Felvidek | |
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Developer(s) | Jozef Pavelka, Vlado Ganaj |
Publisher(s) | Tutto Passa |
Engine | RPG Maker MV |
Platform(s) | |
Release | March 29, 2024 |
Genre(s) | Role-playing video game |
Mode(s) | Singleplayer |
Felvidek is an indie role-playing video game developed by Jozef Pavelka and Vlado Ganaj, and published by Tutto Passa. It was released for Windows on March 29, 2024. Developed in the RPG Maker engine, its gameplay resembles that of a JRPG, but it is set in an alternate history region of Earth called the Slovakian Highlands in a low fantasy version of the Middle Ages. It is realistic, but low-resolution and heavily-dithered monotone graphics are styled after the fifth generation era of consoles. The game was positively received overall, with its unique setting, story and characters being praised. Its short length and basic gameplay had a more mixed reception.
While Felvidek describes itself as a JRPG, there are no character levels, with all battles being scripted and story-based. The game's first-person battles also depict combat animations from that perspective. [1]
The game's protagonist is Pavol, an alcoholic knight who confronts an invasion of Hussite pillagers and Ottoman spies, as well as more surreal and fantastical monsters. [2]
Nic Reuben of Rock Paper Shotgun equated the game's dark, horror-adjacent tone to Fear & Hunger . Calling it "raw, strange and brilliant", he stated that the game was a perfect length, though he wished that it was more non-linear. [1] Ted Litchfield of PC Gamer described it as "like Baldur's Gate on the Game Boy", also comparing its environmental art to Return of the Obra Dinn or the original Nosferatu film. He called it "a more grounded, sober sort of low fantasy", but with "glimpses of more fantastical elements". [3] Meanwhile, Rollin Bishop of GamesRadar+ said that the game "really speaks to the kid in me that desires to play nothing but somewhat clunky PS1 RPGs". [2]
SECTOR.sk gave a mixed review to the game, saying it had excellent story, visuals and audio, but suffered from being overly short without depth to its gameplay. [4]
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