Fast & Furious: Showdown

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Fast & Furious: Showdown
FastFuriousShowdown.jpg
Developer(s) Firebrand Games [1]
Publisher(s) Activision
Series Fast & Furious
Platform(s) Xbox 360
PlayStation 3
Wii U
Nintendo 3DS
Microsoft Windows
Release
  • NA: May 21, 2013
  • AU: May 22, 2013
[2]
  • EU: May 24, 2013
[3]
Genre(s) Racing
Mode(s) Single-player, multiplayer

Fast & Furious: Showdown is a racing video game developed by Firebrand Games. [1] It was published by Activision for Xbox 360, PlayStation 3, Wii U, Nintendo 3DS, and Microsoft Windows. The game is based on Fast & Furious series, and bridges the story between the movies Fast Five and Fast & Furious 6 .

Contents

Plot

The player takes control of many of the major Fast & Furious series characters, except for the noticeably absent Dominic Toretto.

The story begins with a cut scene featuring Monica Fuentes finding Riley Hicks digging around through files in her office. Riley introduces herself and states she is going to meet Luke Hobbs in 24 hours, and needs to know everything Hobbs has been up to. The missions are then events told by Monica to explain what Hobbs had been dealing with. Through this, various events from the movies, like the safe dragging scene from Fast Five , or the hijacking scene from Fast & Furious are presented.

Gameplay

The gameplay of Fast & Furious: Showdown focuses on cooperative driving and car combat. The game is centered around different missions, all centered around driving around in semi-destructible loops. These missions can range from a normal race to surviving a certain number of laps. In some missions, the character may need to hijack another vehicle by jumping from the top of their vehicle to the other. All the cars have health bars, and some feature nitro abilities.

The game can be played with an AI partner or in local cooperative play. There is no online gameplay. The gameplay varies from having two separate cars, to one person manning the turret while the other drives, to one person jumping out of the car and hijacking the other.

As you progress through the game you unlock concept art, movie stills and mods, which are limited to three slots per car, and can be used to assist the player during missions. For example, to increase health, acceleration, top speed and have unlimited ammo. (Mods are only available in select missions and playlists in the 3ds version)

Reception

Fast & Furious: Showdown received negative reviews from critics. IGN editor Marty Sliva said that the game "seemed to actively try to persuade me to stop playing before I reached the finish line." [6] Alex V from New Game Network was less hard on the game and said that "Fast and Furious: Showdown should only be of interest to the casual gamers who enjoy the films." [9]

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References

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  2. Patrick Budmar (April 5, 2013). "Activision to release Fast & Furious: Showdown on May 22". Archived from the original on March 5, 2017. Retrieved July 6, 2017.
  3. Emiliano Baglioni (April 5, 2013). "Fast & Furious: Showdown ha una data di uscita". Eurogamer.it. Archived from the original on March 30, 2020. Retrieved July 7, 2017.
  4. "Fast & Furious: Showdown for PlayStation 3 Reviews". Metacritic . CBS Interactive. Archived from the original on September 1, 2017. Retrieved July 6, 2017.
  5. "Fast & Furious: Showdown for Xbox 360 Reviews". Metacritic . CBS Interactive. Archived from the original on June 24, 2017. Retrieved July 6, 2017.
  6. 1 2 3 Sliva, Marty (May 24, 2013). "Fast & Furious: Showdown Review". IGN. Archived from the original on July 17, 2017. Retrieved July 6, 2017.
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  8. Willington, Peter (June 10, 2013). "Fast & Furious: Showdown". Pocket Gamer. Archived from the original on October 4, 2013. Retrieved July 6, 2017.
  9. 1 2 Alex V (May 27, 2013). "Fast & Furious: Showdown Review". New Game Network. Archived from the original on July 1, 2017. Retrieved July 6, 2017.
  10. Hargreaves, Roger (May 28, 2013). "Fast & Furious: Showdown review – slow and sedate". Metro. Archived from the original on April 23, 2017. Retrieved July 6, 2017.