble Armada. [2] In 2016 Holistic Design licensed the publishing rights for Fading Suns to Ulisses Spiele, who announced they were planning a new edition, with products published in both English and German. FASA Games retained the license for Noble Armada products and miniatures. [3]

Game setting

The action is set in the Known Worlds, a future medieval-analogue empire built on the remains of a previous, more sophisticated human space-faring civilization made possible by ancient "jumpgates". The jumpgates are relics left by the mysterious Anunnaki, an ancient civilization (or civilizations) which seem to have influenced the evolution of lesser species, such as humans, for their own end, and waged a devastating war many millennia ago using them as tools and weapons.

The atmosphere is strongly reminiscent of Frank Herbert's Dune and of the Hyperion stories by Dan Simmons, but is influenced by many other science fiction and horror books and movies as well, including the Cthulhu Mythos. The Known Worlds are a very superstitious and dangerous place.

Power is administered by five major Noble Houses, five major guilds within the Merchants League, and six major sects of the Universal Church of the Celestial Sun.

While most role-playing situations arise from the strict codes regulating the everyday life of the empire's citizens, the Imperial Age is rife with opportunities for adventure. Following the fall of the old regime, and centuries of darkness and warfare, most worlds have slipped backward to a technology level not much more advanced than 21st century Earth, and a number of alien threats lurk in the shadows. Pushing at the borders of the Known Worlds lurk the mutangenic horror of the Symbiots, the ancient and enigmatic Vau, and the barbarian empires of the Kurgan and the Vuldrok, all waiting for their chance to throw humanity into darkness and chaos.

Players can take the role of either a member of a Noble House, of one of the various merchant guilds, or a member of one of the numerous religious sects. A number of alien species, most notably the human-like 'psychic' Ukar and Obun, and the six-limbed, bestial Vorox, are also available as player characters.

Two separate types of occult abilities exist within the game universe: psychic powers and Theurgy. Psychic powers manifest, generally, from the practitioners' own mental abilities. Psionicists, castigated as 'demon worshippers' and heretics, are often hunted down and killed by the Church, or enrolled in the Church's ranks (after a good bit of 're-training'). Theurgy is a kind of ordained divine sorcery practiced by the Church through various approved rites and is capable of producing miracles, often by calling on the assistance of various saints and angels.

A large library of supplements provides descriptions of locales (planets, space stations, whole sections of space), alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting.

Game system

The Fading Suns engine uses a simple attribute and skill, level and classless, single d20-powered system, called the Victory Point System (VPS). [4] The second edition of the game's rules solved many issues raised by the earlier rule book, while increasing the amount of data available. The current Revised Edition further updated and streamlined the VPS mechanics.

While generally stereotypical in their template-like form, characters are easily personalized through either life path or points-buy systems.

In 2000, an adaptation of the setting to the popular 3rd edition OGL system was also published - D20 Fading Suns. For several years, supplements carried rules for both systems.

Holistic Design has released a LARP version of Fading Suns entitled Passion Play. [5]

A fourth edition of Fading Suns is in development, helmed by original writer Bill Bridges.

Authors

Fading Suns was written by Andrew Greenberg and Bill Bridges, [4] known for their involvement with the original Vampire: The Masquerade and Werewolf: The Apocalypse role-playing games both published by White Wolf Publishing. [6]

Sourcebooks

Victory Point System:

Collections:

d20 System:

Passion Play:

Fiction:

RedBrick Publications

FASA Games Publications

Ulisses Spiele GmbH

Reception

In the August 1997 edition of Dragon (Issue 238), Rick Swan liked the sombre setting, but criticized the task resolution system: "Inexplicably, the designers pile on the numbers, adding stuff like effect dice, effect numbers, and complementary actions, all of which are intended to make task resolution more realistic, but just make it more confusing." But Swan liked the rest of the game, and gave it a rating of 5 out of 6, saying, "Although Fading Suns fails to scale the heights of Traveller — the setting isn't as rich, and the rules, though solid, aren't nearly as elegant — it succeeds on its own terms, evoking a vividly imagined future where street smarts count more than computer literacy, where betrayal and despair are more common than sunshine. With nearly 50 pages of background to digest, it's not the easiest game to get into. But for players who like a little anguish with their space opera, it's worth the effort." [11]

Reviews

Related Research Articles

Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.

<i>Monster Manual</i> Sourcebook series of Dungeons & Dragons bestiaries

The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.

Andrew Greenberg is a game designer of tabletop role-playing games and role-playing video games.

Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.

<i>Star Wars Roleplaying Game</i> (Wizards of the Coast) Tabletop role-playing game by Wizards of the Coast

The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and J. D. Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga Edition of the game, which made major changes in an effort to streamline the rules system.

Bill Bridges is an American role-playing game developer and fantasy author. He designed the role-playing games Werewolf: The Apocalypse, Mage: The Ascension, and Promethean: The Created. He additionally worked on a video game based on his Fading Suns role-playing game Emperor of the Fading Suns. He is currently a developer at Holistic Design.

Holistic Design, Inc. (HDI), is an American game company.

Ken Lightner is a game designer with experience in multiple fields. His primary area of expertise is in computer games.

Chris Wiese is a role-playing game designer.

BattleForce was originally created by FASA Corporation, a wargame set in the BattleTech universe designed to allow the simulation of larger-scale actions. Units typically represent lances, but there are provisions for allowing the counters to represent larger units/formations, such as companies, battalions, and so forth.

David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.

<i>Dark Heresy</i> (role-playing game) Tabletop fantasy role-playing game

Dark Heresy is a role-playing game published by Black Industries in 2008 that uses the Warhammer 40,000 Roleplay system. A second edition was published in 2014 under Fantasy Flight Games.

<i>Conan: The Roleplaying Game</i>

Conan: The Roleplaying Game is a sword and sorcery British role-playing game based on the D20 System first published in January 2004 by Mongoose Publishing, mainly designed by Ian Sturrock and set in the fictional Hyborian Age of Conan the Barbarian, created by Robert E. Howard in the 1930s.

<i>Rapture: The Second Coming</i> Tabletop role-playing game

Rapture: The Second Coming is a role-playing game published by Quintessential Mercy Studio in 1995, with a second edition by Holistic Design in 2002.

RedBrick Limited was a New Zealand game company that produced role-playing games and game supplements. The company moved to the United States in 2010 and established business as RedBrick LLC. In 2018, RedBrick Publishing – the successor to RedBrick's earlier incarnations – started operations.

Living Room Games was an American game company, active between 2000 and 2006, that produced role-playing games, game supplements and books, particularly for the Earthdawn series.

Ross Watson is a designer of computer, miniature and role-playing games and a writer in various genres. Watson worked on the Warhammer 40,000 Roleplay line as the Lead Developer for Dark Heresy, was the lead designer for Rogue Trader and Deathwatch, and was part of the design team for Black Crusade. He was the lead developer for both Aaron Allston's Strike Force and Savage Worlds Rifts. His written works include the Accursed and Weird War I settings for Savage Worlds, contributions to the Star Wars: Edge of the Empire RPG, and the video games Darksiders II, Warhammer 40,000: Regicide, and Battlefleet Gothic: Armada. Watson has designed rules and scenarios for miniature game lines, such as Dust Warfare, and he has written for several card games, including Warhammer: Invasion, Empire Engine, and the Lost Legacy series.

<i>Byzantium Secundus</i>

Byzantium Secundus is a supplement published by Holistic Design in 1996 for the science fiction space opera role-playing game Fading Suns.

Noble Armada is a board game published by Holistic Design in 1998.

References

  1. 1 2 3 4 5 6 7 8 9 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. "News : FASA Games, Inc". Fasagames.com. 2014-02-12. Archived from the original on 2016-03-04. Retrieved 2015-11-01.
  3. "FADING SUNS to Join the Ulisses Spiele English Product Line". ulisses-us.com. Ulisses Spiele. 1 November 2016. Retrieved 21 March 2017.
  4. 1 2 "Review of Fading Suns". rpg.net. Retrieved 28 November 2015.
  5. "A Brief History of Game #14: Holistic Design: 1996-2003". RPG.com. Retrieved 28 November 2015.
  6. "Andrew Greenberg Holisitic". Holistic Design Inc. Retrieved 28 November 2015.
  7. "Core Rulebooks Revised". Fading Suns. Archived from the original on 30 September 2015. Retrieved 28 November 2015.
  8. 1 2 "FASA Games Online Shop". Fading Suns. Retrieved 20 April 2016.
  9. "FADING SUNS to Shine with New Publisher – Holistic Design Inc". November 1, 2016.
  10. "Fading Suns Archive - Page 2 of 4".
  11. Swan, Rick (August 1997). "Roleplaying Reviews". Dragon (238). TSR, Inc.: 109–110.